Player Matchup

Chronos
Chronos
AveFenixJEDC
Chronos
Level 146
God Stats
0W - 1L
1,276 SR
Queue Stats
157W - 153L
1,594 Elo+
Solo
Sol
Sol
Hodoros
Sol
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
87W - 71L
1,696 Elo+
Solo
Hercules
Hercules
LarryLarry420XXX
Hercules
Level 128
God Stats
0W - 5L
1,344 SR
Queue Stats
195W - 158L
1,586 Elo+
Party 2
Thanatos
Thanatos
LarryXXLarryXX
Thanatos
Level 146
God Stats
4W - 4L
1,669 SR
Queue Stats
306W - 263L
1,562 Elo+
Party 2
Guan Yu
Guan Yu
PenguinLvr69929
Guan Yu
Level 126
God Stats
12W - 17L
1,646 SR
Queue Stats
642W - 569L
1,626 Elo+
Solo
Team Averages
Level 134
1,487 SR
1,613 Elo+

VS

Team Averages
Level 128
1,564 SR
1,593 Elo+
Fafnir
Fafnir
GunDeezy15
Fafnir
Level 157
God Stats
1W - 0L
1,455 SR
Queue Stats
15W - 14L
1,552 Elo+
Solo
Ao Kuang
Ao Kuang
MegaFusion
Ao Kuang
Level 82
God Stats
1W - 1L
1,339 SR
Queue Stats
192W - 138L
1,606 Elo+
Party 1
Horus
Horus
TeachLikeADad
Horus
Level 154
God Stats
19W - 11L
1,633 SR
Queue Stats
201W - 174L
1,556 Elo+
Solo
Jing Wei
Jing Wei
tazdeelusion
Jing Wei
Level 160
God Stats
3W - 1L
1,809 SR
Queue Stats
273W - 196L
1,632 Elo+
Party 1
Sol
Sol
thats2badd
Sol
Level 85
God Stats
4W - 2L
1,586 SR
Queue Stats
207W - 166L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AveFenixJEDC
Chronos
19
3 / 4 / 5
11,574
772
9,056
25,043
14,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sol
18
2 / 5 / 5
10,540
703
19,939
14,660
6,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
2 / 5 / 5
9,855
657
14,202
28,106
36,189
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
18
3 / 10 / 4
11,355
757
9,230
22,352
10,423
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

17
1 / 6 / 5
10,290
686
15,628
22,932
27,328
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
GunDeezy15
Fafnir
17
1 / 3 / 19
11,714
781
9,092
21,582
30,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ao Kuang
MegaFusion
Ao Kuang
20
14 / 4 / 9
12,781
852
27,261
28,269
16,038
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
3 / 1 / 17
10,786
719
13,198
15,761
19,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
tazdeelusion
Jing Wei
19
3 / 2 / 10
11,753
784
22,382
20,623
10,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

20
8 / 1 / 7
12,304
820
25,369
15,861
8,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
91
11
Kills
29
30
Deaths
11
24
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Chronos
AveFenixJEDC
Chronos
3
4
5
1.38
W
Fafnir
GunDeezy15
Fafnir
1
3
19
3.5
L
Sol
2
5
5
0.9
L
2
5
5
0.9
L
Thanatos
3
10
4
0.5
W
Ao Kuang
MegaFusion
Ao Kuang
14
4
9
4.63
L
1
6
5
0.58
W
3
1
17
11.5
W
Jing Wei
tazdeelusion
Jing Wei
3
2
10
4
W
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,055
Damage
97,302
113,093
Taken
102,096
95,785
Mitigated
84,815
25,075
Healing
43,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
AveFenixJEDC
Chronos
9,056
3,952
0
1,347
25,043
14,942
1,510
11,008
13,833
45,939
4,637
W
Fafnir
GunDeezy15
Fafnir
9,092
1,573
949
7,053
21,582
30,274
462
5,143
16,270
17,773
0
L
Sol
19,939
8,558
0
2,842
14,660
6,903
1,420
9,064
5,438
38,258
4,324
L
14,202
2,681
0
8,954
28,106
36,189
0
13,351
14,208
0
23,037
L
Thanatos
9,230
1,769
0
5,976
22,352
10,423
0
11,439
10,649
0
28,916
W
Ao Kuang
MegaFusion
Ao Kuang
27,261
8,034
0
12,387
28,269
16,038
931
5,966
19,994
44,704
0
L
15,628
1,596
2,313
3,643
22,932
27,328
0
13,749
8,810
51
28,763
W
13,198
4,088
1,943
6,311
15,761
19,110
0
3,936
10,337
0
19,635
W
Jing Wei
tazdeelusion
Jing Wei
22,382
19,450
0
8,027
20,623
10,594
2,193
6,190
14,086
0
72,639
W
25,369
12,096
0
6,938
15,861
8,799
6,916
4,531
11,136
68,273
6,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,614
Gold Earned
59,338
258
Minions Killed
278
0
Camps Cleared
0
1,334,877
Distance Traveled
1,526,440
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
11,574
772
89
6
0
284,054
2
W
Fafnir
11,714
781
5
0
0
295,054
0
L
Sol
10,540
703
60
4
0
268,196
0
L
Hercules
9,855
657
23
2
0
252,573
0
L
Thanatos
11,355
757
48
3
0
263,523
2
W
Ao Kuang
12,781
852
47
3
0
312,796
2
L
Guan Yu
10,290
686
38
3
0
266,531
3
W
Horus
10,786
719
15
1
0
319,280
2
W
Jing Wei
11,753
784
101
7
0
299,343
2
W
Sol
12,304
820
110
7
0
299,967
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role