Player Matchup

Bellona
Bellona
 
Bellona
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
DangerFu
Izanami
Level 32
God Stats
1W - 0L
1,331 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
Dolphin9376
Serqet
Level 147
God Stats
1W - 2L
1,202 SR
Queue Stats
62W - 71L
1,428 Elo+
Party 2
Zhong Kui
Zhong Kui
MajinTy1010
Zhong Kui
Level 69
God Stats
4W - 2L
1,700 SR
Queue Stats
186W - 226L
1,310 Elo+
Solo
Artio
Artio
MorningStaR8263
Artio
Level 148
God Stats
4W - 4L
1,617 SR
Queue Stats
25W - 27L
1,389 Elo+
Party 2
Team Averages
Level 110
1,470 SR
1,425 Elo+

VS

Team Averages
Level 57
1,554 SR
1,364 Elo+
Merlin
Merlin
A_New-Found_God
Merlin
Level 68
God Stats
2W - 1L
1,677 SR
Queue Stats
85W - 77L
1,362 Elo+
Party 1
Cupid
Cupid
Fishinforkilz
Cupid
Level 45
God Stats
1W - 2L
1,570 SR
Queue Stats
98W - 88L
1,463 Elo+
Solo
Ne Zha
Ne Zha
NRGDimas25MX
Ne Zha
Level 72
God Stats
20W - 17L
1,472 SR
Queue Stats
195W - 196L
1,391 Elo+
Solo
Osiris
Osiris
POTATOKing3939
Osiris
Level 68
God Stats
10W - 13L
1,551 SR
Queue Stats
84W - 80L
1,377 Elo+
Party 1
Fafnir
Fafnir
SinfulSaint58
Fafnir
Level 31
God Stats
2W - 3L
1,500 SR
Queue Stats
25W - 43L
1,229 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
17
7 / 0 / 2
10,340
544
16,435
17,883
20,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
DangerFu
Izanami
13
1 / 1 / 1
8,042
423
10,206
13,713
4,571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Serqet
18
6 / 0 / 6
10,703
563
7,285
16,001
7,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Zhong Kui
MajinTy1010
Zhong Kui
17
6 / 1 / 4
10,482
552
11,332
11,976
8,950
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 2 / 6
8,344
439
16,069
23,775
19,906
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 6 / 0
8,788
463
7,342
12,620
5,947
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 4 / 0
8,921
470
16,563
20,634
8,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ne Zha
13
0 / 4 / 1
7,880
415
10,982
15,321
7,122
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

14
0 / 5 / 0
8,308
437
10,656
18,988
20,824
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 2 / 3
8,299
437
7,152
16,023
20,764
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
21
Kills
4
4
Deaths
21
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
7
0
2
8
L
1
6
0
0.17
W
Izanami
DangerFu
Izanami
1
1
1
1.5
W
Serqet
6
0
6
9
L
3
4
0
0.75
W
Zhong Kui
MajinTy1010
Zhong Kui
6
1
4
8
W
1
2
6
2
L
Ne Zha
0
4
1
0.13
L
0
5
0
0
L
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,327
Damage
52,695
83,348
Taken
83,586
61,178
Mitigated
63,542
42,275
Healing
27,231
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
16,435
6,977
0
8,857
17,883
20,241
612
313
17,570
0
78,278
L
7,342
675
0
2,668
12,620
5,947
51
8,038
4,542
76,655
0
W
Izanami
DangerFu
Izanami
10,206
7,934
0
3,297
13,713
4,571
0
1,353
12,360
0
62,765
W
Serqet
7,285
1,327
0
9,522
16,001
7,510
0
394
15,607
0
97,859
L
16,563
10,731
345
10,937
20,634
8,885
66
7,620
12,508
0
94,637
W
Zhong Kui
MajinTy1010
Zhong Kui
11,332
1,110
0
5,054
11,976
8,950
877
5,343
6,633
76,291
0
W
16,069
887
2,545
13,000
23,775
19,906
0
7,091
16,684
54,772
0
L
Ne Zha
10,982
2,858
0
2,123
15,321
7,122
0
4,212
10,929
0
59,148
L
10,656
4,723
0
7,385
18,988
20,824
0
0
18,868
0
63,038
L
7,152
2,122
0
3,773
16,023
20,764
92
7,531
8,492
20,013
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,911
Gold Earned
42,196
576
Minions Killed
493
0
Camps Cleared
0
1,868,604
Distance Traveled
1,633,917
15
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,340
544
113
6
0
350,652
7
L
Merlin
8,788
463
125
7
0
295,060
2
W
Izanami
8,042
423
98
5
0
356,204
0
W
Serqet
10,703
563
153
8
0
447,266
2
L
Cupid
8,921
470
148
8
0
298,063
1
W
Zhong Kui
10,482
552
144
8
0
341,360
2
W
Artio
8,344
439
68
4
0
373,122
4
L
Ne Zha
7,880
415
96
5
0
373,987
5
L
Osiris
8,308
437
99
5
0
331,397
7
L
Fafnir
8,299
437
25
1
0
335,410
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role