Player Matchup

Baron Samedi
Baron Samedi
BuschWayne
Baron Samedi
Level 27
God Stats
4W - 4L
1,513 SR
Queue Stats
9W - 8L
1,505 Elo+
Party 1
Sylvanus
Sylvanus
JesusTheDrunk11
Sylvanus
Level 107
God Stats
3W - 4L
1,658 SR
Queue Stats
19W - 17L
1,720 Elo+
Party 1
Cupid
Cupid
TheKangarooKing
Cupid
Level 106
God Stats
10W - 12L
1,532 SR
Queue Stats
36W - 38L
1,476 Elo+
Party 1
Team Averages
Level 80
1,568 SR
1,567 Elo+

VS

Team Averages
Level 45
1,477 SR
1,268 Elo+
Jormungandr
Jormungandr
DocDrag
Jormungandr
Level 15
God Stats
0W - 1L
1,547 SR
Queue Stats
2W - 13L
1,137 Elo+
Party 2
Sylvanus
Sylvanus
Frinkur
Sylvanus
Level 88
God Stats
1W - 2L
1,490 SR
Queue Stats
223W - 245L
1,338 Elo+
Party 2
Fenrir
Fenrir
Krazzymask
Fenrir
Level 32
God Stats
2W - 11L
1,395 SR
Queue Stats
28W - 52L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BuschWayne
Baron Samedi
16
3 / 1 / 10
10,580
705
14,798
12,036
7,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sylvanus
17
2 / 1 / 11
10,727
715
11,139
15,520
16,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
8 / 1 / 5
12,214
814
19,935
11,531
6,428
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DocDrag
Jormungandr
14
0 / 4 / 2
9,776
652
12,311
19,404
15,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Sylvanus
Frinkur
Sylvanus
14
1 / 3 / 1
9,018
601
8,805
18,592
22,485
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fenrir
Krazzymask
Fenrir
15
2 / 6 / 1
9,645
643
7,119
17,783
9,829
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
13
Kills
3
3
Deaths
13
26
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BuschWayne
Baron Samedi
3
1
10
8
L
Jormungandr
DocDrag
Jormungandr
0
4
2
0.25
L
Sylvanus
Frinkur
Sylvanus
1
3
1
0.5
W
Sylvanus
2
1
11
7.5
L
Fenrir
Krazzymask
Fenrir
2
6
1
0.42
W
8
1
5
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,872
Damage
28,235
39,087
Taken
55,779
30,586
Mitigated
47,396
25,269
Healing
10,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BuschWayne
Baron Samedi
14,798
1,833
3,773
3,346
12,036
7,897
374
6,532
5,504
36,105
0
L
Jormungandr
DocDrag
Jormungandr
12,311
2,583
0
919
19,404
15,082
0
8,648
10,756
44,422
0
L
Sylvanus
Frinkur
Sylvanus
8,805
2,647
2,974
4,846
18,592
22,485
0
8,812
9,780
25,433
6,407
W
Sylvanus
11,139
2,395
6,050
6,949
15,520
16,261
551
8,172
7,348
21,213
3,071
L
Fenrir
Krazzymask
Fenrir
7,119
864
0
2,195
17,783
9,829
0
7,725
10,058
0
23,748
W
19,935
13,272
958
4,193
11,531
6,428
2,073
5,595
5,936
0
97,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,521
Gold Earned
28,439
226
Minions Killed
146
0
Camps Cleared
0
849,803
Distance Traveled
729,136
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,580
705
52
3
0
289,090
0
L
Jormungandr
9,776
652
56
4
0
236,058
3
L
Sylvanus
9,018
601
47
3
0
243,335
2
W
Sylvanus
10,727
715
30
2
0
284,794
1
L
Fenrir
9,645
643
43
3
0
249,743
0
W
Cupid
12,214
814
144
10
0
275,919
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role