Player Matchup

King Arthur
King Arthur
u依靠他会让你
King Arthur
Level 25
God Stats
2W - 0L
1,703 SR
Queue Stats
4W - 0L
1,863 Elo+
Party 1
Cupid
Cupid
他会得分
Cupid
Level 26
God Stats
3W - 0L
1,824 SR
Queue Stats
4W - 0L
1,863 Elo+
Party 1
Cerberus
Cerberus
就按法律你
Cerberus
Level 43
God Stats
8W - 0L
1,718 SR
Queue Stats
15W - 2L
1,605 Elo+
Party 1
Cthulhu
Cthulhu
有任何个体
Cthulhu
Level 25
God Stats
2W - 0L
1,715 SR
Queue Stats
4W - 0L
1,863 Elo+
Party 1
Izanami
Izanami
银行卡六月
Izanami
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,863 Elo+
Party 1
Team Averages
Level 29
1,692 SR
1,811 Elo+

VS

Team Averages
Level 28
1,403 SR
1,402 Elo+
King Arthur
King Arthur
ADAWFGA
King Arthur
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,362 Elo+
Party 2
Cabrakan
Cabrakan
啊师傅说过
Cabrakan
Level 62
God Stats
2W - 10L
1,390 SR
Queue Stats
3W - 14L
1,563 Elo+
Party 2
Izanami
Izanami
啊打发尴尬
Izanami
Level 20
God Stats
0W - 2L
1,312 SR
Queue Stats
0W - 2L
1,362 Elo+
Party 2
Cupid
Cupid
恶法发顺丰
Cupid
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,362 Elo+
Party 2
Cthulhu
Cthulhu
打法是非法
Cthulhu
Level 20
God Stats
0W - 2L
1,312 SR
Queue Stats
0W - 2L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
16
0 / 0 / 0
14,119
487
0
0
0
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
0 / 0 / 0
14,119
487
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cerberus
16
0 / 0 / 0
14,119
487
0
0
0
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
0 / 0 / 0
14,119
487
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
0 / 0 / 0
14,119
487
0
0
0
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
ADAWFGA
King Arthur
17
0 / 0 / 0
14,194
489
0
0
0
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cabrakan
17
0 / 0 / 0
14,194
489
0
0
0
17
0 / 0 / 0
14,194
489
0
0
0
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
0 / 0 / 0
14,194
489
0
0
0
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
0 / 0 / 0
14,194
489
0
0
0
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
0
0
Kills
0
0
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
King Arthur
ADAWFGA
King Arthur
0
0
0
0
W
King Arthur
0
0
0
0
W
0
0
0
0
L
Cabrakan
0
0
0
0
L
0
0
0
0
W
Cerberus
0
0
0
0
L
0
0
0
0
L
0
0
0
0
W
0
0
0
0
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

0
Damage
0
0
Taken
0
0
Mitigated
0
0
Healing
0
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
ADAWFGA
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
King Arthur
0
0
0
0
0
0
0
0
0
0
0
W
0
0
0
0
0
0
0
0
0
0
0
L
Cabrakan
0
0
0
0
0
0
0
0
0
0
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Cerberus
0
0
0
0
0
0
0
0
0
0
0
L
0
0
0
0
0
0
0
0
0
0
0
L
0
0
0
0
0
0
0
0
0
0
0
W
0
0
0
0
0
0
0
0
0
0
0
W
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,595
Gold Earned
70,970
0
Minions Killed
0
0
Camps Cleared
0
28,596
Distance Traveled
33,864
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
14,194
489
0
0
0
27,606
0
W
King Arthur
14,119
487
0
0
0
23,126
0
W
Cupid
14,119
487
0
0
0
1,132
0
L
Cabrakan
14,194
489
0
0
0
1,388
0
L
Izanami
14,194
489
0
0
0
1,539
0
W
Cerberus
14,119
487
0
0
0
1,557
0
L
Cupid
14,194
489
0
0
0
1,835
0
L
Cthulhu
14,194
489
0
0
0
1,496
0
W
Cthulhu
14,119
487
0
0
0
1,273
0
W
Izanami
14,119
487
0
0
0
1,508
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role