Player Matchup

Anubis
Anubis
BVMN JUGGERNAUT
Anubis
Level 145
God Stats
13W - 17L
1,499 SR
Queue Stats
225W - 252L
1,327 Elo+
Solo
Mercury
Mercury
CrystalPyro
Mercury
Level 60
God Stats
12W - 11L
1,532 SR
Queue Stats
226W - 238L
1,437 Elo+
Solo
Pele
Pele
IAmMentallylLL
Pele
Level 102
God Stats
2W - 2L
1,208 SR
Queue Stats
139W - 166L
1,400 Elo+
Solo
Heimdallr
Heimdallr
MaKe_Me_LeGaL666
Heimdallr
Level 100
God Stats
12W - 11L
1,494 SR
Queue Stats
340W - 316L
1,459 Elo+
Solo
Ares
Ares
Rocket_G_IGPX
Ares
Level 151
God Stats
15W - 12L
1,507 SR
Queue Stats
120W - 135L
1,424 Elo+
Solo
Team Averages
Level 112
1,448 SR
1,410 Elo+

VS

Team Averages
Level 121
1,465 SR
1,417 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Baphometbuddy
Ullr
Level 124
God Stats
2W - 8L
1,290 SR
Queue Stats
7W - 14L
1,311 Elo+
Party 1
Hera
Hera
BenDrankLyn
Hera
Level 78
God Stats
20W - 17L
1,526 SR
Queue Stats
299W - 305L
1,448 Elo+
Solo
Ganesha
Ganesha
God Honda
Ganesha
Level 160
God Stats
3W - 5L
1,577 SR
Queue Stats
30W - 39L
1,448 Elo+
Party 1
Thanatos
Thanatos
Swaggycat72
Thanatos
Level 81
God Stats
7W - 4L
1,430 SR
Queue Stats
113W - 106L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 3
9,901
521
9,686
15,260
8,581
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
CrystalPyro
Mercury
16
4 / 1 / 2
9,913
522
8,626
16,322
7,652
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
2 / 1 / 3
10,577
557
11,265
9,321
5,631
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Heimdallr
17
3 / 0 / 6
10,695
563
15,428
11,876
5,863
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
2 / 0 / 7
10,094
531
6,792
17,197
19,142
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
0 / 6 / 3
7,974
420
9,680
27,245
17,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
0 / 3 / 0
8,086
426
3,768
13,131
4,631
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
2 / 3 / 2
9,113
480
12,492
12,166
4,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ganesha
God Honda
Ganesha
14
0 / 0 / 3
8,483
446
5,377
11,159
9,310
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
Swaggycat72
Thanatos
16
3 / 2 / 1
9,531
502
7,664
13,275
7,012
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
14
14
Kills
5
5
Deaths
14
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
6
3
0.25
W
3
3
3
1.5
L
0
3
0
0
L
2
3
2
1
W
Mercury
CrystalPyro
Mercury
4
1
2
5
L
Ganesha
God Honda
Ganesha
0
0
3
1.5
W
2
1
3
3.5
W
Heimdallr
3
0
6
6
W
2
0
7
5.5
L
Thanatos
Swaggycat72
Thanatos
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,797
Damage
38,981
69,976
Taken
76,976
46,869
Mitigated
43,304
26,028
Healing
27,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
9,680
398
663
8,122
27,245
17,511
340
5,507
21,738
47,762
0
W
9,686
630
298
6,336
15,260
8,581
1,238
8,254
6,646
90,823
0
L
3,768
1,356
0
1,427
13,131
4,631
0
1,687
11,444
0
54,884
L
12,492
3,651
0
2,530
12,166
4,840
0
4,137
8,029
84,512
0
W
Mercury
CrystalPyro
Mercury
8,626
5,311
0
2,071
16,322
7,652
0
6,189
10,017
0
95,464
L
Ganesha
God Honda
Ganesha
5,377
351
0
1,976
11,159
9,310
0
1,594
9,565
50,267
0
W
11,265
3,122
0
3,581
9,321
5,631
528
2,053
7,268
0
88,574
W
Heimdallr
15,428
8,639
0
8,143
11,876
5,863
2,020
3,920
7,878
0
91,328
W
6,792
983
523
5,076
17,197
19,142
416
6,917
10,154
43,779
5,811
L
Thanatos
Swaggycat72
Thanatos
7,664
1,322
0
12,416
13,275
7,012
0
2,464
10,811
0
73,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,180
Gold Earned
43,187
594
Minions Killed
518
0
Camps Cleared
0
1,894,039
Distance Traveled
1,882,063
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,974
420
63
3
0
360,888
0
W
Anubis
9,901
521
130
7
0
328,535
6
L
Ullr
8,086
426
105
6
0
374,077
0
L
Hera
9,113
480
153
8
0
345,720
10
W
Mercury
9,913
522
119
6
0
452,034
2
L
Ganesha
8,483
446
69
4
0
378,952
5
W
Pele
10,577
557
152
8
0
369,728
1
W
Heimdallr
10,695
563
135
7
0
392,761
3
W
Ares
10,094
531
58
3
0
350,981
0
L
Thanatos
9,531
502
128
7
0
422,426
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role