Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
CriaCF
Nu Wa
Level 17
God Stats
1W - 2L
1,490 SR
Queue Stats
19W - 45L
1,223 Elo+
Party 1
Fenrir
Fenrir
Spawn89
Fenrir
Level 160
God Stats
15W - 8L
1,624 SR
Queue Stats
997W - 1,006L
1,587 Elo+
Solo
Team Averages
Level 91
1,538 SR
1,437 Elo+

VS

Team Averages
Level 70
1,528 SR
1,449 Elo+
Geb
Geb
 
Geb
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
BigFoeFivez
Da Ji
Level 28
God Stats
1W - 1L
1,664 SR
Queue Stats
137W - 206L
1,411 Elo+
Party 2
Chang'e
Chang'e
YasaiMasa
Chang'e
Level 62
God Stats
11W - 21L
1,420 SR
Queue Stats
127W - 155L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 0 / 6
8,030
803
3,365
7,278
7,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
CriaCF
Nu Wa
12
2 / 1 / 5
7,451
745
9,157
4,888
1,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
Spawn89
Fenrir
13
4 / 1 / 3
7,602
760
8,222
10,261
5,140
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
11
0 / 2 / 1
6,738
674
3,399
10,594
7,592
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 3 / 0
6,735
674
3,449
7,917
2,976
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chang'e
YasaiMasa
Chang'e
12
0 / 2 / 2
6,952
695
7,379
8,552
3,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
7
Kills
2
2
Deaths
7
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
0
6
4
L
Geb
 
Geb
0
2
1
0.25
L
2
3
0
0.67
W
Nu Wa
CriaCF
Nu Wa
2
1
5
4.5
W
Fenrir
Spawn89
Fenrir
4
1
3
5.5
L
Chang'e
YasaiMasa
Chang'e
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,744
Damage
14,227
22,427
Taken
27,063
14,846
Mitigated
13,586
7,497
Healing
7,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
3,365
744
1,232
4,245
7,278
7,750
78
3,087
4,191
20,029
0
L
Geb
 
Geb
3,399
372
0
2,674
10,594
7,592
0
5,755
4,839
11,390
0
L
3,449
839
0
869
7,917
2,976
160
3,638
4,279
0
11,966
W
Nu Wa
CriaCF
Nu Wa
9,157
5,005
0
195
4,888
1,956
351
2,145
2,743
28,525
0
W
Fenrir
Spawn89
Fenrir
8,222
1,955
0
1,825
10,261
5,140
691
5,594
4,667
0
21,009
L
Chang'e
YasaiMasa
Chang'e
7,379
215
662
3,611
8,552
3,018
0
3,261
5,291
42,249
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,083
Gold Earned
20,425
100
Minions Killed
105
0
Camps Cleared
0
553,413
Distance Traveled
565,323
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,030
803
29
3
0
168,851
1
L
Geb
6,738
674
11
1
0
182,722
0
L
Da Ji
6,735
674
14
1
0
191,108
0
W
Nu Wa
7,451
745
35
4
0
183,208
1
W
Fenrir
7,602
760
36
4
0
201,354
0
L
Chang'e
6,952
695
80
8
0
191,493
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role