Player Matchup

Arachne
Arachne
SharpPlayer656
Arachne
Level 159
God Stats
4W - 2L
1,702 SR
Queue Stats
132W - 145L
1,419 Elo+
Solo
Cthulhu
Cthulhu
Zetd
Cthulhu
Level 126
God Stats
0W - 1L
1,397 SR
Queue Stats
34W - 30L
1,372 Elo+
Party 1
Nox
Nox
brian12ezee
Nox
Level 63
God Stats
2W - 1L
1,682 SR
Queue Stats
158W - 210L
1,391 Elo+
Solo
He Bo
He Bo
iwnlkoz
He Bo
Level 41
God Stats
0W - 1L
1,758 SR
Queue Stats
26W - 53L
1,344 Elo+
Solo
Charybdis
Charybdis
martingel
Charybdis
Level 68
God Stats
3W - 6L
1,456 SR
Queue Stats
45W - 64L
1,356 Elo+
Party 1
Team Averages
Level 91
1,599 SR
1,377 Elo+

VS

Team Averages
Level 68
1,404 SR
1,392 Elo+
Anhur
Anhur
Cato-The-Redneck
Anhur
Level 101
God Stats
16W - 20L
1,433 SR
Queue Stats
355W - 378L
1,531 Elo+
Party 3
Jormungandr
Jormungandr
GooseBear
Jormungandr
Level 100
God Stats
3W - 6L
1,420 SR
Queue Stats
202W - 238L
1,415 Elo+
Party 3
Bellona
Bellona
Swatzika
Bellona
Level 18
God Stats
30W - 24L
1,351 SR
Queue Stats
60W - 63L
1,313 Elo+
Party 2
Lancelot
Lancelot
lSplitsl
Lancelot
Level 69
God Stats
3W - 4L
1,317 SR
Queue Stats
225W - 265L
1,311 Elo+
Party 2
Sol
Sol
thegamer200101
Sol
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 129L
1,391 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 10 / 2
7,945
441
7,774
21,773
7,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
Zetd
Cthulhu
12
2 / 2 / 1
8,246
458
7,491
14,771
15,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
1 / 3 / 1
7,798
433
5,316
8,060
3,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

He Bo
iwnlkoz
He Bo
11
0 / 4 / 2
7,402
411
3,826
11,174
3,253
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Charybdis
martingel
Charybdis
15
2 / 3 / 0
8,932
496
7,164
12,404
5,293
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 3
9,325
518
6,675
12,717
4,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jormungandr
GooseBear
Jormungandr
13
3 / 1 / 6
8,073
449
7,267
13,150
9,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bellona
Swatzika
Bellona
15
4 / 2 / 7
9,451
525
10,536
12,697
14,643
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lancelot
lSplitsl
Lancelot
15
8 / 2 / 6
10,048
558
12,162
14,039
6,514
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
2 / 0 / 7
9,068
504
9,128
11,360
5,397
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
51
6
Kills
22
22
Deaths
7
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
5
2
3
3.25
W
Jormungandr
GooseBear
Jormungandr
3
1
6
6
L
1
10
2
0.2
W
Bellona
Swatzika
Bellona
4
2
7
3.75
L
Cthulhu
Zetd
Cthulhu
2
2
1
1.25
L
1
3
1
0.5
L
He Bo
iwnlkoz
He Bo
0
4
2
0.25
W
Lancelot
lSplitsl
Lancelot
8
2
6
5.5
L
Charybdis
martingel
Charybdis
2
3
0
0.67
W
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,571
Damage
45,768
68,182
Taken
63,963
35,496
Mitigated
40,404
14,299
Healing
16,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,675
2,764
0
2,526
12,717
4,634
3,689
2,219
10,498
0
64,206
W
Jormungandr
GooseBear
Jormungandr
7,267
3,545
378
3,082
13,150
9,216
168
4,957
8,193
35,625
0
L
7,774
5,984
0
3,721
21,773
7,674
0
2,643
19,130
0
52,178
W
Bellona
Swatzika
Bellona
10,536
1,432
0
2,141
12,697
14,643
465
3,664
9,033
0
58,252
L
Cthulhu
Zetd
Cthulhu
7,491
209
345
1,660
14,771
15,807
0
6,554
8,217
32,903
2,045
L
5,316
595
0
740
8,060
3,469
0
2,607
5,453
51,968
0
L
He Bo
iwnlkoz
He Bo
3,826
731
0
3,041
11,174
3,253
1,008
144
11,030
34,845
0
W
Lancelot
lSplitsl
Lancelot
12,162
3,265
0
1,014
14,039
6,514
273
2,205
11,834
0
75,064
L
Charybdis
martingel
Charybdis
7,164
2,978
0
4,792
12,404
5,293
681
3,649
8,755
0
81,600
W
9,128
2,629
0
7,237
11,360
5,397
1,832
3,103
8,257
67,115
7,826

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,323
Gold Earned
45,965
431
Minions Killed
491
0
Camps Cleared
0
1,580,147
Distance Traveled
1,701,949
22
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
9,325
518
109
6
0
330,286
2
W
Jormungandr
8,073
449
48
3
0
335,902
5
L
Arachne
7,945
441
68
4
0
326,537
0
W
Bellona
9,451
525
89
5
0
323,130
2
L
Cthulhu
8,246
458
57
3
0
343,093
2
L
Nox
7,798
433
102
6
0
315,557
6
L
He Bo
7,402
411
68
4
0
263,760
5
W
Lancelot
10,048
558
126
7
0
393,184
1
L
Charybdis
8,932
496
136
8
0
331,200
9
W
Sol
9,068
504
119
7
0
319,447
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role