Player Matchup

Mercury
Mercury
 
Mercury
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Abdel-Qader110
Skadi
Level 100
God Stats
40W - 52L
1,471 SR
Queue Stats
151W - 192L
1,371 Elo+
Party 2
Bacchus
Bacchus
Darweash
Bacchus
Level 105
God Stats
32W - 49L
1,449 SR
Queue Stats
146W - 215L
1,358 Elo+
Party 2
Nu Wa
Nu Wa
mody_ezz
Nu Wa
Level 135
God Stats
239W - 228L
1,509 SR
Queue Stats
550W - 642L
1,418 Elo+
Party 2
Gilgamesh
Gilgamesh
shegazy-z
Gilgamesh
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
287W - 371L
1,429 Elo+
Party 2
Team Averages
Level 120
1,486 SR
1,415 Elo+

VS

Team Averages
Level 83
1,508 SR
1,441 Elo+
Neith
Neith
 
Neith
Level 50
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
X-KAOS-
Bacchus
Level 143
God Stats
14W - 10L
1,732 SR
Queue Stats
742W - 710L
1,428 Elo+
Party 1
Odin
Odin
XenoArcania
Odin
Level 66
God Stats
20W - 30L
1,396 SR
Queue Stats
161W - 214L
1,400 Elo+
Party 3
Thor
Thor
bowshy
Thor
Level 93
God Stats
24W - 32L
1,407 SR
Queue Stats
161W - 186L
1,462 Elo+
Solo
Vulcan
Vulcan
wolfmiller
Vulcan
Level 64
God Stats
9W - 9L
1,505 SR
Queue Stats
54W - 72L
1,414 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
2 / 1 / 0
5,848
585
2,880
6,932
2,324
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

6
0 / 3 / 0
4,058
406
1,553
6,202
1,991
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
Darweash
Bacchus
8
0 / 1 / 0
4,798
480
2,981
6,083
3,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nu Wa
mody_ezz
Nu Wa
9
0 / 2 / 1
5,201
520
3,172
4,382
1,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
shegazy-z
Gilgamesh
8
0 / 5 / 0
4,740
474
2,661
8,587
5,718
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
2 / 1 / 3
5,388
539
4,089
4,470
1,960
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
X-KAOS-
Bacchus
10
4 / 0 / 1
6,117
612
5,620
6,119
4,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
2 / 0 / 2
6,130
613
3,606
5,561
4,339
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thor
bowshy
Thor
10
3 / 0 / 1
5,618
562
3,612
7,375
2,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Vulcan
wolfmiller
Vulcan
10
0 / 1 / 1
5,477
548
2,030
3,137
1,324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
11
12
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
1
0
2
W
Neith
 
Neith
2
1
3
3.5
L
0
3
0
0
L
Bacchus
Darweash
Bacchus
0
1
0
0
W
Bacchus
X-KAOS-
Bacchus
4
0
1
4.5
W
2
0
2
3
W
Thor
bowshy
Thor
3
0
1
3.5
L
Nu Wa
mody_ezz
Nu Wa
0
2
1
0.25
L
Gilgamesh
shegazy-z
Gilgamesh
0
5
0
0
W
Vulcan
wolfmiller
Vulcan
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,247
Damage
18,957
32,186
Taken
26,662
14,988
Mitigated
14,388
6,448
Healing
9,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,880
1,579
0
625
6,932
2,324
0
1,144
5,748
0
44,115
W
Neith
 
Neith
4,089
1,190
0
1,697
4,470
1,960
12
1,615
2,855
0
29,644
L
1,553
296
0
748
6,202
1,991
0
2,857
3,345
0
18,594
L
Bacchus
Darweash
Bacchus
2,981
207
292
2,334
6,083
3,598
0
1,419
4,664
17,628
0
W
Bacchus
X-KAOS-
Bacchus
5,620
1,119
236
2,707
6,119
4,229
0
1,606
4,513
21,828
4,846
W
3,606
1,149
0
750
5,561
4,339
0
251
5,310
4,965
25,857
W
Thor
bowshy
Thor
3,612
1,196
0
3,412
7,375
2,536
14
876
6,499
0
37,865
L
Nu Wa
mody_ezz
Nu Wa
3,172
717
0
1,030
4,382
1,357
0
1,445
2,743
35,101
0
L
Gilgamesh
shegazy-z
Gilgamesh
2,661
1,063
0
1,419
8,587
5,718
0
681
7,906
0
23,200
W
Vulcan
wolfmiller
Vulcan
2,030
713
0
598
3,137
1,324
0
1,805
1,332
37,892
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,645
Gold Earned
28,730
249
Minions Killed
294
0
Camps Cleared
0
935,591
Distance Traveled
972,576
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,848
585
84
8
0
206,336
1
W
Neith
5,388
539
50
5
0
188,830
2
L
Skadi
4,058
406
31
3
0
172,696
4
L
Bacchus
4,798
480
19
2
0
204,253
1
W
Bacchus
6,117
612
43
4
0
199,347
1
W
Odin
6,130
613
55
6
0
194,819
0
W
Thor
5,618
562
69
7
0
203,629
4
L
Nu Wa
5,201
520
76
8
0
181,154
3
L
Gilgamesh
4,740
474
39
4
0
171,152
0
W
Vulcan
5,477
548
77
8
0
185,951
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role