Player Matchup

Bakasura
Bakasura
agaan1
Bakasura
Level 49
God Stats
0W - 2L
1,139 SR
Queue Stats
0W - 2L
1,307 Elo+
Solo
Guan Yu
Guan Yu
sib518
Guan Yu
Level 109
God Stats
34W - 44L
1,510 SR
Queue Stats
86W - 107L
1,416 Elo+
Solo
Ymir
Ymir
wizardfly
Ymir
Level 127
God Stats
3W - 5L
1,558 SR
Queue Stats
119W - 131L
1,459 Elo+
Solo
Team Averages
Level 95
1,402 SR
1,394 Elo+

VS

Team Averages
Level 112
1,487 SR
1,457 Elo+
Maui
Maui
 
Maui
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
AcReaper02
Ishtar
Level 113
God Stats
7W - 5L
1,439 SR
Queue Stats
38W - 44L
1,421 Elo+
Solo
Ao Kuang
Ao Kuang
Becknaren-Nisse
Ao Kuang
Level 63
God Stats
28W - 25L
1,523 SR
Queue Stats
41W - 53L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
agaan1
Bakasura
7
0 / 3 / 0
5,246
583
1,503
4,963
3,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
sib518
Guan Yu
12
2 / 2 / 0
6,666
741
8,278
10,342
9,627
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
10
0 / 1 / 1
6,418
713
5,066
9,764
8,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
11
0 / 0 / 6
6,701
745
4,015
9,026
7,265
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ishtar
AcReaper02
Ishtar
12
2 / 0 / 4
7,300
811
8,579
6,982
2,662
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ao Kuang
12
4 / 2 / 2
7,146
794
7,482
10,314
3,857
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
2
Kills
6
6
Deaths
2
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Maui
 
Maui
0
0
6
3
W
Ishtar
AcReaper02
Ishtar
2
0
4
4
W
Ao Kuang
4
2
2
2.5
L
Bakasura
agaan1
Bakasura
0
3
0
0
L
Guan Yu
sib518
Guan Yu
2
2
0
1
L
Ymir
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,847
Damage
20,076
25,069
Taken
26,322
21,075
Mitigated
13,784
6,046
Healing
12,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Maui
 
Maui
4,015
593
1,196
2,286
9,026
7,265
171
2,324
6,519
10,032
0
W
Ishtar
AcReaper02
Ishtar
8,579
5,225
515
4,444
6,982
2,662
813
1,353
5,629
0
40,023
W
Ao Kuang
7,482
2,127
69
3,987
10,314
3,857
0
1,482
8,832
27,066
0
L
Bakasura
agaan1
Bakasura
1,503
556
0
568
4,963
3,081
0
2,123
2,840
0
3,170
L
Guan Yu
sib518
Guan Yu
8,278
277
1,345
2,509
10,342
9,627
0
5,404
4,938
0
23,712
L
Ymir
5,066
1,449
0
1,624
9,764
8,367
0
4,061
5,703
21,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,330
Gold Earned
21,147
66
Minions Killed
124
0
Camps Cleared
0
471,448
Distance Traveled
491,936
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
6,701
745
14
2
0
179,312
3
W
Ishtar
7,300
811
64
7
0
151,477
0
W
Ao Kuang
7,146
794
46
5
0
161,147
2
L
Bakasura
5,246
583
7
1
0
127,911
1
L
Guan Yu
6,666
741
34
4
0
191,096
0
L
Ymir
6,418
713
25
3
0
152,441
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role