Player Matchup

Neith
Neith
Chemming
Neith
Level 156
God Stats
2W - 4L
1,389 SR
Queue Stats
100W - 118L
1,435 Elo+
Party 2
Zeus
Zeus
NeedTheD
Zeus
Level 160
God Stats
3W - 1L
1,623 SR
Queue Stats
175W - 159L
1,571 Elo+
Party 2
Janus
Janus
Scrubscious
Janus
Level 42
God Stats
2W - 1L
1,648 SR
Queue Stats
72W - 53L
1,613 Elo+
Party 2
Danzaburou
Danzaburou
Stoney2311
Danzaburou
Level 129
God Stats
9W - 9L
1,521 SR
Queue Stats
307W - 245L
1,665 Elo+
Party 2
Yemoja
Yemoja
phantom23cristal
Yemoja
Level 118
God Stats
4W - 2L
1,501 SR
Queue Stats
238W - 251L
1,432 Elo+
Solo
Team Averages
Level 121
1,536 SR
1,543 Elo+

VS

Team Averages
Level 106
1,468 SR
1,485 Elo+
Achilles
Achilles
 
Achilles
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chernobog
Chernobog
 
Chernobog
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
DeadMutreta
Aphrodite
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Humnoid_Tsunami
Jormungandr
Level 144
God Stats
11W - 15L
1,486 SR
Queue Stats
755W - 804L
1,422 Elo+
Solo
Tiamat
Tiamat
RFobister
Tiamat
Level 103
God Stats
2W - 5L
1,352 SR
Queue Stats
190W - 192L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Chemming
Neith
17
4 / 1 / 10
9,746
812
10,782
12,353
5,354
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Zeus
17
4 / 2 / 12
9,672
806
21,392
10,107
5,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
0 / 3 / 13
9,496
791
13,904
10,488
4,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Danzaburou
Stoney2311
Danzaburou
18
11 / 1 / 8
11,549
962
17,977
12,591
6,232
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

15
1 / 0 / 11
9,472
789
2,831
6,803
6,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
3 / 2 / 3
8,560
713
15,935
18,625
24,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chernobog
 
Chernobog
10
1 / 4 / 0
7,093
591
4,131
9,094
4,310
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mystical Earring

Mystical Earring

+15
Mp 5

Aphrodite
DeadMutreta
Aphrodite
14
0 / 6 / 3
7,737
645
2,662
13,421
9,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Jormungandr
Humnoid_Tsunami
Jormungandr
17
0 / 2 / 5
9,257
771
10,628
21,460
18,981
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Tiamat
RFobister
Tiamat
14
2 / 6 / 2
8,739
728
9,864
10,572
7,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
19
20
Kills
6
7
Deaths
20
54
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
3
2
3
2.25
L
Chernobog
 
Chernobog
1
4
0
0.25
W
Neith
Chemming
Neith
4
1
10
9
L
Aphrodite
DeadMutreta
Aphrodite
0
6
3
0.25
L
Jormungandr
Humnoid_Tsunami
Jormungandr
0
2
5
1.25
W
Zeus
4
2
12
5
L
Tiamat
RFobister
Tiamat
2
6
2
0.5
W
0
3
13
2.17
W
Danzaburou
Stoney2311
Danzaburou
11
1
8
15
W
1
0
11
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,886
Damage
43,220
52,342
Taken
73,172
27,601
Mitigated
64,751
32,279
Healing
28,026
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
15,935
2,365
2,141
5,942
18,625
24,539
0
8,341
10,284
0
22,075
L
Chernobog
 
Chernobog
4,131
1,062
610
626
9,094
4,310
0
5,380
3,714
0
13,482
W
Neith
Chemming
Neith
10,782
3,402
1,939
4,489
12,353
5,354
1,996
4,491
7,548
0
22,095
L
Aphrodite
DeadMutreta
Aphrodite
2,662
387
2,549
2,780
13,421
9,644
0
7,429
5,992
7,818
0
L
Jormungandr
Humnoid_Tsunami
Jormungandr
10,628
1,647
1,507
9,888
21,460
18,981
0
10,305
11,155
33,139
0
W
Zeus
21,392
1,689
642
1,318
10,107
5,329
390
4,425
5,308
34,766
0
L
Tiamat
RFobister
Tiamat
9,864
703
462
1,521
10,572
7,277
0
6,672
3,900
17,887
0
W
13,904
670
1,653
1,217
10,488
4,424
575
4,078
5,994
30,115
0
W
Danzaburou
Stoney2311
Danzaburou
17,977
4,939
2,944
3,363
12,591
6,232
1,257
5,857
6,308
0
38,505
W
2,831
732
11,834
2,880
6,803
6,262
496
4,303
2,405
4,663
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,935
Gold Earned
41,386
143
Minions Killed
132
0
Camps Cleared
0
1,197,398
Distance Traveled
1,066,106
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,560
713
12
1
0
262,011
5
L
Chernobog
7,093
591
25
2
0
140,663
2
W
Neith
9,746
812
24
2
0
255,227
2
L
Aphrodite
7,737
645
14
1
0
211,872
0
L
Jormungandr
9,257
771
54
5
0
236,576
0
W
Zeus
9,672
806
23
2
0
230,488
5
L
Tiamat
8,739
728
27
2
0
214,984
1
W
Janus
9,496
791
44
4
0
250,574
0
W
Danzaburou
11,549
962
46
4
0
252,399
2
W
Yemoja
9,472
789
6
1
0
208,710
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role