Player Matchup

Cthulhu
Cthulhu
Hanky23
Cthulhu
Level 102
God Stats
4W - 0L
1,586 SR
Queue Stats
35W - 23L
1,569 Elo+
Party 2
Ishtar
Ishtar
OmahaJack
Ishtar
Level 122
God Stats
3W - 1L
1,380 SR
Queue Stats
29W - 11L
1,668 Elo+
Party 2
Ra
Ra
Spoon1480
Ra
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 15L
1,712 Elo+
Party 2
Team Averages
Level 117
1,489 SR
1,650 Elo+

VS

Team Averages
Level 31
1,500 SR
1,206 Elo+
Sol
Sol
CrimsonDestinyy
Sol
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,206 Elo+
Party 1
Sylvanus
Sylvanus
GramsyVR
Sylvanus
Level 3
God Stats
0W - 4L
1,500 SR
Queue Stats
0W - 6L
1,206 Elo+
Party 1
Charybdis
Charybdis
SoulBC
Charybdis
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,206 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Hanky23
Cthulhu
11
4 / 0 / 5
7,607
845
2,479
8,942
7,882
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ishtar
OmahaJack
Ishtar
14
4 / 0 / 12
8,062
896
10,729
5,183
2,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
8 / 0 / 7
8,941
993
14,698
7,703
3,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 0
5,577
620
4,895
10,466
5,203
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sylvanus
GramsyVR
Sylvanus
10
0 / 4 / 0
5,980
664
2,362
10,767
7,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Charybdis
SoulBC
Charybdis
10
0 / 6 / 0
5,605
623
4,015
11,519
4,929
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
0
16
Kills
0
0
Deaths
16
24
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Sylvanus
GramsyVR
Sylvanus
0
4
0
0
W
Cthulhu
Hanky23
Cthulhu
4
0
5
6.5
W
Ishtar
OmahaJack
Ishtar
4
0
12
10
L
Charybdis
SoulBC
Charybdis
0
6
0
0
W
8
0
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,906
Damage
11,272
21,828
Taken
32,752
13,202
Mitigated
17,201
9,541
Healing
4,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,895
1,569
0
780
10,466
5,203
0
5,986
4,480
19,270
0
L
Sylvanus
GramsyVR
Sylvanus
2,362
1,028
636
2,214
10,767
7,069
0
4,815
5,952
7,259
0
W
Cthulhu
Hanky23
Cthulhu
2,479
357
0
1,486
8,942
7,882
48
2,588
6,354
10,066
0
W
Ishtar
OmahaJack
Ishtar
10,729
7,236
0
2,897
5,183
2,026
1,246
1,744
3,439
0
30,223
L
Charybdis
SoulBC
Charybdis
4,015
1,528
0
1,181
11,519
4,929
0
6,396
5,123
0
14,801
W
14,698
2,187
1,185
3,973
7,703
3,294
413
2,943
4,760
54,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,610
Gold Earned
17,162
138
Minions Killed
55
0
Camps Cleared
0
491,869
Distance Traveled
411,666
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,577
620
23
3
0
141,776
0
L
Sylvanus
5,980
664
13
1
0
123,151
2
W
Cthulhu
7,607
845
17
2
0
149,175
1
W
Ishtar
8,062
896
44
5
0
164,861
0
L
Charybdis
5,605
623
19
2
0
146,739
1
W
Ra
8,941
993
77
9
0
177,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role