Player Matchup

Sol
Sol
BeToO_OorTiiZz
Sol
Level 117
God Stats
2W - 1L
1,279 SR
Queue Stats
81W - 69L
1,590 Elo+
Solo
Ares
Ares
CandyGorilla92
Ares
Level 154
God Stats
11W - 7L
1,610 SR
Queue Stats
271W - 281L
1,502 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
RobertHaro
Ah Muzen Cab
Level 109
God Stats
2W - 1L
1,329 SR
Queue Stats
94W - 62L
1,632 Elo+
Solo
Hun Batz
Hun Batz
Thrust
Hun Batz
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,559 Elo+
Solo
Skadi
Skadi
navilun
Skadi
Level 146
God Stats
1W - 1L
1,661 SR
Queue Stats
20W - 16L
1,570 Elo+
Solo
Team Averages
Level 131
1,476 SR
1,571 Elo+

VS

Team Averages
Level 132
1,485 SR
1,546 Elo+
Agni
Agni
 
Agni
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Smithhh6068
Izanami
Level 129
God Stats
2W - 2L
1,454 SR
Queue Stats
94W - 79L
1,605 Elo+
Party 1
Skadi
Skadi
Swornkill3r
Skadi
Level 103
God Stats
19W - 14L
1,605 SR
Queue Stats
795W - 799L
1,567 Elo+
Solo
Sol
Sol
Voltis
Sol
Level 139
God Stats
4W - 5L
1,336 SR
Queue Stats
121W - 113L
1,540 Elo+
Party 1
Anhur
Anhur
dy38
Anhur
Level 129
God Stats
1W - 2L
1,529 SR
Queue Stats
160W - 155L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
8 / 2 / 11
9,722
884
14,794
11,976
5,318
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

15
3 / 3 / 12
9,069
824
4,214
15,292
17,769
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
RobertHaro
Ah Muzen Cab
18
5 / 2 / 13
9,764
888
18,417
15,823
8,273
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hun Batz
Thrust
Hun Batz
14
4 / 3 / 7
8,677
789
6,652
11,157
5,566
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Skadi
navilun
Skadi
15
2 / 2 / 10
8,561
778
9,939
9,197
4,249
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
14
1 / 4 / 5
7,660
696
7,464
7,718
3,170
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Smithhh6068
Izanami
14
2 / 4 / 6
7,967
724
9,402
11,058
4,897
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 5 / 3
7,869
715
9,488
10,473
4,834
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sol
Voltis
Sol
15
3 / 4 / 6
8,041
731
10,901
12,007
4,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
dy38
Anhur
12
0 / 5 / 5
7,323
666
4,745
14,617
11,758
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
34
22
Kills
9
12
Deaths
22
53
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
4
5
0.88
W
8
2
11
6.75
W
3
3
12
3
W
Ah Muzen Cab
RobertHaro
Ah Muzen Cab
5
2
13
5.75
L
Izanami
Smithhh6068
Izanami
2
4
6
1.25
L
3
5
3
0.9
W
Hun Batz
Thrust
Hun Batz
4
3
7
2.5
L
Sol
Voltis
Sol
3
4
6
1.5
L
Anhur
dy38
Anhur
0
5
5
0.5
W
Skadi
navilun
Skadi
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,016
Damage
42,000
63,445
Taken
55,873
41,175
Mitigated
29,443
27,344
Healing
12,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
7,464
120
93
937
7,718
3,170
0
3,214
4,504
19,241
0
W
14,794
5,218
2,202
5,962
11,976
5,318
3,742
3,142
8,834
25,132
0
W
4,214
345
1,236
2,877
15,292
17,769
48
3,958
11,334
6,032
0
W
Ah Muzen Cab
RobertHaro
Ah Muzen Cab
18,417
3,405
402
7,042
15,823
8,273
370
5,159
10,664
0
41,141
L
Izanami
Smithhh6068
Izanami
9,402
5,258
136
1,783
11,058
4,897
0
3,927
7,131
0
20,553
L
9,488
2,007
59
244
10,473
4,834
0
3,863
6,610
0
17,975
W
Hun Batz
Thrust
Hun Batz
6,652
582
1,989
2,303
11,157
5,566
1,119
2,712
8,445
0
16,430
L
Sol
Voltis
Sol
10,901
1,936
1,518
4,298
12,007
4,784
0
3,254
8,753
21,850
0
L
Anhur
dy38
Anhur
4,745
1,049
1,588
1,950
14,617
11,758
0
4,750
9,867
0
10,070
W
Skadi
navilun
Skadi
9,939
1,782
1,659
1,672
9,197
4,249
957
3,394
5,803
0
18,098

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,793
Gold Earned
38,860
119
Minions Killed
130
0
Camps Cleared
0
1,076,481
Distance Traveled
933,201
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,660
696
36
3
0
188,781
2
W
Sol
9,722
884
18
2
0
197,085
2
W
Ares
9,069
824
5
0
0
184,572
1
W
Ah Muzen Cab
9,764
888
51
5
0
244,732
0
L
Izanami
7,967
724
34
3
0
189,828
4
L
Skadi
7,869
715
21
2
0
178,254
0
W
Hun Batz
8,677
789
24
2
0
227,740
3
L
Sol
8,041
731
24
2
0
189,921
1
L
Anhur
7,323
666
15
1
0
186,417
0
W
Skadi
8,561
778
21
2
0
222,352
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role