Player Matchup

Merlin
Merlin
Dave6001
Merlin
Level 23
God Stats
13W - 0L
2,061 SR
Queue Stats
58W - 3L
2,138 Elo+
Party 2
Mulan
Mulan
Gunner300WM
Mulan
Level 129
God Stats
219W - 64L
1,794 SR
Queue Stats
335W - 109L
1,975 Elo+
Party 2
Bellona
Bellona
NotADummy
Bellona
Level 149
God Stats
19W - 2L
1,850 SR
Queue Stats
409W - 94L
2,010 Elo+
Party 2
Team Averages
Level 100
1,902 SR
2,041 Elo+

VS

Team Averages
Level 94
1,475 SR
1,594 Elo+
Zeus
Zeus
 
Zeus
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
MadMamba
Xing Tian
Level 127
God Stats
1W - 2L
1,632 SR
Queue Stats
43W - 22L
1,669 Elo+
Party 1
Fenrir
Fenrir
Nizato
Fenrir
Level 18
God Stats
1W - 4L
1,292 SR
Queue Stats
19W - 9L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dave6001
Merlin
15
0 / 0 / 6
8,528
775
9,510
4,324
1,868
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 2 / 4
8,340
758
8,183
11,904
11,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Bellona
NotADummy
Bellona
14
6 / 1 / 3
9,252
841
10,089
12,884
12,237
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
1 / 3 / 2
8,527
775
9,219
6,745
2,921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xing Tian
MadMamba
Xing Tian
11
0 / 1 / 3
7,605
691
6,297
13,311
14,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
Nizato
Fenrir
11
2 / 5 / 1
7,317
665
6,719
12,120
7,361
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
9
Kills
3
3
Deaths
9
13
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
3
2
0.67
W
Merlin
Dave6001
Merlin
0
0
6
3
W
3
2
4
2.5
L
Xing Tian
MadMamba
Xing Tian
0
1
3
1.5
L
Fenrir
Nizato
Fenrir
2
5
1
0.5
W
Bellona
NotADummy
Bellona
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,782
Damage
22,235
29,112
Taken
32,176
25,405
Mitigated
24,918
9,035
Healing
2,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
9,219
684
0
419
6,745
2,921
0
1,599
5,097
35,496
0
W
Merlin
Dave6001
Merlin
9,510
1,056
0
645
4,324
1,868
155
2,778
1,394
45,846
0
W
8,183
1,154
0
2,368
11,904
11,300
186
6,422
4,840
0
26,087
L
Xing Tian
MadMamba
Xing Tian
6,297
983
0
958
13,311
14,636
0
4,386
8,640
17,631
0
L
Fenrir
Nizato
Fenrir
6,719
2,208
0
796
12,120
7,361
0
3,540
8,372
0
11,939
W
Bellona
NotADummy
Bellona
10,089
2,729
832
5,190
12,884
12,237
75
5,543
6,745
0
36,726

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,120
Gold Earned
23,449
179
Minions Killed
114
0
Camps Cleared
0
667,930
Distance Traveled
616,744
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,527
775
83
8
0
191,867
0
W
Merlin
8,528
775
94
9
0
224,213
4
W
Mulan
8,340
758
35
3
0
204,476
2
L
Xing Tian
7,605
691
13
1
0
219,938
3
L
Fenrir
7,317
665
18
2
0
204,939
3
W
Bellona
9,252
841
50
5
0
239,241
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role