Player Matchup

Skadi
Skadi
Gold IV
Jace1345
Skadi
Gold IV
Level 147
God Stats
12W - 19L
1,412 SR
Queue Stats
351W - 352L
1,424 MMR
Party 2
Khepri
Khepri
Gold III
NahchoTV
Khepri
Gold III
Level 82
God Stats
3W - 0L
1,500 SR
Queue Stats
60W - 59L
1,443 MMR
Solo
Hun Batz
Hun Batz
Gold V
Ragnaroq
Hun Batz
Gold V
Level 144
God Stats
5W - 4L
1,568 SR
Queue Stats
85W - 78L
1,494 MMR
Solo
Vamana
Vamana
Gold IV
Ruiniz
Vamana
Gold IV
Level 126
God Stats
2W - 0L
1,820 SR
Queue Stats
106W - 110L
1,452 MMR
Solo
Nu Wa
Nu Wa
Gold III
TheXenovia
Nu Wa
Gold III
Level 113
God Stats
79W - 75L
1,560 SR
Queue Stats
89W - 87L
1,510 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 122
1,572 SR
1,465 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 114
1,520 SR
1,445 MMR
Scylla
Scylla
Gold III
HaxCats
Scylla
Gold III
Level 152
God Stats
43W - 36L
1,630 SR
Queue Stats
659W - 670L
1,515 MMR
Solo
Bastet
Bastet
Bronze III
NahOkay
Bastet
Bronze III
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 45L
1,508 MMR
Solo
Ishtar
Ishtar
Silver I
ReapingImmortal
Ishtar
Silver I
Level 160
God Stats
0W - 2L
1,263 SR
Queue Stats
405W - 425L
1,220 MMR
Party 1
Fenrir
Fenrir
Gold IV
bzozo96
Fenrir
Gold IV
Level 124
God Stats
24W - 20L
1,705 SR
Queue Stats
1,127W - 1,145L
1,483 MMR
Party 1
Cerberus
Cerberus
Bronze V
onlyporkchop
Cerberus
Bronze V
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
28W - 39L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Jace1345
Skadi
20
5 / 5 / 4
16,993
566
17,230
23,733
9,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Khepri
NahchoTV
Khepri
20
1 / 1 / 20
15,362
512
12,167
16,439
26,338
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Ragnaroq
Hun Batz
20
17 / 2 / 3
18,503
617
26,844
22,626
14,664
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vamana
Ruiniz
Vamana
20
5 / 3 / 5
17,883
596
31,602
36,759
42,804
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Nu Wa
20
7 / 2 / 16
17,334
578
50,135
15,808
7,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Bans
Chang'eAtlasHadesThanatos

VS

Bans
SusanoThorKaliAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
HaxCats
Scylla
20
2 / 8 / 3
14,212
474
16,365
26,710
9,110
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bastet
NahOkay
Bastet
19
1 / 6 / 1
12,821
427
23,068
35,919
15,714
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
4 / 6 / 3
13,897
463
14,614
27,251
14,192
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
bzozo96
Fenrir
19
3 / 9 / 4
12,881
429
11,877
40,599
26,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cerberus
onlyporkchop
Cerberus
19
3 / 6 / 6
13,891
463
9,709
40,641
51,065
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
30
35
Kills
13
13
Deaths
35
48
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Scylla
HaxCats
Scylla
2
8
3
0.44
W
Skadi
Jace1345
Skadi
5
5
4
1.4
L
Bastet
NahOkay
Bastet
1
6
1
0.25
W
Khepri
NahchoTV
Khepri
1
1
20
11
W
Hun Batz
Ragnaroq
Hun Batz
17
2
3
9.25
L
4
6
3
0.92
W
Vamana
Ruiniz
Vamana
5
3
5
2.5
W
Nu Wa
7
2
16
7.5
L
Fenrir
bzozo96
Fenrir
3
9
4
0.56
L
Cerberus
onlyporkchop
Cerberus
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

137,978
Damage
75,633
115,365
Taken
171,120
101,198
Mitigated
116,594
23,782
Healing
34,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
HaxCats
Scylla
16,365
1,100
0
4,877
26,710
9,110
162
14,320
12,390
140,061
0
W
Skadi
Jace1345
Skadi
17,230
7,973
0
8,566
23,733
9,953
10,400
3,941
19,756
0
157,685
L
Bastet
NahOkay
Bastet
23,068
5,213
0
7,976
35,919
15,714
0
7,928
27,991
0
120,559
W
Khepri
NahchoTV
Khepri
12,167
1,111
0
3,698
16,439
26,338
318
4,815
11,400
49,849
4,522
W
Hun Batz
Ragnaroq
Hun Batz
26,844
8,247
0
380
22,626
14,664
546
5,782
16,402
0
236,713
L
14,614
6,550
0
7,479
27,251
14,192
1,110
9,204
18,047
0
132,132
W
Vamana
Ruiniz
Vamana
31,602
19,047
0
9,195
36,759
42,804
2,829
3,104
33,591
0
182,211
W
Nu Wa
50,135
12,197
0
1,943
15,808
7,439
4,967
8,311
7,101
178,538
0
L
Fenrir
bzozo96
Fenrir
11,877
2,832
0
1,579
40,599
26,513
0
9,544
30,655
0
101,360
L
Cerberus
onlyporkchop
Cerberus
9,709
1,093
4,223
8,202
40,641
51,065
0
19,242
20,499
69,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

86,075
Gold Earned
67,702
1,006
Minions Killed
866
0
Camps Cleared
0
2,952,099
Distance Traveled
2,569,302
52
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
14,212
474
248
8
0
451,929
7
W
Skadi
16,993
566
195
7
0
433,114
12
L
Bastet
12,821
427
174
6
0
572,102
7
W
Khepri
15,362
512
55
2
0
636,855
13
W
Hun Batz
18,503
617
269
9
0
697,488
6
L
Ishtar
13,897
463
211
7
0
497,814
9
W
Vamana
17,883
596
260
9
0
605,226
8
W
Nu Wa
17,334
578
227
8
0
579,416
13
L
Fenrir
12,881
429
128
4
0
541,657
2
L
Cerberus
13,891
463
105
4
0
505,800
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role