Player Matchup

Yemoja
Yemoja
Blackbot05
Yemoja
Level 34
God Stats
47W - 66L
1,449 SR
Queue Stats
87W - 105L
1,451 Elo+
Party 3
Horus
Horus
Kira Legacy
Horus
Level 27
God Stats
4W - 1L
1,247 SR
Queue Stats
33W - 25L
1,417 Elo+
Party 1
Bellona
Bellona
TailsSoSwift
Bellona
Level 108
God Stats
23W - 22L
1,582 SR
Queue Stats
89W - 76L
1,528 Elo+
Party 1
Nox
Nox
ToC Splash
Nox
Level 59
God Stats
5W - 4L
1,361 SR
Queue Stats
11W - 12L
1,344 Elo+
Party 1
Pele
Pele
zChep
Pele
Level 49
God Stats
2W - 2L
1,716 SR
Queue Stats
166W - 166L
1,514 Elo+
Party 3
Team Averages
Level 55
1,471 SR
1,451 Elo+

VS

Team Averages
Level 36
1,488 SR
1,437 Elo+
Khepri
Khepri
Bobby 2 Bad
Khepri
Level 47
God Stats
8W - 4L
1,684 SR
Queue Stats
30W - 36L
1,489 Elo+
Solo
Apollo
Apollo
Hence 2k
Apollo
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,423 Elo+
Party 2
Ishtar
Ishtar
Kaedecute
Ishtar
Level 40
God Stats
0W - 2L
1,309 SR
Queue Stats
25W - 42L
1,395 Elo+
Solo
Skadi
Skadi
OtterEm
Skadi
Level 26
God Stats
14W - 14L
1,541 SR
Queue Stats
14W - 14L
1,478 Elo+
Party 2
Baron Samedi
Baron Samedi
WizardBuisness
Baron Samedi
Level 38
God Stats
9W - 11L
1,405 SR
Queue Stats
39W - 53L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Blackbot05
Yemoja
20
1 / 4 / 8
16,741
881
5,605
34,818
36,472
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

20
2 / 8 / 12
16,811
885
15,422
44,831
51,492
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bellona
TailsSoSwift
Bellona
20
4 / 4 / 14
19,414
1,022
35,936
43,977
32,364
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
5 / 2 / 8
18,248
960
14,139
19,886
11,803
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Pele
zChep
Pele
20
8 / 12 / 8
18,689
984
40,858
42,058
17,668
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

1

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
20
2 / 4 / 27
21,098
1,110
17,843
35,933
63,058
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Apollo
Hence 2k
Apollo
18
0 / 0 / 0
12,749
671
0
0
0
Ishtar
Kaedecute
Ishtar
20
15 / 7 / 10
21,734
1,144
78,567
35,721
22,942
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Skadi
OtterEm
Skadi
18
0 / 0 / 0
14,249
750
0
0
0
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
WizardBuisness
Baron Samedi
20
13 / 9 / 14
22,010
1,158
76,407
42,895
31,787
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
81
20
Kills
30
30
Deaths
20
50
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Yemoja
Blackbot05
Yemoja
1
4
8
1.25
L
Khepri
2
4
27
3.88
L
Apollo
Hence 2k
Apollo
0
0
0
0
L
Ishtar
Kaedecute
Ishtar
15
7
10
2.86
W
2
8
12
1
L
Skadi
OtterEm
Skadi
0
0
0
0
W
Bellona
TailsSoSwift
Bellona
4
4
14
2.75
W
5
2
8
4.5
L
Baron Samedi
WizardBuisness
Baron Samedi
13
9
14
2.22
W
Pele
zChep
Pele
8
12
8
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

111,960
Damage
172,817
185,570
Taken
114,549
149,799
Mitigated
117,787
37,269
Healing
20,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
Blackbot05
Yemoja
5,605
2,437
8,519
2,501
34,818
36,472
0
19,242
15,576
37,940
4,983
L
Khepri
17,843
2,481
0
1,209
35,933
63,058
0
9,636
26,297
30,792
0
L
Apollo
Hence 2k
Apollo
0
0
0
0
0
0
0
0
0
0
0
L
Ishtar
Kaedecute
Ishtar
78,567
45,052
0
4,690
35,721
22,942
0
4,464
31,257
0
134,699
W
15,422
7,851
4,956
6,776
44,831
51,492
0
22,414
22,417
0
23,736
L
Skadi
OtterEm
Skadi
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
TailsSoSwift
Bellona
35,936
14,044
0
7,122
43,977
32,364
0
18,675
25,302
0
91,127
W
14,139
2,072
708
1,355
19,886
11,803
0
10,316
9,570
38,760
0
L
Baron Samedi
WizardBuisness
Baron Samedi
76,407
6,546
3,425
10,817
42,895
31,787
0
4,736
38,159
134,950
0
W
Pele
zChep
Pele
40,858
9,113
0
5,332
42,058
17,668
0
23,603
18,455
0
65,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

89,903
Gold Earned
91,840
342
Minions Killed
310
12
Camps Cleared
8
1,695,750
Distance Traveled
1,070,233
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
16,741
881
65
3
0
309,659
0
L
Khepri
21,098
1,110
28
1
1
371,946
0
L
Apollo
12,749
671
0
0
0
0
0
L
Ishtar
21,734
1,144
132
7
7
356,674
0
W
Horus
16,811
885
16
1
0
330,311
0
L
Skadi
14,249
750
0
0
0
0
0
W
Bellona
19,414
1,022
126
7
9
388,509
0
W
Nox
18,248
960
89
5
2
327,178
1
L
Baron Samedi
22,010
1,158
150
8
0
341,613
0
W
Pele
18,689
984
46
2
1
340,093
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role