Player Matchup

Hun Batz
Hun Batz
BlandaCat
Hun Batz
Level 9
God Stats
1W - 1L
1,340 SR
Queue Stats
19W - 7L
1,479 Elo+
Party 2
Neith
Neith
Deaconfawcett27
Neith
Level 21
God Stats
6W - 5L
1,534 SR
Queue Stats
8W - 7L
1,478 Elo+
Solo
Jing Wei
Jing Wei
ScurriWind
Jing Wei
Level 16
God Stats
2W - 2L
1,500 SR
Queue Stats
54W - 17L
1,738 Elo+
Party 2
Janus
Janus
Trintellix
Janus
Level 109
God Stats
7W - 1L
1,612 SR
Queue Stats
263W - 128L
1,688 Elo+
Party 2
Horus
Horus
vgpeynut
Horus
Level 153
God Stats
1W - 0L
1,813 SR
Queue Stats
52W - 23L
1,704 Elo+
Party 2
Team Averages
Level 62
1,560 SR
1,618 Elo+

VS

Team Averages
Level 78
1,511 SR
1,482 Elo+
Mulan
Mulan
 
Mulan
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
Nidaclasar
Thor
Level 127
God Stats
13W - 21L
1,434 SR
Queue Stats
46W - 69L
1,493 Elo+
Solo
Sobek
Sobek
NovoCain24
Sobek
Level 103
God Stats
1W - 3L
1,619 SR
Queue Stats
66W - 58L
1,585 Elo+
Solo
Ullr
Ullr
TuPapiN4
Ullr
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,443 Elo+
Solo
Scylla
Scylla
floodedjesus
Scylla
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,390 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BlandaCat
Hun Batz
13
2 / 1 / 8
7,611
761
12,126
10,465
4,676
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

14
1 / 1 / 6
7,581
758
4,831
4,972
2,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
ScurriWind
Jing Wei
17
10 / 2 / 4
9,455
946
12,642
9,197
4,464
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Janus
16
5 / 1 / 3
8,875
888
11,012
4,942
2,047
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Horus
vgpeynut
Horus
13
0 / 0 / 10
7,134
713
6,416
5,617
4,681
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
0 / 3 / 1
6,811
681
6,990
11,888
8,525
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 4 / 1
6,919
692
2,638
9,151
8,733
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
13
1 / 2 / 2
7,085
709
7,193
13,517
11,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ullr
13
1 / 2 / 1
7,001
700
3,618
9,704
3,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Scylla
13
2 / 7 / 2
7,338
734
5,227
10,441
4,138
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
18
Kills
5
5
Deaths
18
31
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
0
3
1
0.17
W
Hun Batz
BlandaCat
Hun Batz
2
1
8
6
W
1
1
6
4
L
1
4
1
0.38
L
Sobek
1
2
2
1
W
Jing Wei
ScurriWind
Jing Wei
10
2
4
6
W
Janus
5
1
3
6.5
L
Ullr
1
2
1
0.75
L
Scylla
2
7
2
0.43
W
Horus
vgpeynut
Horus
0
0
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,027
Damage
25,666
35,193
Taken
54,701
18,100
Mitigated
36,430
7,970
Healing
8,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
6,990
1,548
0
4,016
11,888
8,525
0
3,922
7,757
0
21,682
W
Hun Batz
BlandaCat
Hun Batz
12,126
4,075
0
213
10,465
4,676
0
4,020
6,445
0
30,398
W
4,831
1,720
0
448
4,972
2,232
1,459
2,522
2,450
0
22,124
L
2,638
353
90
674
9,151
8,733
0
615
8,331
0
16,160
L
Sobek
7,193
442
0
2,951
13,517
11,287
0
2,005
11,292
13,492
0
W
Jing Wei
ScurriWind
Jing Wei
12,642
10,577
0
3,632
9,197
4,464
1,359
3,179
6,018
0
34,501
W
Janus
11,012
1,345
0
363
4,942
2,047
368
1,395
3,547
49,432
0
L
Ullr
3,618
2,409
0
809
9,704
3,747
0
2,473
7,095
0
18,397
L
Scylla
5,227
968
0
190
10,441
4,138
0
1,997
8,399
13,578
0
W
Horus
vgpeynut
Horus
6,416
1,826
1,314
2,000
5,617
4,681
0
1,304
4,313
0
8,921

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,656
Gold Earned
35,154
239
Minions Killed
152
0
Camps Cleared
0
1,105,370
Distance Traveled
986,384
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
6,811
681
38
4
0
220,255
5
W
Hun Batz
7,611
761
34
3
0
242,012
0
W
Neith
7,581
758
33
3
0
203,790
0
L
Thor
6,919
692
31
3
0
171,706
1
L
Sobek
7,085
709
18
2
0
217,353
0
W
Jing Wei
9,455
946
66
7
0
218,931
1
W
Janus
8,875
888
96
10
0
233,599
2
L
Ullr
7,001
700
39
4
0
197,636
0
L
Scylla
7,338
734
26
3
0
179,434
3
W
Horus
7,134
713
10
1
0
207,038
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role