Player Matchup

Artio
Artio
AGangOfRodents
Artio
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 5L
1,388 Elo+
Party 2
Discordia
Discordia
Fairabane
Discordia
Level 85
God Stats
1W - 2L
1,434 SR
Queue Stats
93W - 101L
1,416 Elo+
Party 2
Amaterasu
Amaterasu
UltimateDaddyFox
Amaterasu
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 52L
1,472 Elo+
Party 2
Baron Samedi
Baron Samedi
YungFunkDoc
Baron Samedi
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 57L
1,402 Elo+
Party 2
Ares
Ares
daSavage602
Ares
Level 88
God Stats
19W - 7L
1,633 SR
Queue Stats
411W - 447L
1,459 Elo+
Solo
Team Averages
Level 102
1,513 SR
1,428 Elo+

VS

Team Averages
Level 47
1,483 SR
1,270 Elo+
Odin
Odin
Il Snaxx lI
Odin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,254 Elo+
Party 1
The Morrigan
The Morrigan
Kaxorian
The Morrigan
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,147 Elo+
Party 3
Raijin
Raijin
ShockTrauma740
Raijin
Level 26
God Stats
0W - 1L
1,397 SR
Queue Stats
3W - 10L
1,359 Elo+
Party 3
Cupid
Cupid
Uzumakl
Cupid
Level 87
God Stats
4W - 3L
1,519 SR
Queue Stats
329W - 351L
1,372 Elo+
Solo
Nox
Nox
Zaanke
Nox
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,217 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 1 / 13
10,924
780
4,520
27,296
25,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Discordia
Fairabane
Discordia
18
3 / 3 / 16
10,542
753
11,520
9,983
4,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Amaterasu
18
8 / 3 / 17
11,561
826
19,352
24,865
27,907
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
YungFunkDoc
Baron Samedi
18
7 / 1 / 11
10,513
751
12,453
11,156
6,630
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
4 / 4 / 16
9,867
705
5,762
21,836
22,497
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 10
8,911
637
10,275
16,391
23,469
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

The Morrigan
Kaxorian
The Morrigan
15
1 / 7 / 8
8,799
629
8,906
11,639
5,873
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
4 / 8 / 4
8,993
642
19,356
12,600
6,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cupid
Uzumakl
Cupid
16
3 / 5 / 4
9,353
668
16,362
11,343
6,201
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nox
Zaanke
Nox
14
2 / 4 / 3
9,087
649
7,487
6,125
2,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
40
27
Kills
11
12
Deaths
27
73
Assists
29
Player
Kills
Deaths
Assists
KDA
W
5
1
13
11.5
W
Discordia
Fairabane
Discordia
3
3
16
3.67
L
1
3
10
2
L
The Morrigan
Kaxorian
The Morrigan
1
7
8
0.71
L
4
8
4
0.75
W
Amaterasu
8
3
17
5.5
L
Cupid
Uzumakl
Cupid
3
5
4
1
W
Baron Samedi
YungFunkDoc
Baron Samedi
7
1
11
12.5
L
Nox
Zaanke
Nox
2
4
3
0.88
W
4
4
16
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,607
Damage
62,386
95,136
Taken
58,098
87,111
Mitigated
44,752
50,771
Healing
12,533
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,520
906
1,674
10,956
27,296
25,170
145
11,536
15,760
13,846
0
W
Discordia
Fairabane
Discordia
11,520
559
724
901
9,983
4,907
1,069
3,645
6,338
35,917
0
L
10,275
1,022
1,284
5,926
16,391
23,469
0
10,821
5,570
0
19,166
L
The Morrigan
Kaxorian
The Morrigan
8,906
1,647
0
124
11,639
5,873
225
6,885
4,714
22,000
0
L
19,356
2,130
98
411
12,600
6,258
0
7,078
5,522
27,420
0
W
Amaterasu
19,352
7,159
5,513
8,602
24,865
27,907
723
8,925
15,940
2,266
23,551
L
Cupid
Uzumakl
Cupid
16,362
7,666
2,310
1,552
11,343
6,201
850
7,085
4,258
0
33,127
W
Baron Samedi
YungFunkDoc
Baron Samedi
12,453
491
9,070
4,206
11,156
6,630
1,512
3,537
7,619
34,190
0
L
Nox
Zaanke
Nox
7,487
612
602
226
6,125
2,951
235
3,817
2,308
12,991
0
W
5,762
283
2,181
6,944
21,836
22,497
481
8,106
13,730
7,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,407
Gold Earned
45,143
134
Minions Killed
120
0
Camps Cleared
0
1,363,148
Distance Traveled
1,049,507
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
10,924
780
13
1
0
264,558
0
W
Discordia
10,542
753
55
4
0
272,319
1
L
Odin
8,911
637
14
1
0
284,912
0
L
The Morrigan
8,799
629
36
3
0
228,050
0
L
Raijin
8,993
642
13
1
0
178,980
0
W
Amaterasu
11,561
826
18
1
0
284,922
0
L
Cupid
9,353
668
41
3
0
215,927
0
W
Baron Samedi
10,513
751
39
3
0
287,120
0
L
Nox
9,087
649
16
1
0
141,638
5
W
Ares
9,867
705
9
1
0
254,229
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role