Player Matchup

Medusa
Medusa
 
Medusa
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Andrezko
Shiva
Level 79
God Stats
4W - 1L
1,673 SR
Queue Stats
75W - 40L
1,684 Elo+
Party 1
Nox
Nox
Artikuno228
Nox
Level 144
God Stats
2W - 1L
1,582 SR
Queue Stats
133W - 69L
1,690 Elo+
Party 1
Team Averages
Level 121
1,585 SR
1,625 Elo+

VS

Team Averages
Level 101
1,453 SR
1,267 Elo+
Chaac
Chaac
Amphers
Chaac
Level 127
God Stats
0W - 1L
1,363 SR
Queue Stats
51W - 97L
1,285 Elo+
Party 2
Pele
Pele
KramLaw
Pele
Level 108
God Stats
1W - 1L
1,669 SR
Queue Stats
101W - 156L
1,308 Elo+
Party 2
Cthulhu
Cthulhu
Parsnip121
Cthulhu
Level 67
God Stats
9W - 11L
1,326 SR
Queue Stats
32W - 86L
1,208 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
7 / 3 / 9
12,434
777
23,415
14,437
6,666
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shiva
Andrezko
Shiva
18
4 / 2 / 10
11,541
721
11,107
16,456
15,517
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

20
5 / 1 / 11
12,467
779
15,280
9,958
5,180
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Amphers
Chaac
16
0 / 3 / 5
10,631
664
10,163
19,309
24,256
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Pele
KramLaw
Pele
17
5 / 6 / 0
12,044
753
12,692
17,854
6,112
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Parsnip121
Cthulhu
15
1 / 7 / 3
9,900
619
10,453
16,967
10,208
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
14
16
Kills
6
6
Deaths
16
30
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
7
3
9
3.83
L
Chaac
Amphers
Chaac
0
3
5
0.83
W
Shiva
Andrezko
Shiva
4
2
10
4.5
W
5
1
11
10.5
L
Pele
KramLaw
Pele
5
6
0
0.83
L
Cthulhu
Parsnip121
Cthulhu
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,802
Damage
33,308
40,851
Taken
54,130
27,363
Mitigated
40,576
5,600
Healing
8,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
23,415
11,536
0
2,124
14,437
6,666
2,528
4,719
9,718
0
73,415
L
Chaac
Amphers
Chaac
10,163
1,043
492
5,063
19,309
24,256
0
5,623
13,686
0
43,872
W
Shiva
Andrezko
Shiva
11,107
1,994
1,309
1,675
16,456
15,517
142
3,821
12,635
0
40,973
W
15,280
1,888
0
492
9,958
5,180
570
2,019
7,939
65,042
0
L
Pele
KramLaw
Pele
12,692
2,426
0
2,243
17,854
6,112
0
4,168
13,686
0
43,522
L
Cthulhu
Parsnip121
Cthulhu
10,453
1,203
79
207
16,967
10,208
0
5,589
11,378
28,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,442
Gold Earned
32,575
249
Minions Killed
184
0
Camps Cleared
0
840,546
Distance Traveled
845,043
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,434
777
84
5
0
275,166
3
L
Chaac
10,631
664
71
4
0
279,092
7
W
Shiva
11,541
721
49
3
0
277,581
2
W
Nox
12,467
779
116
7
0
287,799
4
L
Pele
12,044
753
68
4
0
299,468
1
L
Cthulhu
9,900
619
45
3
0
266,483
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role