Player Matchup

Maui
Maui
DeviantSauce
Maui
Level 84
God Stats
3W - 4L
1,888 SR
Queue Stats
76W - 80L
1,533 Elo+
Solo
Mercury
Mercury
Dorma Trauma
Mercury
Level 100
God Stats
0W - 1L
1,794 SR
Queue Stats
32W - 53L
1,396 Elo+
Party 2
Chronos
Chronos
SuzCRAZII
Chronos
Level 155
God Stats
2W - 1L
1,468 SR
Queue Stats
37W - 62L
1,417 Elo+
Party 2
Team Averages
Level 113
1,717 SR
1,449 Elo+

VS

Team Averages
Level 119
1,610 SR
1,549 Elo+
Hercules
Hercules
HercTheDerp
Hercules
Level 158
God Stats
1W - 0L
1,681 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Lycaniss
Guan Yu
Level 159
God Stats
2W - 1L
1,755 SR
Queue Stats
30W - 12L
1,799 Elo+
Party 1
Merlin
Merlin
WonderWaffler69
Merlin
Level 40
God Stats
3W - 0L
1,394 SR
Queue Stats
12W - 10L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 0
7,629
694
5,347
12,238
10,631
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mercury
Dorma Trauma
Mercury
10
0 / 6 / 0
6,538
594
2,700
10,950
4,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Chronos
SuzCRAZII
Chronos
13
0 / 1 / 2
7,260
660
4,492
10,433
3,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
HercTheDerp
Hercules
13
2 / 1 / 5
7,498
682
8,442
11,183
9,186
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
Lycaniss
Guan Yu
13
3 / 0 / 5
7,850
714
9,722
11,774
11,820
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 1 / 5
8,214
747
9,943
3,577
1,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
8
8
Deaths
2
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
1
0
2
L
Mercury
Dorma Trauma
Mercury
0
6
0
0
W
Hercules
HercTheDerp
Hercules
2
1
5
4.5
W
Guan Yu
Lycaniss
Guan Yu
3
0
5
5.5
L
Chronos
SuzCRAZII
Chronos
0
1
2
1
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,539
Damage
28,107
33,621
Taken
26,534
18,841
Mitigated
22,636
8,280
Healing
11,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,347
963
963
3,478
12,238
10,631
0
4,655
6,950
16,925
0
L
Mercury
Dorma Trauma
Mercury
2,700
980
0
1,018
10,950
4,578
0
2,727
7,722
0
19,132
W
Hercules
HercTheDerp
Hercules
8,442
2,682
0
4,547
11,183
9,186
31
3,108
8,075
0
17,668
W
Guan Yu
Lycaniss
Guan Yu
9,722
740
1,482
4,523
11,774
11,820
32
4,312
7,462
117
20,209
L
Chronos
SuzCRAZII
Chronos
4,492
1,218
0
2,821
10,433
3,632
0
2,708
6,971
36,998
0
W
9,943
675
0
500
3,577
1,630
0
2,447
1,130
36,611
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,427
Gold Earned
23,562
126
Minions Killed
109
0
Camps Cleared
0
650,465
Distance Traveled
679,922
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,629
694
20
2
0
218,423
0
L
Mercury
6,538
594
28
3
0
212,060
3
W
Hercules
7,498
682
20
2
0
240,814
4
W
Guan Yu
7,850
714
22
2
0
239,966
1
L
Chronos
7,260
660
78
7
0
219,982
0
W
Merlin
8,214
747
67
6
0
199,142
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role