Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
GeldAutomobil89
Ishtar
Level 105
God Stats
1W - 2L
1,190 SR
Queue Stats
57W - 73L
1,453 Elo+
Party 2
Hercules
Hercules
TatsuyaSora
Hercules
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 15L
1,443 Elo+
Party 2
Merlin
Merlin
kraklak
Merlin
Level 127
God Stats
6W - 13L
1,623 SR
Queue Stats
238W - 202L
1,559 Elo+
Party 3
Thanatos
Thanatos
tzachthebro
Thanatos
Level 122
God Stats
59W - 59L
1,563 SR
Queue Stats
273W - 246L
1,493 Elo+
Party 3
Team Averages
Level 117
1,475 SR
1,490 Elo+

VS

Team Averages
Level 113
1,652 SR
1,557 Elo+
Fenrir
Fenrir
 
Fenrir
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
IlIlI-lIlIl-IIIl
Cu Chulainn
Level 129
God Stats
1W - 1L
1,813 SR
Queue Stats
158W - 120L
1,602 Elo+
Party 1
Cernunnos
Cernunnos
ItzAzrael-
Cernunnos
Level 25
God Stats
3W - 1L
1,572 SR
Queue Stats
30W - 21L
1,535 Elo+
Party 1
Janus
Janus
TheRealShahab167
Janus
Level 137
God Stats
5W - 1L
1,800 SR
Queue Stats
183W - 154L
1,573 Elo+
Party 1
Erlang Shen
Erlang Shen
nervenzelle_008
Erlang Shen
Level 127
God Stats
16W - 7L
1,577 SR
Queue Stats
451W - 421L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
4 / 5 / 4
7,734
455
7,193
18,039
19,730
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
1 / 4 / 1
6,550
385
4,696
11,284
3,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hercules
TatsuyaSora
Hercules
15
4 / 1 / 0
8,877
522
12,918
18,097
18,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
kraklak
Merlin
13
2 / 7 / 4
7,886
464
6,711
13,769
6,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
tzachthebro
Thanatos
13
2 / 4 / 4
7,812
460
7,211
16,684
8,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
15
10 / 4 / 3
9,915
583
12,298
16,378
9,561
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cu Chulainn
IlIlI-lIlIl-IIIl
Cu Chulainn
13
1 / 4 / 10
7,941
467
9,613
16,955
12,366
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cernunnos
ItzAzrael-
Cernunnos
16
5 / 0 / 3
10,207
600
11,981
13,546
5,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
5 / 2 / 7
9,968
586
12,945
8,571
3,607
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Erlang Shen
nervenzelle_008
Erlang Shen
14
0 / 3 / 1
8,426
496
9,081
16,422
12,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
45
13
Kills
21
21
Deaths
13
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
4
5
4
1.2
W
Fenrir
 
Fenrir
10
4
3
2.88
L
1
4
1
0.38
W
Cu Chulainn
IlIlI-lIlIl-IIIl
Cu Chulainn
1
4
10
1.5
W
Cernunnos
ItzAzrael-
Cernunnos
5
0
3
6.5
L
Hercules
TatsuyaSora
Hercules
4
1
0
4
W
5
2
7
4.25
L
Merlin
kraklak
Merlin
2
7
4
0.57
W
Erlang Shen
nervenzelle_008
Erlang Shen
0
3
1
0.17
L
Thanatos
tzachthebro
Thanatos
2
4
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,729
Damage
55,918
77,873
Taken
71,872
56,030
Mitigated
43,775
32,209
Healing
25,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
7,193
789
997
3,195
18,039
19,730
0
5,152
12,626
21,715
0
W
Fenrir
 
Fenrir
12,298
3,891
0
5,118
16,378
9,561
40
4,545
11,798
0
53,944
L
4,696
2,578
0
4,436
11,284
3,103
0
0
11,284
0
37,240
W
Cu Chulainn
IlIlI-lIlIl-IIIl
Cu Chulainn
9,613
1,743
0
2,754
16,955
12,366
116
3,978
12,041
0
39,206
W
Cernunnos
ItzAzrael-
Cernunnos
11,981
5,907
0
8,461
13,546
5,623
625
2,503
11,043
0
93,618
L
Hercules
TatsuyaSora
Hercules
12,918
5,887
0
8,483
18,097
18,141
53
794
17,297
0
66,415
W
12,945
548
279
2,829
8,571
3,607
2,232
2,887
5,636
82,964
0
L
Merlin
kraklak
Merlin
6,711
210
427
2,365
13,769
6,283
0
4,473
9,014
56,546
0
W
Erlang Shen
nervenzelle_008
Erlang Shen
9,081
5,378
0
6,346
16,422
12,618
0
671
14,786
0
58,745
L
Thanatos
tzachthebro
Thanatos
7,211
2,408
0
12,306
16,684
8,773
0
1,899
14,707
0
62,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,859
Gold Earned
46,457
421
Minions Killed
494
0
Camps Cleared
0
1,415,758
Distance Traveled
1,686,405
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,734
455
27
2
0
309,706
1
W
Fenrir
9,915
583
82
5
0
372,887
1
L
Ishtar
6,550
385
68
4
0
203,865
1
W
Cu Chulainn
7,941
467
54
3
0
333,438
2
W
Cernunnos
10,207
600
138
8
0
312,573
4
L
Hercules
8,877
522
122
7
0
319,513
2
W
Janus
9,968
586
127
7
0
341,690
1
L
Merlin
7,886
464
106
6
0
266,802
0
W
Erlang Shen
8,426
496
93
5
0
325,817
3
L
Thanatos
7,812
460
98
6
0
315,872
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role