Player Matchup

Fenrir
Fenrir
Grims Ice
Fenrir
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
158W - 103L
1,589 Elo+
Party 1
Eset
Eset
InsaneGRiZ
Eset
Level 144
God Stats
1W - 0L
1,838 SR
Queue Stats
104W - 65L
1,596 Elo+
Party 1
Susano
Susano
Marshallisback
Susano
Level 109
God Stats
4W - 1L
1,719 SR
Queue Stats
169W - 157L
1,535 Elo+
Party 1
Team Averages
Level 133
1,686 SR
1,573 Elo+

VS

Team Averages
Level 77
1,339 SR
1,379 Elo+
Geb
Geb
 
Geb
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
DreamxAKTVD
Pele
Level 69
God Stats
3W - 9L
1,425 SR
Queue Stats
98W - 96L
1,379 Elo+
Solo
Baron Samedi
Baron Samedi
Dubromancer
Baron Samedi
Level 119
God Stats
0W - 5L
1,092 SR
Queue Stats
11W - 30L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Grims Ice
Fenrir
15
2 / 0 / 8
8,446
768
6,867
8,556
10,484
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

15
5 / 1 / 4
9,320
847
8,508
7,812
3,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
3 / 2 / 5
8,613
783
6,304
9,286
4,009
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
13
0 / 1 / 2
8,039
731
3,081
7,678
8,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

12
0 / 5 / 2
7,349
668
7,120
11,119
5,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Baron Samedi
Dubromancer
Baron Samedi
12
2 / 4 / 0
7,697
700
3,285
9,005
4,489
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
10
Kills
2
3
Deaths
10
17
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
1
2
1
L
0
5
2
0.2
L
Baron Samedi
Dubromancer
Baron Samedi
2
4
0
0.5
W
Fenrir
Grims Ice
Fenrir
2
0
8
6
W
5
1
4
7
W
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,679
Damage
13,486
25,654
Taken
27,802
18,477
Mitigated
18,844
6,468
Healing
5,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
3,081
224
0
1,158
7,678
8,838
182
2,648
5,030
10,896
0
L
7,120
1,066
0
875
11,119
5,517
828
3,906
7,213
0
29,556
L
Baron Samedi
Dubromancer
Baron Samedi
3,285
0
842
2,223
9,005
4,489
593
2,002
7,003
24,981
0
W
Fenrir
Grims Ice
Fenrir
6,867
1,380
0
2,251
8,556
10,484
102
3,006
5,263
0
17,706
W
8,508
308
575
2,873
7,812
3,984
1,095
2,165
5,380
37,092
0
W
6,304
547
0
769
9,286
4,009
0
1,216
7,989
0
43,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,379
Gold Earned
23,085
150
Minions Killed
113
0
Camps Cleared
0
706,758
Distance Traveled
634,722
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,039
731
13
1
0
237,776
1
L
Pele
7,349
668
45
4
0
212,349
0
L
Baron Samedi
7,697
700
55
5
0
184,597
1
W
Fenrir
8,446
768
26
2
0
236,289
1
W
Eset
9,320
847
77
7
0
221,957
2
W
Susano
8,613
783
47
4
0
248,512
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role