Player Matchup

Ra
Ra
Dynasty RX
Ra
Level 69
God Stats
2W - 7L
1,467 SR
Queue Stats
17W - 27L
1,167 Elo+
Party 2
Yemoja
Yemoja
Orodolo
Yemoja
Level 19
God Stats
1W - 2L
1,226 SR
Queue Stats
16W - 23L
1,188 Elo+
Party 2
Mulan
Mulan
ProfesorZigz
Mulan
Level 29
God Stats
15W - 14L
1,387 SR
Queue Stats
47W - 51L
1,343 Elo+
Party 2
Fenrir
Fenrir
SenpapiAlexi
Fenrir
Level 101
God Stats
3W - 1L
1,733 SR
Queue Stats
70W - 92L
1,328 Elo+
Party 2
Izanami
Izanami
SnapGoldo
Izanami
Level 68
God Stats
2W - 5L
1,304 SR
Queue Stats
41W - 46L
1,119 Elo+
Party 2
Team Averages
Level 57
1,423 SR
1,229 Elo+

VS

Team Averages
Level 86
1,518 SR
1,550 Elo+
Artio
Artio
Bruce_Leroy_3_16
Artio
Level 124
God Stats
6W - 8L
1,391 SR
Queue Stats
328W - 342L
1,349 Elo+
Solo
Xbalanque
Xbalanque
Dls we dvd
Xbalanque
Level 46
God Stats
96W - 87L
1,437 SR
Queue Stats
171W - 196L
1,390 Elo+
Solo
Ne Zha
Ne Zha
IUHGUHJHBHJHBJ
Ne Zha
Level 124
God Stats
1W - 1L
1,675 SR
Queue Stats
27W - 22L
1,606 Elo+
Party 1
Gilgamesh
Gilgamesh
KHVRI
Gilgamesh
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,718 Elo+
Party 1
Sol
Sol
xxxx G Money xx
Sol
Level 106
God Stats
13W - 6L
1,586 SR
Queue Stats
58W - 35L
1,687 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 2
7,344
490
2,613
7,050
3,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
Orodolo
Yemoja
10
0 / 1 / 2
7,049
470
3,232
8,238
5,313
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

13
7 / 1 / 1
8,988
599
10,455
9,386
6,772
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
10
2 / 6 / 2
6,945
463
1,996
11,525
4,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Izanami
SnapGoldo
Izanami
12
0 / 0 / 1
6,933
462
5,952
10,605
3,590
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
7,220
481
1,552
11,299
7,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Xbalanque
Dls we dvd
Xbalanque
12
0 / 0 / 0
7,017
468
8,003
7,797
3,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
4 / 2 / 5
8,420
561
7,573
10,678
4,183
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
KHVRI
Gilgamesh
10
0 / 4 / 1
6,313
421
1,262
8,578
3,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
8 / 3 / 2
9,797
653
10,999
10,783
5,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
20
9
Kills
12
12
Deaths
9
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
0
0
0
0
W
Xbalanque
Dls we dvd
Xbalanque
0
0
0
0
L
0
4
2
0.25
W
4
2
5
3.25
W
Gilgamesh
KHVRI
Gilgamesh
0
4
1
0.13
L
Yemoja
Orodolo
Yemoja
0
1
2
1
L
7
1
1
7.5
L
Fenrir
2
6
2
0.5
L
Izanami
SnapGoldo
Izanami
0
0
1
0.5
W
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,248
Damage
29,389
46,804
Taken
49,135
22,854
Mitigated
23,626
14,328
Healing
15,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,552
137
279
3,521
11,299
7,870
0
1,626
9,673
16,039
10,705
W
Xbalanque
Dls we dvd
Xbalanque
8,003
3,220
0
3,394
7,797
3,082
975
844
6,953
0
68,792
L
2,613
440
179
1,034
7,050
3,012
0
3,808
3,242
46,677
0
W
7,573
2,207
0
957
10,678
4,183
0
653
9,885
0
62,844
W
Gilgamesh
KHVRI
Gilgamesh
1,262
569
0
1,651
8,578
3,433
363
0
8,578
0
24,536
L
Yemoja
Orodolo
Yemoja
3,232
1,041
2,510
1,520
8,238
5,313
151
2,251
5,987
22,086
0
L
10,455
1,953
0
3,135
9,386
6,772
1,182
2,093
7,293
0
50,580
L
Fenrir
1,996
649
0
1,461
11,525
4,167
0
1,939
9,586
0
32,227
L
Izanami
SnapGoldo
Izanami
5,952
3,933
0
4,489
10,605
3,590
917
710
9,895
0
58,606
W
10,999
3,729
0
5,772
10,783
5,058
1,564
2,436
8,201
80,494
7,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,259
Gold Earned
38,767
381
Minions Killed
440
0
Camps Cleared
0
1,379,684
Distance Traveled
1,421,312
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
7,220
481
45
3
0
297,477
3
W
Xbalanque
7,017
468
106
7
0
280,552
4
L
Ra
7,344
490
98
7
0
288,369
3
W
Ne Zha
8,420
561
99
7
0
306,891
4
W
Gilgamesh
6,313
421
47
3
0
268,439
0
L
Yemoja
7,049
470
31
2
0
281,267
2
L
Mulan
8,988
599
86
6
0
285,599
4
L
Fenrir
6,945
463
56
4
0
260,371
4
L
Izanami
6,933
462
110
7
0
264,078
8
W
Sol
9,797
653
143
10
0
267,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role