Player Matchup

Nu Wa
Nu Wa
Bronze III
EastSideBalla20
Nu Wa
Bronze III
Level 39
God Stats
1W - 0L
1,757 SR
Queue Stats
1W - 4L
1,347 MMR
Solo
Chaac
Chaac
Gold I
Hoptiimus
Chaac
Gold I
Level 143
God Stats
96W - 80L
1,629 SR
Queue Stats
445W - 530L
1,310 MMR
Solo
Bacchus
Bacchus
Bronze III
SELJES NUTCASE
Bacchus
Bronze III
Level 158
God Stats
2W - 1L
1,943 SR
Queue Stats
14W - 10L
1,355 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 113
1,777 SR
1,337 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 148
1,543 SR
1,180 MMR
Hera
Hera
Silver V
ClappinSheek
Hera
Silver V
Level 155
God Stats
7W - 8L
1,514 SR
Queue Stats
652W - 725L
657 MMR
Party 1
Awilix
Awilix
Gold III
SpeedDemonTokyo
Awilix
Gold III
Level 155
God Stats
159W - 148L
1,635 SR
Queue Stats
684W - 739L
1,509 MMR
Party 1
Mulan
Mulan
Gold IV
WreckedEM420
Mulan
Gold IV
Level 133
God Stats
35W - 32L
1,481 SR
Queue Stats
611W - 655L
1,373 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 4 / 13
12,255
766
14,191
13,916
6,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
Hoptiimus
Chaac
18
9 / 2 / 10
12,601
788
18,910
21,962
31,183
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
8 / 2 / 12
13,278
830
12,990
17,089
28,578
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
Ah Muzen CabAchillesGebAtlasMorgan Le Fay

VS

Bans
AresVulcanDanzaburouKukulkanMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 9 / 1
11,113
695
10,693
14,124
5,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
6 / 8 / 1
12,771
798
15,137
17,415
7,394
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

17
1 / 5 / 7
11,627
727
11,667
23,907
22,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
17
22
Kills
8
8
Deaths
22
35
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
9
1
0.17
W
5
4
13
2.88
W
Chaac
Hoptiimus
Chaac
9
2
10
7
W
8
2
12
7
L
6
8
1
0.81
L
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,091
Damage
37,497
52,967
Taken
55,446
65,777
Mitigated
35,231
16,312
Healing
9,477
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,693
3,602
0
570
14,124
5,503
292
7,350
6,774
60,989
0
W
14,191
6,856
222
2,612
13,916
6,016
1,683
3,804
9,726
52,162
0
W
Chaac
Hoptiimus
Chaac
18,910
1,958
39
4,964
21,962
31,183
392
3,207
18,172
0
55,232
W
12,990
1,075
3,365
5,110
17,089
28,578
583
3,167
12,991
32,683
0
L
15,137
6,064
0
393
17,415
7,394
0
7,961
9,454
0
52,969
L
11,667
1,686
0
8,514
23,907
22,334
436
11,915
11,992
0
43,445

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,134
Gold Earned
35,511
184
Minions Killed
215
0
Camps Cleared
0
889,311
Distance Traveled
813,570
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
11,113
695
104
7
0
247,456
2
W
Nu Wa
12,255
766
80
5
0
245,053
0
W
Chaac
12,601
788
75
5
0
319,793
0
W
Bacchus
13,278
830
29
2
0
324,465
2
L
Awilix
12,771
798
62
4
0
282,933
2
L
Mulan
11,627
727
49
3
0
283,181
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role