Player Matchup

Sol
Sol
I_am-zSherrif
Sol
Level 52
God Stats
31W - 29L
1,557 SR
Queue Stats
140W - 180L
1,418 Elo+
Solo
Osiris
Osiris
Omen of ill
Osiris
Level 128
God Stats
5W - 7L
1,350 SR
Queue Stats
721W - 716L
1,610 Elo+
Solo
Skadi
Skadi
THE BiGBAT98
Skadi
Level 65
God Stats
2W - 2L
1,414 SR
Queue Stats
215W - 175L
1,544 Elo+
Solo
Team Averages
Level 82
1,440 SR
1,524 Elo+

VS

Team Averages
Level 120
1,524 SR
1,530 Elo+
Hercules
Hercules
Baronbandit
Hercules
Level 97
God Stats
20W - 34L
1,439 SR
Queue Stats
741W - 860L
1,445 Elo+
Solo
Zhong Kui
Zhong Kui
RexzDj69
Zhong Kui
Level 156
God Stats
33W - 36L
1,550 SR
Queue Stats
44W - 55L
1,568 Elo+
Party 1
Bastet
Bastet
ungaybailarin
Bastet
Level 108
God Stats
217W - 233L
1,583 SR
Queue Stats
241W - 273L
1,577 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 9 / 6
11,693
688
12,106
21,080
7,382
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
19
3 / 2 / 8
13,476
793
14,256
17,517
22,897
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
7 / 7 / 4
14,220
836
13,345
14,596
4,651
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Baronbandit
Hercules
17
2 / 4 / 10
12,357
727
10,289
24,048
18,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Zhong Kui
RexzDj69
Zhong Kui
16
4 / 4 / 10
12,037
708
14,287
14,557
10,610
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
12 / 4 / 5
13,468
792
20,116
20,956
10,188
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
43
12
Kills
18
18
Deaths
12
18
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Hercules
Baronbandit
Hercules
2
4
10
1.75
W
2
9
6
0.56
W
Osiris
3
2
8
3.5
L
Zhong Kui
RexzDj69
Zhong Kui
4
4
10
2.25
W
7
7
4
1.29
L
12
4
5
3.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,707
Damage
44,692
53,193
Taken
59,561
34,930
Mitigated
39,110
12,346
Healing
14,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
Baronbandit
Hercules
10,289
1,864
0
4,518
24,048
18,312
86
4,474
19,574
216
39,515
W
12,106
4,788
0
6,455
21,080
7,382
1,638
4,772
16,043
45,749
4,601
W
Osiris
14,256
5,736
2,478
3,388
17,517
22,897
313
6,430
10,559
0
37,383
L
Zhong Kui
RexzDj69
Zhong Kui
14,287
1,579
573
3,663
14,557
10,610
1,049
2,588
11,969
38,203
0
W
13,345
4,401
0
25
14,596
4,651
1,652
3,335
11,020
0
67,831
L
20,116
3,348
0
6,034
20,956
10,188
1,573
3,784
17,172
0
59,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,389
Gold Earned
37,862
191
Minions Killed
185
0
Camps Cleared
0
879,968
Distance Traveled
851,443
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
12,357
727
52
3
0
314,346
3
W
Sol
11,693
688
67
4
0
254,755
5
W
Osiris
13,476
793
32
2
0
332,620
4
L
Zhong Kui
12,037
708
61
4
0
210,460
0
W
Skadi
14,220
836
92
5
0
292,593
3
L
Bastet
13,468
792
72
4
0
326,637
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role