Player Matchup

Hou Yi
Hou Yi
Delta1105
Hou Yi
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
69W - 25L
1,658 Elo+
Party 2
Sylvanus
Sylvanus
GhostlyLynx4508
Sylvanus
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 18L
1,529 Elo+
Party 2
Lancelot
Lancelot
InfernoSloth1
Lancelot
Level 104
God Stats
8W - 2L
1,756 SR
Queue Stats
140W - 86L
1,579 Elo+
Party 2
Chaac
Chaac
Vulir
Chaac
Level 108
God Stats
26W - 16L
1,535 SR
Queue Stats
446W - 419L
1,453 Elo+
Solo
Scylla
Scylla
XxMrj0k3r916xX
Scylla
Level 125
God Stats
6W - 5L
1,598 SR
Queue Stats
96W - 40L
1,668 Elo+
Party 2
Team Averages
Level 102
1,578 SR
1,578 Elo+

VS

Team Averages
Level 73
1,587 SR
1,541 Elo+
Horus
Horus
Avaratiaa
Horus
Level 111
God Stats
5W - 7L
1,557 SR
Queue Stats
471W - 511L
1,543 Elo+
Party 1
Anubis
Anubis
BuuDs
Anubis
Level 46
God Stats
1W - 3L
1,450 SR
Queue Stats
125W - 134L
1,514 Elo+
Party 1
Cabrakan
Cabrakan
SocalBlank
Cabrakan
Level 49
God Stats
11W - 4L
1,929 SR
Queue Stats
51W - 45L
1,551 Elo+
Party 3
Jing Wei
Jing Wei
Steamspark
Jing Wei
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 16L
1,630 Elo+
Party 3
Neith
Neith
ƒuckoff
Neith
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Delta1105
Hou Yi
16
3 / 0 / 0
9,620
601
10,635
10,679
4,474
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sylvanus
14
3 / 0 / 5
8,088
506
4,680
12,477
13,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lancelot
InfernoSloth1
Lancelot
15
4 / 3 / 3
9,341
584
9,956
16,311
7,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chaac
Vulir
Chaac
14
0 / 4 / 3
8,238
515
8,428
12,557
8,994
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

17
7 / 4 / 5
10,688
668
13,010
8,516
2,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Avaratiaa
Horus
15
1 / 2 / 3
8,831
552
7,323
13,004
11,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
BuuDs
Anubis
12
2 / 6 / 4
7,623
476
2,885
9,884
4,977
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cabrakan
SocalBlank
Cabrakan
11
3 / 5 / 4
6,990
437
7,951
13,876
8,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Jing Wei
Steamspark
Jing Wei
14
0 / 1 / 0
8,045
503
6,159
11,802
3,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
ƒuckoff
Neith
14
5 / 3 / 4
8,847
553
12,038
13,095
6,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
26
17
Kills
11
11
Deaths
17
16
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Horus
Avaratiaa
Horus
1
2
3
1.25
L
Anubis
BuuDs
Anubis
2
6
4
0.67
W
Hou Yi
Delta1105
Hou Yi
3
0
0
3
W
Sylvanus
3
0
5
5.5
W
Lancelot
InfernoSloth1
Lancelot
4
3
3
1.83
L
Cabrakan
SocalBlank
Cabrakan
3
5
4
1
L
Jing Wei
Steamspark
Jing Wei
0
1
0
0
W
Chaac
Vulir
Chaac
0
4
3
0.38
W
7
4
5
2.38
L
Neith
ƒuckoff
Neith
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,709
Damage
36,356
60,540
Taken
61,661
37,820
Mitigated
34,314
19,653
Healing
19,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
Avaratiaa
Horus
7,323
3,069
396
3,269
13,004
11,053
1,198
2,061
10,943
0
68,525
L
Anubis
BuuDs
Anubis
2,885
221
0
2,268
9,884
4,977
0
7,105
2,779
50,533
0
W
Hou Yi
Delta1105
Hou Yi
10,635
6,833
0
6,474
10,679
4,474
204
188
10,491
0
88,732
W
Sylvanus
4,680
1,704
1,176
2,943
12,477
13,677
273
2,777
9,610
35,670
14,649
W
Lancelot
InfernoSloth1
Lancelot
9,956
2,896
0
5,400
16,311
7,755
36
3,691
12,487
0
72,837
L
Cabrakan
SocalBlank
Cabrakan
7,951
1,970
0
2,204
13,876
8,296
272
3,669
10,207
21,315
0
L
Jing Wei
Steamspark
Jing Wei
6,159
4,626
0
5,298
11,802
3,966
0
356
11,446
0
65,318
W
Chaac
Vulir
Chaac
8,428
1,239
0
2,903
12,557
8,994
104
3,140
8,933
0
54,800
W
13,010
1,741
0
757
8,516
2,920
0
1,316
7,200
106,855
0
L
Neith
ƒuckoff
Neith
12,038
4,837
0
5,953
13,095
6,022
0
3,794
9,301
0
68,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,975
Gold Earned
40,336
599
Minions Killed
485
0
Camps Cleared
0
1,576,342
Distance Traveled
1,507,090
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,831
552
141
9
0
325,927
2
L
Anubis
7,623
476
94
6
0
275,330
6
W
Hou Yi
9,620
601
145
9
0
304,623
0
W
Sylvanus
8,088
506
68
4
0
306,628
1
W
Lancelot
9,341
584
116
7
0
344,471
0
L
Cabrakan
6,990
437
26
2
0
308,488
0
L
Jing Wei
8,045
503
121
8
0
309,702
3
W
Chaac
8,238
515
84
5
0
317,454
3
W
Scylla
10,688
668
186
12
0
303,166
2
L
Neith
8,847
553
103
6
0
287,643
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role