Player Matchup

Fenrir
Fenrir
Jericho1254
Fenrir
Level 119
God Stats
6W - 11L
1,353 SR
Queue Stats
325W - 359L
1,322 Elo+
Solo
Khepri
Khepri
MR-0_0-3MAR
Khepri
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
394W - 443L
1,398 Elo+
Party 3
Baron Samedi
Baron Samedi
iTz-PuffoShow
Baron Samedi
Level 49
God Stats
2W - 4L
1,522 SR
Queue Stats
198W - 229L
1,402 Elo+
Party 2
Apollo
Apollo
ix-GOLD-FURY
Apollo
Level 48
God Stats
4W - 8L
1,439 SR
Queue Stats
90W - 119L
1,341 Elo+
Party 3
King Arthur
King Arthur
metropolis064256
King Arthur
Level 24
God Stats
8W - 7L
1,408 SR
Queue Stats
41W - 50L
1,369 Elo+
Party 2
Team Averages
Level 66
1,444 SR
1,366 Elo+

VS

Team Averages
Level 63
1,506 SR
1,300 Elo+
Bastet
Bastet
B_N_C-2503
Bastet
Level 142
God Stats
8W - 2L
1,618 SR
Queue Stats
325W - 338L
1,469 Elo+
Solo
Cu Chulainn
Cu Chulainn
Cydihy
Cu Chulainn
Level 6
God Stats
5W - 1L
1,511 SR
Queue Stats
39W - 13L
1,127 Elo+
Party 1
Cerberus
Cerberus
EXB_Gadiitano
Cerberus
Level 33
God Stats
3W - 6L
1,131 SR
Queue Stats
9W - 21L
1,013 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Raideorapido
Ah Muzen Cab
Level 46
God Stats
1W - 1L
1,629 SR
Queue Stats
19W - 19L
1,369 Elo+
Solo
Hades
Hades
THeLaSTDeViL879
Hades
Level 90
God Stats
19W - 8L
1,640 SR
Queue Stats
442W - 401L
1,525 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
2
0 / 0 / 0
6,200
258
197
856
254
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Khepri
15
0 / 4 / 4
9,016
376
7,337
24,500
26,644
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
iTz-PuffoShow
Baron Samedi
14
1 / 8 / 5
9,230
385
15,725
22,000
10,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apollo
16
4 / 6 / 3
10,532
439
10,177
20,052
9,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
metropolis064256
King Arthur
18
11 / 4 / 2
12,322
513
27,557
32,331
42,287
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
B_N_C-2503
Bastet
20
8 / 3 / 7
12,935
539
18,215
24,748
13,356
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
Cydihy
Cu Chulainn
15
2 / 6 / 11
10,536
439
12,112
20,285
18,905
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
EXB_Gadiitano
Cerberus
15
1 / 2 / 10
10,605
442
7,742
21,723
27,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
Raideorapido
Ah Muzen Cab
20
5 / 2 / 3
12,733
531
17,389
16,383
8,333
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
6 / 3 / 10
12,225
509
24,925
22,052
15,575
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
63
16
Kills
22
22
Deaths
16
14
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Bastet
B_N_C-2503
Bastet
8
3
7
3.83
W
Cu Chulainn
Cydihy
Cu Chulainn
2
6
11
1.25
W
Cerberus
EXB_Gadiitano
Cerberus
1
2
10
3
L
Fenrir
0
0
0
0
L
Khepri
0
4
4
0.5
W
Ah Muzen Cab
Raideorapido
Ah Muzen Cab
5
2
3
3.25
W
6
3
10
3.67
L
Baron Samedi
iTz-PuffoShow
Baron Samedi
1
8
5
0.44
L
Apollo
4
6
3
0.92
L
King Arthur
metropolis064256
King Arthur
11
4
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,993
Damage
80,383
99,739
Taken
105,191
88,855
Mitigated
83,981
21,372
Healing
36,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
B_N_C-2503
Bastet
18,215
7,032
0
14,493
24,748
13,356
195
2,979
21,769
0
100,292
W
Cu Chulainn
Cydihy
Cu Chulainn
12,112
2,637
0
984
20,285
18,905
361
5,260
15,025
7,742
41,726
W
Cerberus
EXB_Gadiitano
Cerberus
7,742
638
0
5,941
21,723
27,812
29
7,669
14,054
30,879
0
L
Fenrir
197
0
0
140
856
254
0
234
592
0
2,280
L
Khepri
7,337
1,051
447
5,846
24,500
26,644
435
7,928
16,378
55,529
1,781
W
Ah Muzen Cab
Raideorapido
Ah Muzen Cab
17,389
7,361
0
3,700
16,383
8,333
7,175
2,256
14,127
0
139,655
W
24,925
1,272
786
10,989
22,052
15,575
0
5,456
16,596
102,590
0
L
Baron Samedi
iTz-PuffoShow
Baron Samedi
15,725
1,176
2,413
6,170
22,000
10,488
136
7,932
13,642
53,062
0
L
Apollo
10,177
6,196
706
1,293
20,052
9,182
1,245
6,297
13,567
0
54,964
L
King Arthur
metropolis064256
King Arthur
27,557
3,706
0
4,357
32,331
42,287
218
11,430
20,480
824
88,264

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,300
Gold Earned
59,034
377
Minions Killed
614
0
Camps Cleared
0
1,670,346
Distance Traveled
2,208,180
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
12,935
539
155
6
0
483,209
3
W
Cu Chulainn
10,536
439
81
3
0
417,297
3
W
Cerberus
10,605
442
47
2
0
449,253
4
L
Fenrir
6,200
258
4
0
0
20,189
0
L
Khepri
9,016
376
77
3
0
416,451
6
W
Ah Muzen Cab
12,733
531
196
8
0
436,426
6
W
Hades
12,225
509
135
6
0
421,995
2
L
Baron Samedi
9,230
385
71
3
0
392,339
3
L
Apollo
10,532
439
102
4
0
400,814
4
L
King Arthur
12,322
513
123
5
0
440,553
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role