Player Matchup

Charybdis
Charybdis
Ike1397
Charybdis
Level 46
God Stats
1W - 1L
1,655 SR
Queue Stats
8W - 15L
1,271 Elo+
Party 1
Ymir
Ymir
KissingDudez
Ymir
Level 125
God Stats
3W - 5L
1,340 SR
Queue Stats
161W - 180L
1,396 Elo+
Solo
Maui
Maui
PRGAero
Maui
Level 82
God Stats
1W - 2L
1,313 SR
Queue Stats
53W - 74L
1,373 Elo+
Party 1
Merlin
Merlin
PRGBlueDevil
Merlin
Level 83
God Stats
4W - 2L
1,743 SR
Queue Stats
22W - 32L
1,375 Elo+
Party 1
Nike
Nike
rengarballz
Nike
Level 46
God Stats
2W - 0L
1,719 SR
Queue Stats
10W - 12L
1,459 Elo+
Solo
Team Averages
Level 76
1,554 SR
1,375 Elo+

VS

Team Averages
Level 46
1,484 SR
1,433 Elo+
Hades
Hades
GameIsLosted
Hades
Level 28
God Stats
0W - 2L
1,633 SR
Queue Stats
2W - 2L
1,498 Elo+
Party 2
Achilles
Achilles
Greekicee
Achilles
Level 89
God Stats
0W - 3L
1,340 SR
Queue Stats
2W - 3L
1,368 Elo+
Party 2
Ymir
Ymir
jackthegamer3993
Ymir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,471 Elo+
Party 3
Izanami
Izanami
lzt787787
Izanami
Level 47
God Stats
10W - 12L
1,524 SR
Queue Stats
32W - 37L
1,383 Elo+
Solo
Bakasura
Bakasura
redunht
Bakasura
Level 45
God Stats
2W - 6L
1,421 SR
Queue Stats
98W - 117L
1,447 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Ike1397
Charybdis
15
4 / 1 / 3
9,423
496
10,256
11,661
4,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 3 / 7
9,102
479
11,428
16,676
9,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Maui
PRGAero
Maui
14
2 / 1 / 14
9,436
497
4,633
16,356
16,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Merlin
17
6 / 0 / 6
11,055
582
15,001
9,051
4,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

18
9 / 1 / 7
10,922
575
19,323
16,738
11,280
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 2
8,707
458
8,422
14,178
8,135
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Greekicee
Achilles
14
1 / 4 / 3
8,379
441
7,240
17,128
13,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
2 / 6 / 3
8,658
456
9,370
22,548
24,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
lzt787787
Izanami
14
0 / 4 / 4
8,830
465
12,519
15,606
5,186
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bakasura
redunht
Bakasura
15
1 / 4 / 2
9,110
479
7,055
19,427
7,574
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
20
21
Kills
6
6
Deaths
21
37
Assists
14
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
Achilles
Greekicee
Achilles
1
4
3
0.63
W
Charybdis
Ike1397
Charybdis
4
1
3
5.5
W
0
3
7
1.17
W
Maui
PRGAero
Maui
2
1
14
9
W
Merlin
6
0
6
9
L
2
6
3
0.58
L
Izanami
lzt787787
Izanami
0
4
4
0.5
L
Bakasura
redunht
Bakasura
1
4
2
0.5
W
9
1
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,641
Damage
44,606
70,482
Taken
88,887
46,037
Mitigated
58,460
23,503
Healing
19,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,422
1,042
166
4,958
14,178
8,135
0
7,328
6,519
50,291
0
L
Achilles
Greekicee
Achilles
7,240
1,699
600
3,690
17,128
13,023
0
7,489
9,507
0
33,757
W
Charybdis
Ike1397
Charybdis
10,256
4,299
0
5,016
11,661
4,393
3,043
2,825
8,572
0
73,139
W
11,428
1,572
0
6,652
16,676
9,346
114
3,953
11,767
69,188
2,185
W
Maui
PRGAero
Maui
4,633
1,485
0
3,901
16,356
16,202
150
4,458
11,762
27,717
0
W
Merlin
15,001
1,261
0
750
9,051
4,816
0
3,132
5,665
91,365
0
L
9,370
1,921
0
1,888
22,548
24,542
408
6,765
15,599
26,332
0
L
Izanami
lzt787787
Izanami
12,519
6,991
0
5,999
15,606
5,186
1,387
4,644
10,874
0
87,267
L
Bakasura
redunht
Bakasura
7,055
4,363
0
2,594
19,427
7,574
1,549
3,742
15,509
0
62,651
W
19,323
4,765
0
7,184
16,738
11,280
378
3,424
11,956
0
99,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,938
Gold Earned
43,684
569
Minions Killed
405
0
Camps Cleared
0
1,795,100
Distance Traveled
1,743,279
28
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
8,707
458
82
4
0
349,322
1
L
Achilles
8,379
441
43
2
0
356,370
5
W
Charybdis
9,423
496
109
6
0
367,149
5
W
Ymir
9,102
479
110
6
0
335,055
6
W
Maui
9,436
497
27
1
0
349,791
6
W
Merlin
11,055
582
164
9
0
376,088
7
L
Ymir
8,658
456
24
1
0
329,086
1
L
Izanami
8,830
465
131
7
0
335,629
3
L
Bakasura
9,110
479
125
7
0
372,872
4
W
Nike
10,922
575
159
8
0
367,017
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role