Player Matchup

Rama
Rama
Diamond IV
 
Rama
Diamond IV
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Masters
FriendlyApe
Tyr
Masters
Level 160
God Stats
8W - 5L
1,828 SR
Queue Stats
180W - 135L
2,842 MMR
Party 1
Nike
Nike
Masters
Swiífty
Nike
Masters
Level 99
God Stats
5W - 1L
1,918 SR
Queue Stats
95W - 63L
3,026 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum I
Z e D 4 n
Morgan Le Fay
Platinum I
Level 160
God Stats
3W - 6L
1,482 SR
Queue Stats
258W - 255L
1,887 MMR
Solo
Sylvanus
Sylvanus
Diamond I
badaimpulsemain0
Sylvanus
Diamond I
Level 102
God Stats
5W - 7L
1,578 SR
Queue Stats
458W - 436L
2,457 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 113
1,661 SR
2,342 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 150
1,624 SR
2,506 MMR
Zhong Kui
Zhong Kui
Masters
Lay7
Zhong Kui
Masters
Level 144
God Stats
111W - 99L
1,585 SR
Queue Stats
925W - 933L
2,255 MMR
Solo
Ymir
Ymir
Grandmaster
Mоnoir
Ymir
Grandmaster
Level 157
God Stats
3W - 0L
1,881 SR
Queue Stats
271W - 232L
3,251 MMR
Party 2
Susano
Susano
Masters
Vibma
Susano
Masters
Level 159
God Stats
12W - 9L
1,777 SR
Queue Stats
292W - 229L
3,106 MMR
Party 2
Charybdis
Charybdis
Platinum III
Whimsiical
Charybdis
Platinum III
Level 160
God Stats
6W - 4L
1,379 SR
Queue Stats
295W - 287L
1,860 MMR
Solo
Achilles
Achilles
Platinum II
YBlZZY
Achilles
Platinum II
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 24L
2,056 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
20
2 / 9 / 7
14,970
483
23,964
37,261
17,283
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

20
7 / 6 / 1
15,129
488
16,188
41,111
60,040
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Nike
20
5 / 6 / 5
16,090
519
18,384
27,919
15,908
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morgan Le Fay
Z e D 4 n
Morgan Le Fay
20
1 / 8 / 5
14,191
458
12,078
24,332
12,364
18
0 / 8 / 5
12,438
401
14,860
43,009
69,529
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
GebGuan YuLokiNemesis

VS

Bans
RavanaHadesLancelotKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Lay7
Zhong Kui
20
8 / 4 / 18
16,944
547
35,110
30,713
23,899
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ymir
Mоnoir
Ymir
20
4 / 4 / 14
15,653
505
9,987
34,464
38,061
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Susano
Vibma
Susano
20
16 / 1 / 11
20,144
650
43,679
32,047
21,170
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charybdis
Whimsiical
Charybdis
20
6 / 5 / 11
16,701
539
27,727
31,886
15,533
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Achilles
YBlZZY
Achilles
20
3 / 2 / 8
15,571
502
21,703
31,894
48,885
Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
99
15
Kills
37
37
Deaths
16
23
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
9
7
0.61
L
7
6
1
1.25
W
Zhong Kui
Lay7
Zhong Kui
8
4
18
4.25
W
Ymir
Mоnoir
Ymir
4
4
14
2.75
L
Nike
5
6
5
1.25
W
Susano
Vibma
Susano
16
1
11
21.5
W
Charybdis
Whimsiical
Charybdis
6
5
11
2.3
W
Achilles
YBlZZY
Achilles
3
2
8
3.5
L
Morgan Le Fay
Z e D 4 n
Morgan Le Fay
1
8
5
0.44
L
0
8
5
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,474
Damage
138,206
173,632
Taken
161,004
175,124
Mitigated
147,548
40,835
Healing
56,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
23,964
13,538
0
11,066
37,261
17,283
4,195
11,058
26,145
0
143,585
L
16,188
2,189
0
11,733
41,111
60,040
467
7,930
31,823
0
93,969
W
Zhong Kui
Lay7
Zhong Kui
35,110
2,725
0
13,850
30,713
23,899
2,065
7,544
20,871
140,277
0
W
Ymir
Mоnoir
Ymir
9,987
1,653
2,984
5,697
34,464
38,061
69
7,006
27,458
52,391
1,967
L
Nike
18,384
2,047
0
515
27,919
15,908
336
7,353
20,456
0
170,617
W
Susano
Vibma
Susano
43,679
15,529
0
5,607
32,047
21,170
2,643
5,697
25,575
0
231,596
W
Charybdis
Whimsiical
Charybdis
27,727
15,314
0
16,660
31,886
15,533
3,407
7,303
24,583
0
182,119
W
Achilles
YBlZZY
Achilles
21,703
6,879
0
11,292
31,894
48,885
480
1,845
26,919
240
114,684
L
Morgan Le Fay
Z e D 4 n
Morgan Le Fay
12,078
366
0
2,901
24,332
12,364
0
8,580
15,752
140,749
0
L
14,860
3,842
3,320
11,300
43,009
69,529
0
10,594
32,267
56,180
3,588

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,818
Gold Earned
85,013
880
Minions Killed
908
0
Camps Cleared
0
2,648,277
Distance Traveled
2,851,866
39
Wards Purchased
40
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
14,970
483
210
7
0
459,821
1
L
Tyr
15,129
488
158
5
0
592,677
9
W
Zhong Kui
16,944
547
206
7
0
538,327
6
W
Ymir
15,653
505
53
2
0
518,747
19
L
Nike
16,090
519
215
7
0
623,340
5
W
Susano
20,144
650
255
8
0
733,579
2
W
Charybdis
16,701
539
205
7
0
512,333
8
W
Achilles
15,571
502
189
6
0
548,880
5
L
Morgan Le Fay
14,191
458
237
8
0
539,864
8
L
Sylvanus
12,438
401
60
2
0
432,575
16

Distance Traveled

Minion Kills by Role

Gold Earned by Role