Player Matchup

Ullr
Ullr
AllForOne007
Ullr
Level 122
God Stats
2W - 4L
1,544 SR
Queue Stats
253W - 244L
1,594 Elo+
Party 2
Lancelot
Lancelot
BetIGetPlay-420
Lancelot
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 141L
1,418 Elo+
Solo
Chang'e
Chang'e
Dragon1319
Chang'e
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 20L
1,378 Elo+
Solo
Ganesha
Ganesha
convvlse
Ganesha
Level 54
God Stats
1W - 4L
1,220 SR
Queue Stats
274W - 255L
1,551 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xLazyxCatx
Ah Muzen Cab
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
107W - 96L
1,532 Elo+
Party 2
Team Averages
Level 78
1,453 SR
1,495 Elo+

VS

Team Averages
Level 69
1,495 SR
1,513 Elo+
Terra
Terra
 
Terra
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Rauddys809
Poseidon
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 19L
1,366 Elo+
Party 1
He Bo
He Bo
breadbaker
He Bo
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 55L
1,618 Elo+
Solo
Baba Yaga
Baba Yaga
treeppo
Baba Yaga
Level 155
God Stats
3W - 2L
1,473 SR
Queue Stats
302W - 313L
1,458 Elo+
Party 1
Neith
Neith
ºARlENº
Neith
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
215W - 204L
1,625 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 9
10,565
660
16,124
19,820
9,932
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
15
2 / 9 / 10
9,551
597
11,707
20,222
19,568
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Dragon1319
Chang'e
17
3 / 4 / 7
9,837
615
9,841
19,980
9,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ganesha
convvlse
Ganesha
17
1 / 6 / 12
9,373
586
11,534
23,582
31,548
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
xLazyxCatx
Ah Muzen Cab
19
5 / 2 / 9
10,779
674
20,835
16,052
7,920
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
18
4 / 3 / 15
11,745
734
11,394
23,583
22,891
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Poseidon
Rauddys809
Poseidon
17
4 / 5 / 9
10,931
683
11,605
13,353
4,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

He Bo
20
9 / 3 / 13
11,915
745
20,774
14,690
6,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Baba Yaga
treeppo
Baba Yaga
19
2 / 2 / 19
10,849
678
15,319
17,916
8,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Neith
ºARlENº
Neith
20
6 / 4 / 14
12,224
764
28,100
16,394
8,426
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
95
16
Kills
25
26
Deaths
17
47
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
4
3
15
3.83
L
5
5
9
1.9
L
Lancelot
2
9
10
0.78
L
Chang'e
Dragon1319
Chang'e
3
4
7
1.63
W
Poseidon
Rauddys809
Poseidon
4
5
9
1.7
W
He Bo
9
3
13
5.17
L
Ganesha
convvlse
Ganesha
1
6
12
1.17
W
Baba Yaga
treeppo
Baba Yaga
2
2
19
5.75
L
Ah Muzen Cab
xLazyxCatx
Ah Muzen Cab
5
2
9
4.75
W
Neith
ºARlENº
Neith
6
4
14
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,041
Damage
87,192
99,656
Taken
85,936
78,321
Mitigated
50,404
43,224
Healing
46,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
11,394
1,549
15,071
10,212
23,583
22,891
517
6,942
16,641
22,225
0
L
16,124
3,929
1,617
2,998
19,820
9,932
143
13,664
6,156
0
19,849
L
Lancelot
11,707
493
675
2,274
20,222
19,568
400
11,148
9,074
0
21,312
L
Chang'e
Dragon1319
Chang'e
9,841
473
13,612
9,354
19,980
9,353
174
13,303
6,677
28,844
0
W
Poseidon
Rauddys809
Poseidon
11,605
871
404
910
13,353
4,629
1,181
5,204
8,149
31,553
0
W
He Bo
20,774
975
2,788
3,371
14,690
6,080
984
4,186
10,504
31,780
0
L
Ganesha
convvlse
Ganesha
11,534
281
2,108
3,471
23,582
31,548
0
10,583
12,999
20,833
0
W
Baba Yaga
treeppo
Baba Yaga
15,319
1,220
1,995
6,678
17,916
8,378
1,275
2,834
15,082
30,809
0
L
Ah Muzen Cab
xLazyxCatx
Ah Muzen Cab
20,835
3,841
1,606
5,509
16,052
7,920
0
10,394
5,658
0
43,800
W
Neith
ºARlENº
Neith
28,100
7,534
1,312
4,101
16,394
8,426
3,566
2,209
14,185
0
53,142

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,105
Gold Earned
57,664
139
Minions Killed
227
0
Camps Cleared
0
1,485,083
Distance Traveled
1,467,235
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
11,745
734
13
1
0
327,732
2
L
Ullr
10,565
660
11
1
0
288,559
1
L
Lancelot
9,551
597
22
1
0
298,817
0
L
Chang'e
9,837
615
50
3
0
277,032
1
W
Poseidon
10,931
683
54
3
0
248,785
0
W
He Bo
11,915
745
38
2
0
297,523
0
L
Ganesha
9,373
586
0
0
0
276,354
0
W
Baba Yaga
10,849
678
24
2
0
305,729
0
L
Ah Muzen Cab
10,779
674
56
4
0
344,321
0
W
Neith
12,224
764
98
6
0
287,466
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role