Player Matchup

Cerberus
Cerberus
Platinum III
 
Cerberus
Platinum III
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Izanami
Izanami
Diamond V
 
Izanami
Diamond V
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nu Wa
Nu Wa
Platinum V
Hiboude
Nu Wa
Platinum V
Level 123
God Stats
0W - 1L
1,308 SR
Queue Stats
39W - 32L
1,908 MMR
Party 1
Bastet
Bastet
Gold I
Raphifouu
Bastet
Gold I
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 47L
1,767 MMR
Party 1
Maui
Maui
Platinum IV
raki33
Maui
Platinum IV
Level 159
God Stats
0W - 2L
1,345 SR
Queue Stats
225W - 225L
1,870 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,430 SR
1,709 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 101
1,610 SR
1,884 MMR
Chronos
Chronos
Diamond V
AríinZ
Chronos
Diamond V
Level 63
God Stats
23W - 14L
1,598 SR
Queue Stats
247W - 248L
1,923 MMR
Solo
Fenrir
Fenrir
Platinum II
TengoKawana
Fenrir
Platinum II
Level 51
God Stats
11W - 6L
1,691 SR
Queue Stats
164W - 150L
1,888 MMR
Solo
Heimdallr
Heimdallr
Diamond III
TheFbHello
Heimdallr
Diamond III
Level 139
God Stats
1W - 1L
1,337 SR
Queue Stats
153W - 148L
1,890 MMR
Solo
Sobek
Sobek
Gold II
TiiSTz
Sobek
Gold II
Level 143
God Stats
1W - 0L
1,748 SR
Queue Stats
18W - 15L
1,833 MMR
Solo
Hercules
Hercules
Platinum III
Verzesh
Hercules
Platinum III
Level 108
God Stats
4W - 1L
1,677 SR
Queue Stats
45W - 29L
1,884 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
0 / 3 / 0
9,787
515
9,760
18,400
19,123
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
 
Izanami
15
1 / 5 / 1
8,980
473
11,411
19,377
7,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Nu Wa
Hiboude
Nu Wa
14
2 / 2 / 1
8,885
468
11,240
6,818
2,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
Raphifouu
Bastet
15
3 / 5 / 1
8,982
473
11,202
17,968
7,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Maui
raki33
Maui
13
0 / 4 / 4
8,395
442
5,400
17,396
18,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
HadesLokiAres

VS

Bans
Ne ZhaThorIshtar
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
AríinZ
Chronos
18
4 / 1 / 3
11,051
582
11,101
12,015
5,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
17
6 / 2 / 5
10,373
546
7,947
17,025
11,456
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Heimdallr
TheFbHello
Heimdallr
19
7 / 0 / 2
11,332
596
19,710
16,651
7,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mystical Earring

Mystical Earring

+15
Mp 5

Sobek
TiiSTz
Sobek
14
0 / 2 / 11
8,881
467
6,119
16,061
15,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
Verzesh
Hercules
18
2 / 1 / 5
11,219
590
11,693
17,498
18,595
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
45
6
Kills
19
19
Deaths
6
7
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
0
0
L
Izanami
 
Izanami
1
5
1
0.3
W
Chronos
AríinZ
Chronos
4
1
3
5.5
L
Nu Wa
Hiboude
Nu Wa
2
2
1
1.25
L
Bastet
Raphifouu
Bastet
3
5
1
0.7
W
Fenrir
6
2
5
4.25
W
Heimdallr
TheFbHello
Heimdallr
7
0
2
8
W
Sobek
TiiSTz
Sobek
0
2
11
2.75
W
Hercules
Verzesh
Hercules
2
1
5
4.5
L
Maui
raki33
Maui
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,013
Damage
56,570
79,959
Taken
79,250
55,362
Mitigated
58,286
21,443
Healing
26,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
9,760
916
0
7,383
18,400
19,123
0
1,515
16,885
97,011
0
L
Izanami
 
Izanami
11,411
7,915
0
7,221
19,377
7,055
0
2,862
16,515
0
95,629
W
Chronos
AríinZ
Chronos
11,101
4,279
0
3,314
12,015
5,331
0
4,479
7,536
119,753
0
L
Nu Wa
Hiboude
Nu Wa
11,240
1,735
0
457
6,818
2,867
0
4,647
2,171
72,084
0
L
Bastet
Raphifouu
Bastet
11,202
3,955
0
3,598
17,968
7,713
0
3,283
14,685
0
77,471
W
Fenrir
7,947
1,686
0
2,547
17,025
11,456
332
2,635
14,390
181
91,027
W
Heimdallr
TheFbHello
Heimdallr
19,710
12,014
0
10,924
16,651
7,220
318
4,842
11,809
0
120,243
W
Sobek
TiiSTz
Sobek
6,119
551
0
5,422
16,061
15,684
31
4,875
11,186
19,424
3,796
W
Hercules
Verzesh
Hercules
11,693
3,677
0
4,748
17,498
18,595
26
8,661
8,837
0
95,628
L
Maui
raki33
Maui
5,400
1,141
0
2,784
17,396
18,604
0
5,092
12,304
28,011
3,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,029
Gold Earned
52,856
675
Minions Killed
727
0
Camps Cleared
0
1,864,447
Distance Traveled
1,940,461
26
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,787
515
216
11
0
333,401
4
L
Izanami
8,980
473
158
8
0
351,829
3
W
Chronos
11,051
582
214
11
0
380,414
3
L
Nu Wa
8,885
468
139
7
0
369,423
9
L
Bastet
8,982
473
114
6
0
434,483
6
W
Fenrir
10,373
546
113
6
0
413,661
3
W
Heimdallr
11,332
596
193
10
0
368,594
1
W
Sobek
8,881
467
29
2
0
389,394
11
W
Hercules
11,219
590
178
9
0
388,398
5
L
Maui
8,395
442
48
3
0
375,311
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role