Player Matchup

Serqet
Serqet
 
Serqet
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
Mikedelamora
Izanami
Level 16
God Stats
1W - 3L
1,767 SR
Queue Stats
19W - 25L
1,416 Elo+
Party 1
King Arthur
King Arthur
SergeantFatal
King Arthur
Level 58
God Stats
13W - 28L
1,313 SR
Queue Stats
200W - 261L
1,358 Elo+
Solo
Maui
Maui
freshnand
Maui
Level 151
God Stats
0W - 1L
1,525 SR
Queue Stats
26W - 22L
1,675 Elo+
Party 1
Agni
Agni
smiteissohight
Agni
Level 105
God Stats
4W - 6L
1,770 SR
Queue Stats
203W - 197L
1,472 Elo+
Solo
Team Averages
Level 91
1,575 SR
1,484 Elo+

VS

Team Averages
Level 75
1,463 SR
1,501 Elo+
Sun Wukong
Sun Wukong
EfrainD
Sun Wukong
Level 145
God Stats
4W - 2L
1,616 SR
Queue Stats
83W - 69L
1,575 Elo+
Party 2
Neith
Neith
Stërry
Neith
Level 68
God Stats
35W - 47L
1,369 SR
Queue Stats
162W - 265L
1,352 Elo+
Solo
Arachne
Arachne
Supaphast
Arachne
Level 63
God Stats
1W - 1L
1,357 SR
Queue Stats
77W - 78L
1,496 Elo+
Solo
Maui
Maui
YcDanagui
Maui
Level 28
God Stats
3W - 5L
1,445 SR
Queue Stats
43W - 33L
1,518 Elo+
Party 2
Skadi
Skadi
danypipo
Skadi
Level 69
God Stats
14W - 7L
1,530 SR
Queue Stats
84W - 72L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
5 / 7 / 2
9,123
507
5,340
15,498
6,738
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
Mikedelamora
Izanami
12
1 / 6 / 0
7,885
438
5,636
16,077
5,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
SergeantFatal
King Arthur
15
0 / 2 / 0
8,817
490
9,155
14,958
16,979
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Maui
10
1 / 3 / 5
7,492
416
7,043
18,159
17,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 8 / 1
7,976
443
10,953
13,665
4,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
EfrainD
Sun Wukong
14
9 / 3 / 2
10,060
559
9,990
14,504
7,650
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
Stërry
Neith
17
4 / 0 / 0
10,865
604
9,865
11,834
7,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Supaphast
Arachne
16
5 / 0 / 4
10,225
568
8,330
16,798
7,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Maui
13
1 / 2 / 9
8,914
495
3,937
13,737
10,692
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
danypipo
Skadi
15
7 / 3 / 4
10,328
574
15,533
13,824
5,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
8
Kills
26
26
Deaths
8
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
5
7
2
0.86
W
Sun Wukong
EfrainD
Sun Wukong
9
3
2
3.33
L
Izanami
Mikedelamora
Izanami
1
6
0
0.17
L
King Arthur
SergeantFatal
King Arthur
0
2
0
0
W
Neith
Stërry
Neith
4
0
0
4
W
Arachne
Supaphast
Arachne
5
0
4
7
W
Maui
1
2
9
2.75
W
Skadi
danypipo
Skadi
7
3
4
3
L
Maui
1
3
5
1.17
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,127
Damage
47,655
78,357
Taken
70,697
52,237
Mitigated
38,492
15,691
Healing
22,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
5,340
938
0
3,860
15,498
6,738
0
1,197
14,301
0
51,599
W
Sun Wukong
EfrainD
Sun Wukong
9,990
2,551
0
3,413
14,504
7,650
1,758
5,973
7,497
0
48,715
L
Izanami
Mikedelamora
Izanami
5,636
3,600
0
4,272
16,077
5,828
370
591
15,486
20
60,529
L
King Arthur
SergeantFatal
King Arthur
9,155
638
0
2,960
14,958
16,979
12
0
14,958
0
67,561
W
Neith
Stërry
Neith
9,865
4,118
0
6,257
11,834
7,109
1,386
697
11,137
0
83,423
W
Arachne
Supaphast
Arachne
8,330
5,117
0
5,283
16,798
7,663
0
3,431
13,229
0
91,226
W
Maui
3,937
1,190
360
1,790
13,737
10,692
264
3,836
9,722
27,177
0
W
Skadi
danypipo
Skadi
15,533
8,698
0
5,198
13,824
5,378
1,816
4,697
9,127
0
69,302
L
Maui
7,043
2,368
291
3,101
18,159
17,807
75
2,043
16,116
28,204
0
L
10,953
1,185
0
1,207
13,665
4,885
0
271
13,394
69,178
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,293
Gold Earned
50,392
491
Minions Killed
471
0
Camps Cleared
0
1,635,491
Distance Traveled
1,800,063
14
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
9,123
507
99
6
0
356,487
6
W
Sun Wukong
10,060
559
66
4
0
350,821
2
L
Izanami
7,885
438
113
6
0
292,828
0
L
King Arthur
8,817
490
147
8
0
357,790
0
W
Neith
10,865
604
147
8
0
310,238
7
W
Arachne
10,225
568
115
6
0
420,935
4
W
Maui
8,914
495
48
3
0
376,435
3
W
Skadi
10,328
574
95
5
0
341,634
5
L
Maui
7,492
416
20
1
0
333,068
5
L
Agni
7,976
443
112
6
0
295,318
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role