Player Matchup

Scylla
Scylla
Mornynggg
Scylla
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 29L
1,470 Elo+
Solo
Ymir
Ymir
ProjectXPulmi
Ymir
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 25L
1,286 Elo+
Party 2
Hel
Hel
Sunny1606
Hel
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
32W - 48L
1,370 Elo+
Party 2
Cliodhna
Cliodhna
giandara11
Cliodhna
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 20L
1,208 Elo+
Solo
Medusa
Medusa
leticiadolera
Medusa
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,437 Elo+
Solo
Team Averages
Level 21
1,500 SR
1,354 Elo+

VS

Team Averages
Level 125
1,568 SR
1,520 Elo+
Hel
Hel
BerceauTag7
Hel
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,506 Elo+
Party 1
Merlin
Merlin
IkuRo yaSuo
Merlin
Level 160
God Stats
2W - 1L
1,627 SR
Queue Stats
73W - 51L
1,591 Elo+
Party 1
Kali
Kali
Lycanthrope1371
Kali
Level 159
God Stats
2W - 0L
1,702 SR
Queue Stats
37W - 24L
1,533 Elo+
Party 1
Chaac
Chaac
TRROxIlllIF
Chaac
Level 146
God Stats
3W - 1L
1,627 SR
Queue Stats
112W - 108L
1,502 Elo+
Party 1
Set
Set
XxLetto49xX
Set
Level 136
God Stats
3W - 2L
1,384 SR
Queue Stats
85W - 78L
1,471 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Mornynggg
Scylla
19
8 / 5 / 7
11,437
673
23,943
19,057
8,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

20
2 / 4 / 12
11,608
683
14,251
25,602
31,642
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 6 / 10
9,805
577
10,963
20,205
11,431
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cliodhna
giandara11
Cliodhna
8
0 / 11 / 3
7,943
467
2,737
13,283
5,078
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Mystical Earring

Mystical Earring

+15
Mp 5

20
5 / 2 / 6
11,400
671
21,499
11,234
6,291
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 2 / 14
12,042
708
11,949
13,631
7,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
20
9 / 2 / 12
13,046
767
31,402
11,970
6,189
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

18
5 / 6 / 13
12,238
720
11,386
25,780
17,824
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
7 / 3 / 14
12,068
710
16,949
23,141
21,121
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
1 / 5 / 14
10,814
636
11,356
20,940
10,781
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
95
17
Kills
28
28
Deaths
18
38
Assists
67
Player
Kills
Deaths
Assists
KDA
W
6
2
14
6.5
W
Merlin
9
2
12
7.5
W
5
6
13
1.92
L
Scylla
Mornynggg
Scylla
8
5
7
2.3
L
2
4
12
2
L
2
6
10
1.17
W
7
3
14
4.67
W
1
5
14
1.6
L
Cliodhna
giandara11
Cliodhna
0
11
3
0.14
L
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,393
Damage
83,042
89,381
Taken
95,462
62,840
Mitigated
63,093
27,130
Healing
49,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,949
891
14,103
6,699
13,631
7,178
623
7,827
5,804
29,478
0
W
Merlin
31,402
3,265
3,157
3,388
11,970
6,189
2,643
4,886
7,084
65,006
0
W
11,386
4,678
1,320
4,530
25,780
17,824
540
13,991
11,789
2,708
17,600
L
Scylla
Mornynggg
Scylla
23,943
3,085
2,175
1,737
19,057
8,398
0
10,359
8,594
44,863
0
L
14,251
2,769
1,904
2,069
25,602
31,642
880
12,597
12,773
28,769
0
L
10,963
819
9,104
7,103
20,205
11,431
0
10,512
9,425
17,176
0
W
16,949
3,151
1,854
8,169
23,141
21,121
1,356
9,967
13,174
0
28,445
W
11,356
4,654
1,522
5,121
20,940
10,781
44
12,486
8,454
0
19,885
L
Cliodhna
giandara11
Cliodhna
2,737
319
0
0
13,283
5,078
0
6,419
6,708
0
6,464
L
21,499
6,945
1,128
1,910
11,234
6,291
966
4,740
6,380
0
47,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,193
Gold Earned
60,208
158
Minions Killed
185
0
Camps Cleared
0
1,287,094
Distance Traveled
1,454,661
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,042
708
59
3
0
332,447
0
W
Merlin
13,046
767
63
4
0
265,918
2
W
Kali
12,238
720
16
1
0
290,672
0
L
Scylla
11,437
673
50
3
0
257,328
1
L
Ymir
11,608
683
30
2
0
223,713
0
L
Hel
9,805
577
20
1
0
298,516
0
W
Chaac
12,068
710
33
2
0
273,066
1
W
Set
10,814
636
14
1
0
292,558
2
L
Cliodhna
7,943
467
4
0
0
163,187
2
L
Medusa
11,400
671
54
3
0
344,350
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role