Player Matchup

Pele
Pele
 
Pele
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Ameratsol
Yemoja
Level 160
God Stats
46W - 71L
1,413 SR
Queue Stats
136W - 183L
1,504 Elo+
Solo
Ra
Ra
Respawnmaster24
Ra
Level 148
God Stats
1W - 6L
1,606 SR
Queue Stats
156W - 149L
1,630 Elo+
Solo
Team Averages
Level 156
1,506 SR
1,545 Elo+

VS

Team Averages
Level 73
1,545 SR
1,727 Elo+
Mulan
Mulan
MESOTHILIOMA
Mulan
Level 77
God Stats
67W - 68L
1,530 SR
Queue Stats
412W - 469L
1,507 Elo+
Solo
He Bo
He Bo
NotBrehend
He Bo
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 13L
1,897 Elo+
Party 1
Ne Zha
Ne Zha
RîasØppaiLσv3r
Ne Zha
Level 64
God Stats
21W - 18L
1,605 SR
Queue Stats
399W - 223L
1,778 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
8
0 / 4 / 0
4,124
825
2,129
5,771
2,879
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Yemoja
Ameratsol
Yemoja
6
0 / 1 / 0
4,156
831
1,872
2,031
1,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
0 / 2 / 0
4,227
845
3,678
4,140
1,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 5
5,379
1,076
2,477
7,078
4,340
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

He Bo
10
6 / 0 / 1
5,757
1,151
4,391
2,606
864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

9
0 / 0 / 7
4,733
947
3,213
5,706
3,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
7
7
Deaths
0
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
4
0
0
L
Yemoja
Ameratsol
Yemoja
0
1
0
0
W
1
0
5
3.5
W
He Bo
6
0
1
6.5
L
0
2
0
0
W
0
0
7
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,679
Damage
10,081
11,942
Taken
15,390
5,443
Mitigated
8,547
1,781
Healing
7,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,129
260
0
298
5,771
2,879
0
2,149
3,457
0
10,434
L
Yemoja
Ameratsol
Yemoja
1,872
151
144
329
2,031
1,057
0
772
1,177
3,714
0
W
2,477
319
1,446
2,474
7,078
4,340
0
2,334
4,500
0
7,238
W
He Bo
4,391
489
0
583
2,606
864
0
813
1,701
24,505
0
L
3,678
136
156
854
4,140
1,507
0
1,536
2,447
13,827
0
W
3,213
811
0
2,695
5,706
3,343
0
1,915
3,378
59
14,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,507
Gold Earned
15,869
55
Minions Killed
84
0
Camps Cleared
0
267,261
Distance Traveled
332,543
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,124
825
20
4
0
113,601
0
L
Yemoja
4,156
831
2
0
0
46,786
1
W
Mulan
5,379
1,076
11
2
0
100,685
2
W
He Bo
5,757
1,151
50
10
0
111,688
1
L
Ra
4,227
845
33
7
0
106,874
1
W
Ne Zha
4,733
947
23
5
0
120,170
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role