Player Matchup

Jormungandr
Jormungandr
Breadninja1
Jormungandr
Level 152
God Stats
1W - 4L
1,535 SR
Queue Stats
64W - 71L
1,468 Elo+
Solo
Ne Zha
Ne Zha
Mondo-Jay
Ne Zha
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
78W - 72L
1,460 Elo+
Solo
Geb
Geb
THEGOAT__H
Geb
Level 63
God Stats
5W - 7L
1,530 SR
Queue Stats
159W - 180L
1,455 Elo+
Solo
Neith
Neith
TheElegantLemon
Neith
Level 125
God Stats
12W - 15L
1,454 SR
Queue Stats
305W - 376L
1,422 Elo+
Solo
Merlin
Merlin
Twoxpenny
Merlin
Level 160
God Stats
1W - 5L
1,178 SR
Queue Stats
32W - 39L
1,471 Elo+
Solo
Team Averages
Level 122
1,439 SR
1,455 Elo+

VS

Team Averages
Level 99
1,435 SR
1,530 Elo+
Izanami
Izanami
CipherChaos
Izanami
Level 141
God Stats
2W - 0L
1,759 SR
Queue Stats
62W - 50L
1,564 Elo+
Party 1
Ra
Ra
KaiLunar
Ra
Level 89
God Stats
4W - 8L
1,115 SR
Queue Stats
47W - 44L
1,577 Elo+
Party 1
Pele
Pele
LfyGrnBriar
Pele
Level 136
God Stats
27W - 11L
1,284 SR
Queue Stats
549W - 572L
1,402 Elo+
Solo
Odin
Odin
NixTempestas
Odin
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 43L
1,615 Elo+
Party 1
Heimdallr
Heimdallr
chucklingcamel2
Heimdallr
Level 18
God Stats
13W - 12L
1,517 SR
Queue Stats
20W - 24L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Breadninja1
Jormungandr
13
0 / 2 / 0
7,485
576
6,705
12,421
10,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ne Zha
Mondo-Jay
Ne Zha
11
0 / 2 / 0
6,173
475
4,653
11,821
4,107
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

9
0 / 3 / 0
5,769
444
3,240
12,646
8,299
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

9
0 / 1 / 0
5,576
429
5,888
6,139
2,752
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
Twoxpenny
Merlin
11
0 / 3 / 0
6,301
485
3,582
5,016
1,767
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CipherChaos
Izanami
14
2 / 0 / 1
8,233
633
8,430
10,009
4,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

13
2 / 0 / 3
7,472
575
4,910
5,263
2,364
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
4 / 0 / 2
7,830
602
6,580
10,030
3,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

11
2 / 0 / 3
7,137
549
6,007
8,618
5,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heimdallr
chucklingcamel2
Heimdallr
11
1 / 0 / 1
6,231
479
6,352
8,555
3,333
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
11
11
Deaths
0
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Breadninja1
Jormungandr
0
2
0
0
W
Izanami
CipherChaos
Izanami
2
0
1
2.5
W
2
0
3
3.5
W
4
0
2
5
L
Ne Zha
Mondo-Jay
Ne Zha
0
2
0
0
W
2
0
3
3.5
L
0
3
0
0
L
0
1
0
0
L
Merlin
Twoxpenny
Merlin
0
3
0
0
W
Heimdallr
chucklingcamel2
Heimdallr
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,068
Damage
32,279
48,043
Taken
42,475
27,251
Mitigated
19,705
12,339
Healing
16,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Breadninja1
Jormungandr
6,705
2,181
0
4,081
12,421
10,326
0
0
12,421
65,570
0
W
Izanami
CipherChaos
Izanami
8,430
6,160
0
5,397
10,009
4,365
1,632
6,394
3,615
0
68,513
W
4,910
1,032
908
3,079
5,263
2,364
692
1,838
3,425
56,719
0
W
6,580
1,432
0
809
10,030
3,762
0
2,058
7,972
0
57,724
L
Ne Zha
Mondo-Jay
Ne Zha
4,653
1,827
0
2,337
11,821
4,107
0
1,279
10,542
0
53,836
W
6,007
1,922
0
2,084
8,618
5,881
295
1,565
7,053
0
23,917
L
3,240
144
1,320
2,602
12,646
8,299
0
1,649
10,997
13,823
2,669
L
5,888
2,257
0
1,499
6,139
2,752
0
533
5,606
0
40,964
L
Merlin
Twoxpenny
Merlin
3,582
116
0
500
5,016
1,767
326
1,449
3,567
53,074
0
W
Heimdallr
chucklingcamel2
Heimdallr
6,352
4,695
0
4,502
8,555
3,333
0
1,069
7,486
0
44,302

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,304
Gold Earned
36,903
401
Minions Killed
436
0
Camps Cleared
0
1,240,443
Distance Traveled
1,252,841
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
7,485
576
121
9
0
233,906
5
W
Izanami
8,233
633
137
11
0
241,149
5
W
Ra
7,472
575
110
8
0
238,744
3
W
Pele
7,830
602
85
7
0
305,854
6
L
Ne Zha
6,173
475
100
8
0
287,340
2
W
Odin
7,137
549
38
3
0
252,708
3
L
Geb
5,769
444
24
2
0
275,573
4
L
Neith
5,576
429
62
5
0
212,845
4
L
Merlin
6,301
485
94
7
0
230,779
5
W
Heimdallr
6,231
479
66
5
0
214,386
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role