Player Matchup

Ymir
Ymir
 
Ymir
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
HighSocksFoo
Nu Wa
Level 129
God Stats
22W - 21L
1,580 SR
Queue Stats
302W - 281L
1,518 Elo+
Solo
Ishtar
Ishtar
MarvelousMike
Ishtar
Level 148
God Stats
9W - 4L
1,688 SR
Queue Stats
159W - 140L
1,548 Elo+
Solo
Fenrir
Fenrir
PalIadin
Fenrir
Level 89
God Stats
4W - 5L
1,449 SR
Queue Stats
158W - 183L
1,506 Elo+
Solo
Tyr
Tyr
THE 0G ZHINNY
Tyr
Level 135
God Stats
9W - 10L
1,499 SR
Queue Stats
356W - 376L
1,550 Elo+
Solo
Team Averages
Level 118
1,543 SR
1,525 Elo+

VS

Team Averages
Level 130
1,363 SR
1,487 Elo+
Terra
Terra
 
Terra
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Ktownkronic
Da Ji
Level 158
God Stats
11W - 19L
1,432 SR
Queue Stats
615W - 683L
1,443 Elo+
Solo
Nike
Nike
Moonlight354
Nike
Level 103
God Stats
0W - 2L
1,203 SR
Queue Stats
11W - 11L
1,623 Elo+
Party 1
Medusa
Medusa
XxSharonTheBoyxX
Medusa
Level 108
God Stats
0W - 2L
1,451 SR
Queue Stats
163W - 154L
1,516 Elo+
Party 1
Scylla
Scylla
calsjr9
Scylla
Level 129
God Stats
3W - 4L
1,230 SR
Queue Stats
104W - 130L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
1 / 1 / 4
5,518
502
2,396
7,513
4,211
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

11
2 / 0 / 3
6,623
602
5,160
3,123
993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 0 / 1
6,357
578
3,298
5,131
1,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
PalIadin
Fenrir
10
4 / 2 / 0
6,138
558
2,542
8,792
3,338
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
0 / 1 / 0
5,541
504
1,777
4,260
2,219
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
10
2 / 0 / 0
6,066
551
3,383
5,910
5,948
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

7
0 / 2 / 1
4,994
454
1,010
8,054
3,017
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 2 / 0
4,282
389
834
4,819
1,849
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

10
0 / 1 / 0
5,353
487
2,242
6,764
2,189
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
calsjr9
Scylla
10
1 / 3 / 1
5,699
518
3,245
5,212
2,091
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
5
8
Kills
3
4
Deaths
8
8
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
4
3
L
Terra
 
Terra
2
0
0
2
W
2
0
3
3.5
L
0
2
1
0.25
W
1
0
1
1.5
L
0
2
0
0
W
Fenrir
PalIadin
Fenrir
4
2
0
2
W
0
1
0
0
L
0
1
0
0
L
Scylla
calsjr9
Scylla
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,173
Damage
10,714
28,819
Taken
30,759
12,631
Mitigated
15,094
9,206
Healing
8,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
2,396
845
1,123
1,572
7,513
4,211
26
2,092
5,293
11,207
0
L
Terra
 
Terra
3,383
1,187
76
2,439
5,910
5,948
0
788
5,122
27,973
5,002
W
5,160
1,271
0
1,027
3,123
993
72
393
2,684
59,988
0
L
1,010
198
116
1,296
8,054
3,017
0
1,697
6,357
0
24,180
W
3,298
1,842
0
2,855
5,131
1,870
1,127
0
5,131
0
55,239
L
834
92
169
432
4,819
1,849
0
1,342
3,311
0
12,889
W
Fenrir
PalIadin
Fenrir
2,542
677
0
1,368
8,792
3,338
70
1,596
7,062
0
39,456
W
1,777
680
0
1,261
4,260
2,219
0
1,846
2,414
0
28,987
L
2,242
816
0
3,230
6,764
2,189
0
677
6,087
0
36,795
L
Scylla
calsjr9
Scylla
3,245
384
0
625
5,212
2,091
0
3,052
2,160
30,141
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,177
Gold Earned
26,394
359
Minions Killed
273
0
Camps Cleared
0
1,020,326
Distance Traveled
939,959
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,518
502
17
2
0
225,957
4
L
Terra
6,066
551
62
6
0
192,622
3
W
Nu Wa
6,623
602
107
10
0
191,623
3
L
Da Ji
4,994
454
40
4
0
196,733
0
W
Ishtar
6,357
578
101
9
0
178,558
5
L
Nike
4,282
389
28
3
0
162,877
0
W
Fenrir
6,138
558
77
7
0
216,151
3
W
Tyr
5,541
504
57
5
0
208,037
0
L
Medusa
5,353
487
73
7
0
201,845
1
L
Scylla
5,699
518
70
6
0
185,882
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role