Player Matchup

Achilles
Achilles
 
Achilles
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Happydevil89
Bacchus
Level 122
God Stats
11W - 5L
1,504 SR
Queue Stats
435W - 489L
1,406 Elo+
Party 2
Poseidon
Poseidon
Sinisterserpant
Poseidon
Level 125
God Stats
5W - 7L
1,442 SR
Queue Stats
517W - 532L
1,470 Elo+
Party 2
Izanami
Izanami
dottu
Izanami
Level 63
God Stats
48W - 36L
1,533 SR
Queue Stats
183W - 193L
1,491 Elo+
Party 1
Pele
Pele
ethoughty
Pele
Level 38
God Stats
12W - 7L
1,522 SR
Queue Stats
104W - 117L
1,384 Elo+
Party 1
Team Averages
Level 95
1,500 SR
1,450 Elo+

VS

Team Averages
Level 50
1,540 SR
1,443 Elo+
Geb
Geb
AquaSauce
Geb
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,694 Elo+
Party 3
Ishtar
Ishtar
PixelatedSam
Ishtar
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,414 Elo+
Party 3
Horus
Horus
TheeCrescent
Horus
Level 85
God Stats
105W - 99L
1,496 SR
Queue Stats
210W - 229L
1,444 Elo+
Solo
Ao Kuang
Ao Kuang
lStasisl
Ao Kuang
Level 7
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 6L
1,290 Elo+
Party 3
Nike
Nike
moochngooch
Nike
Level 20
God Stats
0W - 1L
1,706 SR
Queue Stats
8W - 16L
1,373 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
2 / 0 / 0
6,378
638
5,053
6,054
5,322
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
Happydevil89
Bacchus
8
2 / 0 / 2
5,927
593
2,717
7,817
4,594
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Poseidon
11
3 / 0 / 2
6,823
682
3,981
2,985
804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Izanami
dottu
Izanami
9
0 / 0 / 1
5,515
552
2,628
7,644
2,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Pele
10
5 / 1 / 1
6,336
634
4,546
7,696
2,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,982
398
1,567
4,760
2,781
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ishtar
8
0 / 1 / 0
4,581
458
4,067
6,010
1,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

8
0 / 4 / 0
4,713
471
2,122
8,301
4,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ao Kuang
lStasisl
Ao Kuang
8
1 / 3 / 0
4,674
467
3,140
5,860
1,720
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 2 / 0
4,979
498
2,794
7,488
2,663
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
1
12
Kills
1
1
Deaths
12
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
0
0
2
L
0
2
0
0
W
Bacchus
Happydevil89
Bacchus
2
0
2
3
L
Ishtar
0
1
0
0
W
Poseidon
3
0
2
4
L
0
4
0
0
W
Izanami
dottu
Izanami
0
0
1
0.5
W
Pele
5
1
1
5.5
L
Ao Kuang
lStasisl
Ao Kuang
1
3
0
0.33
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,925
Damage
13,690
32,196
Taken
32,419
15,516
Mitigated
13,558
10,828
Healing
7,731
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
5,053
732
0
1,944
6,054
5,322
0
827
5,227
0
29,839
L
1,567
562
54
301
4,760
2,781
0
843
3,917
8,568
0
W
Bacchus
Happydevil89
Bacchus
2,717
517
1,432
2,254
7,817
4,594
15
1,967
5,814
11,453
3,613
L
Ishtar
4,067
2,727
0
2,503
6,010
1,785
0
911
5,099
0
35,243
W
Poseidon
3,981
719
0
500
2,985
804
41
267
2,615
52,600
0
L
2,122
1,004
37
705
8,301
4,609
0
2,855
5,446
0
24,942
W
Izanami
dottu
Izanami
2,628
2,013
0
3,099
7,644
2,204
700
480
7,128
0
40,294
W
Pele
4,546
1,510
0
1,599
7,696
2,592
26
1,881
5,774
0
38,904
L
Ao Kuang
lStasisl
Ao Kuang
3,140
1,222
0
2,405
5,860
1,720
0
1,327
4,488
16,141
0
L
2,794
375
0
1,726
7,488
2,663
0
0
6,844
0
25,742

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,979
Gold Earned
22,929
326
Minions Killed
217
0
Camps Cleared
0
984,238
Distance Traveled
895,022
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,378
638
62
6
0
173,741
4
L
Geb
3,982
398
11
1
0
190,256
0
W
Bacchus
5,927
593
22
2
0
200,980
2
L
Ishtar
4,581
458
68
7
0
177,242
0
W
Poseidon
6,823
682
111
11
0
221,519
1
L
Horus
4,713
471
53
5
0
195,282
2
W
Izanami
5,515
552
69
7
0
186,832
3
W
Pele
6,336
634
62
6
0
201,166
2
L
Ao Kuang
4,674
467
26
3
0
153,300
0
L
Nike
4,979
498
59
6
0
178,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role