Player Matchup

Hercules
Hercules
Knenksen
Hercules
Level 103
God Stats
4W - 3L
1,353 SR
Queue Stats
260W - 285L
1,414 Elo+
Party 2
Agni
Agni
Ln_qo_op_nl
Agni
Level 86
God Stats
2W - 4L
1,209 SR
Queue Stats
81W - 86L
1,437 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
MStallone45
Ah Muzen Cab
Level 57
God Stats
5W - 6L
1,382 SR
Queue Stats
189W - 211L
1,406 Elo+
Party 2
Nu Wa
Nu Wa
Sippi-Seppi
Nu Wa
Level 101
God Stats
3W - 2L
1,398 SR
Queue Stats
141W - 153L
1,376 Elo+
Party 2
Fafnir
Fafnir
Гудя
Fafnir
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
125W - 143L
1,400 Elo+
Solo
Team Averages
Level 93
1,368 SR
1,407 Elo+

VS

Team Averages
Level 84
1,495 SR
1,430 Elo+
Da Ji
Da Ji
Eeveebruh
Da Ji
Level 121
God Stats
3W - 5L
1,475 SR
Queue Stats
250W - 235L
1,472 Elo+
Solo
Merlin
Merlin
RedTubePlayer
Merlin
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,464 Elo+
Party 3
Raijin
Raijin
Suprem0o0
Raijin
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,230 Elo+
Party 3
Ne Zha
Ne Zha
mtanghuz
Ne Zha
Level 150
God Stats
2W - 3L
1,500 SR
Queue Stats
420W - 457L
1,478 Elo+
Party 1
Thoth
Thoth
napoleondiver
Thoth
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
127W - 120L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Knenksen
Hercules
18
7 / 1 / 18
10,317
938
11,188
23,095
17,823
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
5 / 4 / 13
9,919
902
11,363
10,029
4,513
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
MStallone45
Ah Muzen Cab
18
10 / 2 / 12
10,912
992
15,619
10,524
5,139
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
4 / 2 / 17
9,194
836
13,454
6,582
2,514
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fafnir
Гудя
Fafnir
15
2 / 1 / 15
9,790
890
4,903
16,172
24,469
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Eeveebruh
Da Ji
12
1 / 6 / 2
7,840
713
4,424
17,082
13,088
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
3 / 6 / 0
8,480
771
12,562
10,376
4,597
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
Suprem0o0
Raijin
15
2 / 6 / 4
8,658
787
10,003
13,924
5,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
mtanghuz
Ne Zha
15
3 / 6 / 4
8,674
789
11,863
11,973
5,508
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

15
1 / 4 / 3
8,425
766
7,309
8,130
3,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
23
28
Kills
10
10
Deaths
28
75
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Da Ji
Eeveebruh
Da Ji
1
6
2
0.33
W
Hercules
Knenksen
Hercules
7
1
18
16
W
5
4
13
2.88
W
Ah Muzen Cab
MStallone45
Ah Muzen Cab
10
2
12
8
L
3
6
0
0.5
W
4
2
17
6.25
L
Raijin
Suprem0o0
Raijin
2
6
4
0.67
L
Ne Zha
mtanghuz
Ne Zha
3
6
4
0.83
L
1
4
3
0.63
W
Fafnir
Гудя
Fafnir
2
1
15
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,527
Damage
46,161
66,402
Taken
61,485
54,458
Mitigated
31,948
33,743
Healing
11,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
Eeveebruh
Da Ji
4,424
273
1,817
3,065
17,082
13,088
224
7,819
9,263
0
9,108
W
Hercules
Knenksen
Hercules
11,188
2,326
2,140
12,371
23,095
17,823
1,365
11,476
11,619
0
20,148
W
11,363
408
1,817
2,808
10,029
4,513
645
4,178
5,851
28,214
0
W
Ah Muzen Cab
MStallone45
Ah Muzen Cab
15,619
4,767
1,162
2,590
10,524
5,139
3,378
4,763
5,761
0
33,945
L
12,562
889
372
694
10,376
4,597
495
4,028
6,348
35,527
0
W
13,454
4,523
1,133
582
6,582
2,514
1,718
3,185
3,397
26,571
0
L
Raijin
Suprem0o0
Raijin
10,003
1,204
0
1,282
13,924
5,338
153
8,145
5,779
22,447
0
L
Ne Zha
mtanghuz
Ne Zha
11,863
1,880
1,347
1,074
11,973
5,508
311
5,613
6,360
0
28,046
L
7,309
1,045
828
568
8,130
3,417
470
4,115
4,015
19,691
0
W
Fafnir
Гудя
Fafnir
4,903
2,092
2,513
6,627
16,172
24,469
165
6,272
9,900
10,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,132
Gold Earned
42,077
121
Minions Killed
172
0
Camps Cleared
0
1,139,657
Distance Traveled
932,672
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,840
713
16
1
0
210,475
3
W
Hercules
10,317
938
21
2
0
240,655
0
W
Agni
9,919
902
35
3
0
218,240
0
W
Ah Muzen Cab
10,912
992
42
4
0
223,826
0
L
Merlin
8,480
771
47
4
0
170,695
0
W
Nu Wa
9,194
836
17
2
0
235,194
0
L
Raijin
8,658
787
43
4
0
166,704
2
L
Ne Zha
8,674
789
34
3
0
194,231
0
L
Thoth
8,425
766
32
3
0
190,567
0
W
Fafnir
9,790
890
6
1
0
221,742
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role