Player Matchup

Cthulhu
Cthulhu
BunnyBoiNom
Cthulhu
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,500 Elo+
Party 2
Lancelot
Lancelot
RUBnTUG
Lancelot
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,558 Elo+
Party 2
He Bo
He Bo
Zenithyl
He Bo
Level 66
God Stats
7W - 4L
1,643 SR
Queue Stats
15W - 10L
1,558 Elo+
Party 2
Team Averages
Level 49
1,548 SR
1,539 Elo+

VS

Team Averages
Level 122
1,505 SR
1,555 Elo+
Ishtar
Ishtar
Embernaut
Ishtar
Level 139
God Stats
14W - 16L
1,515 SR
Queue Stats
112W - 124L
1,565 Elo+
Solo
Ares
Ares
JustKaldman
Ares
Level 82
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 17L
1,463 Elo+
Party 1
Ah Puch
Ah Puch
SetoGR
Ah Puch
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 10L
1,636 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BunnyBoiNom
Cthulhu
12
2 / 1 / 1
7,258
726
6,356
12,255
12,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lancelot
RUBnTUG
Lancelot
10
0 / 5 / 2
6,003
600
4,696
10,768
5,186
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

He Bo
Zenithyl
He Bo
11
1 / 5 / 2
6,401
640
6,690
7,929
3,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Embernaut
Ishtar
12
3 / 2 / 7
7,882
788
10,510
8,917
4,150
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

11
1 / 1 / 9
7,065
707
3,914
10,715
9,433
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
SetoGR
Ah Puch
15
7 / 0 / 4
9,006
901
10,463
4,385
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
3
Kills
11
11
Deaths
3
5
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BunnyBoiNom
Cthulhu
2
1
1
2.5
W
Ishtar
Embernaut
Ishtar
3
2
7
3.25
W
1
1
9
5.5
L
Lancelot
RUBnTUG
Lancelot
0
5
2
0.2
W
Ah Puch
SetoGR
Ah Puch
7
0
4
9
L
He Bo
Zenithyl
He Bo
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,742
Damage
24,887
30,952
Taken
24,017
21,075
Mitigated
15,668
4,087
Healing
4,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BunnyBoiNom
Cthulhu
6,356
693
276
2,319
12,255
12,550
0
6,695
5,560
13,713
0
W
Ishtar
Embernaut
Ishtar
10,510
7,469
0
1,297
8,917
4,150
542
3,800
5,117
0
38,883
W
3,914
533
0
630
10,715
9,433
105
6,410
4,305
12,320
0
L
Lancelot
RUBnTUG
Lancelot
4,696
1,139
0
892
10,768
5,186
0
3,229
7,539
0
18,790
W
Ah Puch
SetoGR
Ah Puch
10,463
156
0
2,387
4,385
2,085
377
2,920
1,465
38,472
0
L
He Bo
Zenithyl
He Bo
6,690
396
64
536
7,929
3,339
0
4,485
3,444
19,302
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,662
Gold Earned
23,953
83
Minions Killed
131
0
Camps Cleared
0
555,756
Distance Traveled
537,376
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,258
726
19
2
0
191,771
1
W
Ishtar
7,882
788
49
5
0
172,195
2
W
Ares
7,065
707
8
1
0
173,315
3
L
Lancelot
6,003
600
31
3
0
202,594
1
W
Ah Puch
9,006
901
74
7
0
191,866
0
L
He Bo
6,401
640
33
3
0
161,391
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role