Player Matchup

Tiamat
Tiamat
BenFlowers
Tiamat
Level 103
God Stats
1W - 1L
1,326 SR
Queue Stats
39W - 49L
1,538 Elo+
Solo
Heimdallr
Heimdallr
GuerreroSwan
Heimdallr
Level 139
God Stats
2W - 3L
1,592 SR
Queue Stats
87W - 80L
1,604 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
LeWaune
Morgan Le Fay
Level 157
God Stats
9W - 8L
1,451 SR
Queue Stats
499W - 527L
1,576 Elo+
Solo
Bakasura
Bakasura
SpritelyAlonso7
Bakasura
Level 154
God Stats
5W - 1L
1,775 SR
Queue Stats
191W - 213L
1,558 Elo+
Party 1
Skadi
Skadi
TheGreatGORR
Skadi
Level 144
God Stats
3W - 0L
1,586 SR
Queue Stats
177W - 176L
1,531 Elo+
Solo
Team Averages
Level 139
1,546 SR
1,562 Elo+

VS

Team Averages
Level 142
1,444 SR
1,544 Elo+
Sobek
Sobek
IceTheDragon
Sobek
Level 127
God Stats
2W - 3L
1,369 SR
Queue Stats
133W - 109L
1,548 Elo+
Party 2
Thor
Thor
Melky84
Thor
Level 158
God Stats
1W - 2L
1,564 SR
Queue Stats
389W - 388L
1,497 Elo+
Solo
Anhur
Anhur
Stylez XII
Anhur
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 184L
1,493 Elo+
Solo
Agni
Agni
VixaJr
Agni
Level 125
God Stats
3W - 1L
1,538 SR
Queue Stats
264W - 245L
1,611 Elo+
Party 2
Chronos
Chronos
iTzKida
Chronos
Level 156
God Stats
1W - 6L
1,249 SR
Queue Stats
242W - 277L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BenFlowers
Tiamat
20
7 / 4 / 18
13,415
706
18,901
15,894
12,414
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heimdallr
GuerreroSwan
Heimdallr
20
4 / 7 / 22
13,610
716
21,922
20,136
10,650
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morgan Le Fay
LeWaune
Morgan Le Fay
20
13 / 5 / 22
15,957
840
31,694
17,916
9,709
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bakasura
20
7 / 7 / 19
13,573
714
14,234
24,826
16,851
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

20
12 / 8 / 13
14,686
773
27,818
22,400
11,187
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 9 / 14
13,369
704
14,913
36,355
65,418
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thor
Melky84
Thor
19
5 / 11 / 14
12,898
679
14,045
22,321
13,239
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anhur
20
4 / 7 / 17
12,383
652
12,622
23,331
9,669
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
VixaJr
Agni
20
6 / 8 / 16
13,869
730
20,716
22,756
9,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos
iTzKida
Chronos
20
9 / 8 / 14
14,073
741
17,906
28,248
14,074
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

137
Kill Participation
105
43
Kills
30
31
Deaths
43
94
Assists
75
Player
Kills
Deaths
Assists
KDA
W
Tiamat
BenFlowers
Tiamat
7
4
18
4
W
Heimdallr
GuerreroSwan
Heimdallr
4
7
22
2.14
L
6
9
14
1.44
W
Morgan Le Fay
LeWaune
Morgan Le Fay
13
5
22
4.8
L
Thor
Melky84
Thor
5
11
14
1.09
W
Bakasura
7
7
19
2.36
L
Anhur
4
7
17
1.79
W
12
8
13
2.31
L
Agni
VixaJr
Agni
6
8
16
1.75
L
Chronos
iTzKida
Chronos
9
8
14
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

114,569
Damage
80,202
101,172
Taken
133,011
60,811
Mitigated
112,340
28,113
Healing
35,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
BenFlowers
Tiamat
18,901
1,433
1,913
5,053
15,894
12,414
1,474
10,161
5,733
38,150
0
W
Heimdallr
GuerreroSwan
Heimdallr
21,922
7,871
0
992
20,136
10,650
2,473
8,907
11,229
0
46,780
L
14,913
1,354
2,399
5,952
36,355
65,418
240
8,462
26,601
31,204
0
W
Morgan Le Fay
LeWaune
Morgan Le Fay
31,694
2,711
2,154
5,227
17,916
9,709
2,632
9,368
8,548
62,366
0
L
Thor
Melky84
Thor
14,045
2,174
1,035
641
22,321
13,239
1,614
9,779
12,206
0
19,418
W
Bakasura
14,234
8,208
702
6,971
24,826
16,851
860
11,496
12,754
0
15,411
L
Anhur
12,622
4,821
2,189
5,653
23,331
9,669
1,395
7,670
14,694
0
26,810
W
27,818
11,597
1,040
4,061
22,400
11,187
1,386
13,603
8,797
0
47,884
L
Agni
VixaJr
Agni
20,716
1,533
2,153
5,202
22,756
9,940
614
11,527
11,156
57,379
0
L
Chronos
iTzKida
Chronos
17,906
8,874
2,383
8,224
28,248
14,074
4,571
13,157
14,676
39,750
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,241
Gold Earned
66,592
202
Minions Killed
201
0
Camps Cleared
0
1,734,364
Distance Traveled
1,580,241
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,415
706
32
2
0
356,700
0
W
Heimdallr
13,610
716
38
2
0
350,930
0
L
Sobek
13,369
704
22
1
0
327,322
1
W
Morgan Le Fay
15,957
840
50
3
0
350,549
0
L
Thor
12,898
679
13
1
0
293,173
2
W
Bakasura
13,573
714
33
2
0
397,932
0
L
Anhur
12,383
652
32
2
0
297,237
0
W
Skadi
14,686
773
49
3
0
278,253
1
L
Agni
13,869
730
75
4
0
326,716
3
L
Chronos
14,073
741
59
3
0
335,793
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role