Player Matchup

Medusa
Medusa
Auncarius_
Medusa
Level 45
God Stats
7W - 4L
1,804 SR
Queue Stats
93W - 72L
1,433 Elo+
Party 3
Cliodhna
Cliodhna
Lord_Vance
Cliodhna
Level 29
God Stats
4W - 4L
1,422 SR
Queue Stats
22W - 29L
1,390 Elo+
Party 3
Zhong Kui
Zhong Kui
WaTTup33
Zhong Kui
Level 48
God Stats
5W - 2L
1,545 SR
Queue Stats
104W - 108L
1,394 Elo+
Party 2
Achilles
Achilles
brockamptn
Achilles
Level 78
God Stats
3W - 5L
1,449 SR
Queue Stats
85W - 71L
1,478 Elo+
Party 3
Geb
Geb
charliethaklutz1
Geb
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
243W - 267L
1,385 Elo+
Party 2
Team Averages
Level 63
1,544 SR
1,416 Elo+

VS

Team Averages
Level 87
1,442 SR
1,468 Elo+
Shiva
Shiva
AImightyZeus480
Shiva
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,529 Elo+
Party 1
Xing Tian
Xing Tian
EliteMindFeed
Xing Tian
Level 22
God Stats
2W - 5L
1,401 SR
Queue Stats
45W - 51L
1,402 Elo+
Party 1
Danzaburou
Danzaburou
FlimFlammer351
Danzaburou
Level 160
God Stats
2W - 4L
1,215 SR
Queue Stats
337W - 324L
1,502 Elo+
Solo
Athena
Athena
KaozControI
Athena
Level 126
God Stats
2W - 3L
1,494 SR
Queue Stats
79W - 67L
1,464 Elo+
Party 1
Sol
Sol
TheMeetStranglr
Sol
Level 66
God Stats
14W - 9L
1,602 SR
Queue Stats
140W - 141L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Auncarius_
Medusa
10
1 / 3 / 0
6,172
441
5,195
9,534
3,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cliodhna
Lord_Vance
Cliodhna
10
1 / 1 / 0
6,128
438
2,469
7,964
2,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Zhong Kui
WaTTup33
Zhong Kui
10
0 / 4 / 0
6,162
440
4,638
10,948
6,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Achilles
brockamptn
Achilles
12
0 / 2 / 1
7,041
503
5,157
12,612
11,106
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 4 / 0
5,500
393
3,428
13,525
8,802
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
7,505
536
5,620
8,030
7,383
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Xing Tian
EliteMindFeed
Xing Tian
12
3 / 0 / 6
8,018
573
4,637
12,652
10,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Danzaburou
FlimFlammer351
Danzaburou
14
2 / 0 / 3
8,534
610
6,920
7,547
3,353
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Athena
12
1 / 0 / 2
7,378
527
3,444
12,071
6,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
6 / 1 / 1
8,962
640
13,065
9,838
4,307
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
26
2
Kills
13
14
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
1
1
1.5
L
Medusa
Auncarius_
Medusa
1
3
0
0.33
W
Xing Tian
EliteMindFeed
Xing Tian
3
0
6
6
W
Danzaburou
FlimFlammer351
Danzaburou
2
0
3
3.5
W
Athena
1
0
2
2
L
Cliodhna
Lord_Vance
Cliodhna
1
1
0
1
W
6
1
1
6.5
L
Zhong Kui
WaTTup33
Zhong Kui
0
4
0
0
L
Achilles
brockamptn
Achilles
0
2
1
0.25
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,887
Damage
33,686
54,583
Taken
50,138
32,779
Mitigated
31,435
15,151
Healing
20,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,620
1,271
0
999
8,030
7,383
101
0
7,314
0
39,070
L
Medusa
Auncarius_
Medusa
5,195
2,961
205
3,688
9,534
3,428
0
5,687
3,847
0
29,903
W
Xing Tian
EliteMindFeed
Xing Tian
4,637
500
368
2,282
12,652
10,153
156
3,017
9,591
17,798
4,197
W
Danzaburou
FlimFlammer351
Danzaburou
6,920
3,681
0
5,509
7,547
3,353
0
2,632
4,915
0
73,937
W
Athena
3,444
1,048
0
4,998
12,071
6,239
0
1,267
10,766
50,462
0
L
Cliodhna
Lord_Vance
Cliodhna
2,469
291
0
836
7,964
2,673
0
962
7,002
0
34,411
W
13,065
7,435
0
6,208
9,838
4,307
1,044
1,754
8,084
71,130
14,396
L
Zhong Kui
WaTTup33
Zhong Kui
4,638
546
40
3,399
10,948
6,770
0
1,646
9,302
38,801
0
L
Achilles
brockamptn
Achilles
5,157
1,390
0
4,637
12,612
11,106
164
3,232
9,380
0
44,311
L
3,428
556
36
2,310
13,525
8,802
0
6,471
7,054
27,810
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,003
Gold Earned
40,397
323
Minions Killed
439
0
Camps Cleared
0
1,203,585
Distance Traveled
1,313,436
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
7,505
536
65
5
0
246,068
0
L
Medusa
6,172
441
56
4
0
241,142
0
W
Xing Tian
8,018
573
21
2
0
263,291
1
W
Danzaburou
8,534
610
127
9
0
239,160
4
W
Athena
7,378
527
99
7
0
312,197
5
L
Cliodhna
6,128
438
67
5
0
251,973
0
W
Sol
8,962
640
127
9
0
252,720
0
L
Zhong Kui
6,162
440
67
5
0
223,663
7
L
Achilles
7,041
503
96
7
0
243,095
0
L
Geb
5,500
393
37
3
0
243,712
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role