Player Matchup

Horus
Horus
AaronS157
Horus
Level 125
God Stats
0W - 4L
1,127 SR
Queue Stats
156W - 160L
1,382 Elo+
Solo
Nemesis
Nemesis
Kabommes
Nemesis
Level 65
God Stats
1W - 3L
1,423 SR
Queue Stats
31W - 22L
1,524 Elo+
Solo
Cupid
Cupid
SBlacK986410
Cupid
Level 47
God Stats
1W - 2L
1,463 SR
Queue Stats
41W - 54L
1,376 Elo+
Solo
Artio
Artio
TNikas
Artio
Level 99
God Stats
6W - 4L
1,794 SR
Queue Stats
527W - 544L
1,407 Elo+
Solo
Hades
Hades
maitre-yorck
Hades
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
232W - 232L
1,369 Elo+
Solo
Team Averages
Level 85
1,461 SR
1,412 Elo+

VS

Team Averages
Level 94
1,619 SR
1,448 Elo+
Thanatos
Thanatos
 
Thanatos
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Reynoww
Horus
Level 107
God Stats
16W - 12L
1,709 SR
Queue Stats
208W - 209L
1,466 Elo+
Solo
Poseidon
Poseidon
Silvernite97425
Poseidon
Level 78
God Stats
6W - 7L
1,458 SR
Queue Stats
100W - 110L
1,402 Elo+
Solo
Medusa
Medusa
WAFFLE DUDE8123
Medusa
Level 87
God Stats
8W - 1L
1,736 SR
Queue Stats
164W - 153L
1,478 Elo+
Solo
Artio
Artio
tulaviok802
Artio
Level 138
God Stats
7W - 4L
1,692 SR
Queue Stats
218W - 234L
1,393 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AaronS157
Horus
9
0 / 4 / 0
5,444
419
3,535
11,166
7,507
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Nemesis
Kabommes
Nemesis
11
3 / 6 / 1
6,805
523
5,514
10,729
4,324
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
0 / 7 / 0
4,846
373
2,180
10,677
2,181
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Artio
TNikas
Artio
11
2 / 1 / 2
6,722
517
5,547
8,974
6,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
0 / 4 / 0
5,608
431
2,977
10,012
5,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
2 / 2 / 1
7,540
580
3,508
11,214
5,509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Horus
Reynoww
Horus
11
3 / 0 / 12
8,041
619
5,026
10,133
7,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Poseidon
14
6 / 1 / 1
8,645
665
7,091
6,889
2,953
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
10 / 0 / 1
9,075
698
13,081
7,475
3,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
1 / 2 / 2
7,237
557
4,348
10,433
5,837
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
39
5
Kills
22
22
Deaths
5
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
2
2
1
1.25
L
Horus
AaronS157
Horus
0
4
0
0
L
Nemesis
Kabommes
Nemesis
3
6
1
0.58
W
Horus
Reynoww
Horus
3
0
12
9
L
0
7
0
0
W
Poseidon
6
1
1
6.5
L
Artio
TNikas
Artio
2
1
2
3
W
10
0
1
10.5
L
0
4
0
0
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,753
Damage
33,054
51,558
Taken
46,144
26,232
Mitigated
25,301
13,091
Healing
27,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,508
946
0
9,337
11,214
5,509
0
1,492
9,496
0
55,085
L
Horus
AaronS157
Horus
3,535
1,920
333
2,657
11,166
7,507
0
0
11,166
0
32,903
L
Nemesis
Kabommes
Nemesis
5,514
2,676
0
1,416
10,729
4,324
0
3,375
7,354
0
40,056
W
Horus
Reynoww
Horus
5,026
2,030
1,041
4,036
10,133
7,709
0
1,600
8,418
0
20,682
L
2,180
730
109
2,032
10,677
2,181
0
1,663
9,014
0
18,161
W
Poseidon
7,091
1,624
0
2,541
6,889
2,953
216
2,120
4,753
67,583
0
L
Artio
TNikas
Artio
5,547
1,151
450
4,489
8,974
6,962
0
3,347
5,627
30,975
0
W
13,081
6,039
0
5,725
7,475
3,293
0
593
6,882
0
81,424
L
2,977
182
0
1,605
10,012
5,258
210
3,054
6,958
31,017
0
W
4,348
273
404
4,511
10,433
5,837
522
2,486
7,409
39,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,425
Gold Earned
40,538
289
Minions Killed
443
0
Camps Cleared
0
1,167,404
Distance Traveled
1,290,591
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
7,540
580
105
8
0
271,605
0
L
Horus
5,444
419
61
5
0
238,119
1
L
Nemesis
6,805
523
65
5
0
266,116
0
W
Horus
8,041
619
40
3
0
253,254
7
L
Cupid
4,846
373
29
2
0
214,617
0
W
Poseidon
8,645
665
102
8
0
254,543
3
L
Artio
6,722
517
74
6
0
236,659
4
W
Medusa
9,075
698
120
9
0
245,727
2
L
Hades
5,608
431
60
5
0
211,893
1
W
Artio
7,237
557
76
6
0
265,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role