Player Matchup

Horus
Horus
Rylogomn
Horus
Level 14
God Stats
2W - 1L
1,706 SR
Queue Stats
10W - 5L
1,662 Elo+
Party 1
Baron Samedi
Baron Samedi
Skullhead35
Baron Samedi
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 5L
1,674 Elo+
Party 1
Fenrir
Fenrir
imallnewtothis
Fenrir
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,716 Elo+
Party 1
Team Averages
Level 32
1,569 SR
1,684 Elo+

VS

Team Averages
Level 91
1,437 SR
1,418 Elo+
Sol
Sol
 
Sol
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
HQsx NukeZz
Hercules
Level 118
God Stats
17W - 28L
1,406 SR
Queue Stats
651W - 961L
1,380 Elo+
Party 2
Gilgamesh
Gilgamesh
THE7END
Gilgamesh
Level 68
God Stats
30W - 57L
1,405 SR
Queue Stats
307W - 517L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Rylogomn
Horus
15
1 / 1 / 15
10,899
779
9,462
18,254
23,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
Skullhead35
Baron Samedi
16
3 / 3 / 15
10,784
770
16,983
12,315
8,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
16 / 1 / 3
11,963
855
24,818
20,124
19,935
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
0 / 9 / 2
8,498
607
9,618
16,269
6,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
HQsx NukeZz
Hercules
13
1 / 6 / 2
8,692
621
8,684
18,425
17,670
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gilgamesh
THE7END
Gilgamesh
13
3 / 5 / 1
9,730
695
8,936
25,840
32,525
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
9
20
Kills
4
5
Deaths
20
33
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
9
2
0.11
L
Hercules
HQsx NukeZz
Hercules
1
6
2
0.33
W
Horus
Rylogomn
Horus
1
1
15
8.5
W
Baron Samedi
Skullhead35
Baron Samedi
3
3
15
3.5
L
Gilgamesh
THE7END
Gilgamesh
3
5
1
0.7
W
16
1
3
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,263
Damage
27,238
50,693
Taken
60,534
51,695
Mitigated
56,294
26,734
Healing
10,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
9,618
2,722
0
2,284
16,269
6,099
136
3,233
12,441
38,512
0
L
Hercules
HQsx NukeZz
Hercules
8,684
1,148
0
3,404
18,425
17,670
210
6,730
11,180
0
23,802
W
Horus
Rylogomn
Horus
9,462
4,255
4,736
8,352
18,254
23,338
150
3,343
14,911
191
21,681
W
Baron Samedi
Skullhead35
Baron Samedi
16,983
1,513
4,025
3,846
12,315
8,422
558
1,610
10,705
52,688
0
L
Gilgamesh
THE7END
Gilgamesh
8,936
1,256
1,936
2,574
25,840
32,525
0
7,456
17,863
0
26,625
W
24,818
6,904
0
5,775
20,124
19,935
2,006
4,714
15,410
104
54,614

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,646
Gold Earned
26,920
148
Minions Killed
117
0
Camps Cleared
0
822,714
Distance Traveled
667,222
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
8,498
607
53
4
0
205,115
0
L
Hercules
8,692
621
26
2
0
238,385
3
W
Horus
10,899
779
15
1
0
286,806
0
W
Baron Samedi
10,784
770
79
6
0
243,542
0
L
Gilgamesh
9,730
695
38
3
0
223,722
0
W
Fenrir
11,963
855
54
4
0
292,366
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role