Player Matchup

Thor
Thor
 
Thor
Level 5
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
Fakkepro
Athena
Level 41
God Stats
4W - 0L
1,500 SR
Queue Stats
20W - 26L
1,310 Elo+
Solo
Chang'e
Chang'e
pippei
Chang'e
Level 136
God Stats
1W - 0L
1,700 SR
Queue Stats
3W - 1L
1,809 Elo+
Solo
Hera
Hera
supernovasup
Hera
Level 44
God Stats
7W - 5L
1,665 SR
Queue Stats
100W - 110L
1,352 Elo+
Solo
Team Averages
Level 58
1,573 SR
1,494 Elo+

VS

Team Averages
Level 44
1,525 SR
1,291 Elo+
Guan Yu
Guan Yu
SamJay4788
Guan Yu
Level 38
God Stats
1W - 2L
1,500 SR
Queue Stats
11W - 20L
1,365 Elo+
Solo
Cerberus
Cerberus
TheLoliRancher
Cerberus
Level 45
God Stats
4W - 7L
1,615 SR
Queue Stats
13W - 36L
1,239 Elo+
Party 1
Sol
Sol
justAnoob101
Sol
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,346 Elo+
Party 3
Zeus
Zeus
oli540
Zeus
Level 15
God Stats
2W - 9L
1,479 SR
Queue Stats
4W - 23L
1,151 Elo+
Party 1
Mercury
Mercury
xXDeStRoYeR_ACE
Mercury
Level 106
God Stats
5W - 4L
1,530 SR
Queue Stats
116W - 159L
1,352 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
16
10 / 1 / 3
9,342
623
11,225
10,374
4,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Medusa
 
Medusa
14
6 / 1 / 1
9,196
613
8,546
12,341
5,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
Fakkepro
Athena
13
2 / 0 / 7
8,465
564
3,582
7,943
7,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chang'e
pippei
Chang'e
13
1 / 0 / 2
8,150
543
6,754
9,585
4,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
0 / 2 / 5
7,811
521
7,698
6,313
2,696
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
SamJay4788
Guan Yu
11
0 / 2 / 1
6,914
461
4,179
9,035
8,011
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
10
1 / 5 / 2
6,914
461
4,434
14,305
10,857
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
0 / 6 / 1
7,137
476
7,107
12,085
5,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zeus
oli540
Zeus
10
0 / 5 / 2
5,803
387
4,768
9,628
3,631
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 2 / 0
7,702
513
1,318
9,845
3,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
19
Kills
4
4
Deaths
20
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
10
1
3
11.5
W
Medusa
 
Medusa
6
1
1
6.5
W
Athena
Fakkepro
Athena
2
0
7
5.5
L
Guan Yu
SamJay4788
Guan Yu
0
2
1
0.25
L
Cerberus
1
5
2
0.4
L
0
6
1
0.08
L
Zeus
oli540
Zeus
0
5
2
0.2
W
Chang'e
pippei
Chang'e
1
0
2
2
W
0
2
5
1.25
L
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,805
Damage
21,806
46,556
Taken
54,898
23,604
Mitigated
31,162
17,674
Healing
12,550
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
11,225
2,531
0
741
10,374
4,082
0
548
9,781
0
81,969
W
Medusa
 
Medusa
8,546
4,643
0
6,714
12,341
5,261
2,672
6,325
6,016
0
63,743
W
Athena
Fakkepro
Athena
3,582
1,224
80
2,823
7,943
7,524
146
4,061
3,882
19,796
0
L
Guan Yu
SamJay4788
Guan Yu
4,179
743
0
4,065
9,035
8,011
0
4,556
4,479
0
36,461
L
Cerberus
4,434
305
0
2,761
14,305
10,857
0
6,666
7,639
18,156
184
L
7,107
2,700
0
3,228
12,085
5,082
638
609
11,476
52,712
7,854
L
Zeus
oli540
Zeus
4,768
348
21
1,673
9,628
3,631
0
5,347
4,281
31,656
0
W
Chang'e
pippei
Chang'e
6,754
451
610
5,214
9,585
4,041
1,402
1,390
7,650
53,455
0
W
7,698
1,472
0
1,492
6,313
2,696
2,226
3,046
3,267
57,076
0
L
1,318
705
0
802
9,845
3,581
0
856
8,989
0
58,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,964
Gold Earned
34,470
434
Minions Killed
342
0
Camps Cleared
0
1,448,479
Distance Traveled
1,315,002
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
9,342
623
113
8
0
315,894
4
W
Medusa
9,196
613
101
7
0
245,252
0
W
Athena
8,465
564
34
2
0
319,708
3
L
Guan Yu
6,914
461
62
4
0
209,489
4
L
Cerberus
6,914
461
19
1
0
284,404
4
L
Sol
7,137
476
101
7
0
249,125
2
L
Zeus
5,803
387
60
4
0
232,407
1
W
Chang'e
8,150
543
93
6
0
278,959
3
W
Hera
7,811
521
93
6
0
288,666
2
L
Mercury
7,702
513
100
7
0
339,577
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role