Player Matchup

King Arthur
King Arthur
CapitanLevi2
King Arthur
Level 81
God Stats
0W - 6L
1,303 SR
Queue Stats
127W - 127L
1,575 Elo+
Party 1
Eset
Eset
Equs200
Eset
Level 120
God Stats
0W - 1L
1,436 SR
Queue Stats
2W - 6L
1,205 Elo+
Party 1
Ne Zha
Ne Zha
Firex13
Ne Zha
Level 126
God Stats
5W - 1L
1,840 SR
Queue Stats
57W - 51L
1,535 Elo+
Party 1
Team Averages
Level 109
1,526 SR
1,438 Elo+

VS

Team Averages
Level 107
1,523 SR
1,576 Elo+
Sol
Sol
F3rgus
Sol
Level 125
God Stats
1W - 0L
1,570 SR
Queue Stats
15W - 21L
1,436 Elo+
Party 2
Nike
Nike
Nomiz14
Nike
Level 88
God Stats
1W - 1L
1,499 SR
Queue Stats
15W - 23L
1,431 Elo+
Party 2
Ullr
Ullr
gamingagro
Ullr
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 5L
1,861 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CapitanLevi2
King Arthur
15
2 / 3 / 10
11,857
624
18,797
23,636
28,207
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Eset
Equs200
Eset
17
3 / 3 / 9
12,369
651
15,786
14,531
6,869
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ne Zha
Firex13
Ne Zha
18
7 / 3 / 4
12,695
668
14,131
22,451
24,765
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
F3rgus
Sol
20
5 / 3 / 3
13,562
714
24,204
16,579
8,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nike
Nomiz14
Nike
16
2 / 8 / 3
11,874
625
9,509
20,013
26,491
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

19
2 / 1 / 5
12,884
678
15,965
17,700
8,824
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
20
12
Kills
9
9
Deaths
12
23
Assists
11
Player
Kills
Deaths
Assists
KDA
L
King Arthur
CapitanLevi2
King Arthur
2
3
10
2.33
L
Eset
Equs200
Eset
3
3
9
2.5
W
Sol
F3rgus
Sol
5
3
3
2.17
L
Ne Zha
Firex13
Ne Zha
7
3
4
3
W
Nike
Nomiz14
Nike
2
8
3
0.44
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,714
Damage
49,678
60,618
Taken
54,292
59,841
Mitigated
43,931
14,872
Healing
10,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
CapitanLevi2
King Arthur
18,797
2,024
0
1,784
23,636
28,207
246
9,473
14,163
0
58,592
L
Eset
Equs200
Eset
15,786
1,921
2,474
4,000
14,531
6,869
511
5,213
9,318
47,226
0
W
Sol
F3rgus
Sol
24,204
7,544
0
7,323
16,579
8,616
1,331
4,230
12,137
83,725
7,557
L
Ne Zha
Firex13
Ne Zha
14,131
3,384
0
6,614
22,451
24,765
31
7,858
14,593
0
50,614
W
Nike
Nomiz14
Nike
9,509
610
285
2,426
20,013
26,491
0
7,125
12,266
174
28,153
W
15,965
8,315
0
516
17,700
8,824
1,379
3,506
14,034
0
70,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,921
Gold Earned
38,320
188
Minions Killed
232
0
Camps Cleared
0
1,041,120
Distance Traveled
984,470
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,857
624
67
4
0
371,075
3
L
Eset
12,369
651
71
4
0
316,661
1
W
Sol
13,562
714
113
6
0
320,481
5
L
Ne Zha
12,695
668
50
3
0
353,384
3
W
Nike
11,874
625
38
2
0
330,975
11
W
Ullr
12,884
678
81
4
0
333,014
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role