Player Matchup

Danzaburou
Danzaburou
DHG GOT BATMAN
Danzaburou
Level 108
God Stats
122W - 108L
1,556 SR
Queue Stats
153W - 154L
1,437 Elo+
Party 1
Chang'e
Chang'e
DHGCatWoman
Chang'e
Level 122
God Stats
75W - 70L
1,565 SR
Queue Stats
325W - 317L
1,497 Elo+
Party 1
Thanatos
Thanatos
JKIDD2317
Thanatos
Level 68
God Stats
2W - 3L
1,384 SR
Queue Stats
167W - 168L
1,549 Elo+
Party 1
Achilles
Achilles
MoonKnight3295
Achilles
Level 143
God Stats
3W - 6L
1,392 SR
Queue Stats
430W - 410L
1,447 Elo+
Solo
Ymir
Ymir
dTrEyP
Ymir
Level 121
God Stats
9W - 5L
1,616 SR
Queue Stats
117W - 124L
1,433 Elo+
Solo
Team Averages
Level 112
1,503 SR
1,473 Elo+

VS

Team Averages
Level 113
1,523 SR
1,494 Elo+
Cerberus
Cerberus
HotBrewKaiju
Cerberus
Level 99
God Stats
4W - 3L
1,696 SR
Queue Stats
114W - 115L
1,463 Elo+
Party 2
Ra
Ra
KawaiSkittle
Ra
Level 126
God Stats
1W - 1L
1,351 SR
Queue Stats
6W - 4L
1,526 Elo+
Party 2
Bastet
Bastet
KerriganRose
Bastet
Level 155
God Stats
7W - 6L
1,645 SR
Queue Stats
261W - 254L
1,469 Elo+
Solo
Cupid
Cupid
Nick NYG
Cupid
Level 125
God Stats
12W - 14L
1,471 SR
Queue Stats
453W - 434L
1,484 Elo+
Solo
Horus
Horus
WOLVIE 1VB
Horus
Level 58
God Stats
1W - 2L
1,452 SR
Queue Stats
6W - 4L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DHG GOT BATMAN
Danzaburou
19
9 / 2 / 7
12,725
578
14,981
13,686
6,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
DHGCatWoman
Chang'e
17
2 / 4 / 9
11,235
511
13,501
17,826
6,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
JKIDD2317
Thanatos
20
11 / 1 / 10
13,140
597
15,710
15,547
9,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
18
5 / 0 / 7
12,621
574
12,485
20,338
17,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
dTrEyP
Ymir
14
1 / 5 / 9
10,245
466
6,653
24,068
27,373
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
HotBrewKaiju
Cerberus
16
1 / 5 / 2
10,025
456
6,965
18,627
16,439
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
7 / 4 / 2
11,238
511
14,440
11,241
4,360
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bastet
17
2 / 5 / 5
10,472
476
8,903
21,527
8,120
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cupid
Nick NYG
Cupid
16
1 / 8 / 0
10,062
457
7,693
17,448
5,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Horus
13
1 / 6 / 6
9,154
416
5,914
18,872
19,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
27
28
Kills
12
12
Deaths
28
42
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
DHG GOT BATMAN
Danzaburou
9
2
7
6.25
W
Chang'e
DHGCatWoman
Chang'e
2
4
9
1.63
L
Cerberus
HotBrewKaiju
Cerberus
1
5
2
0.4
W
Thanatos
JKIDD2317
Thanatos
11
1
10
16
L
7
4
2
2
L
Bastet
2
5
5
0.9
W
Achilles
5
0
7
8.5
L
Cupid
Nick NYG
Cupid
1
8
0
0.13
L
Horus
1
6
6
0.67
W
Ymir
dTrEyP
Ymir
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,330
Damage
43,915
91,465
Taken
87,715
67,108
Mitigated
53,872
43,551
Healing
23,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
DHG GOT BATMAN
Danzaburou
14,981
9,721
0
3,847
13,686
6,026
5,957
2,117
11,569
0
100,292
W
Chang'e
DHGCatWoman
Chang'e
13,501
862
3,455
5,504
17,826
6,634
273
6,451
10,448
98,460
0
L
Cerberus
HotBrewKaiju
Cerberus
6,965
332
0
5,310
18,627
16,439
0
4,663
13,135
62,232
0
W
Thanatos
JKIDD2317
Thanatos
15,710
5,011
0
18,199
15,547
9,139
383
1,280
14,267
0
121,024
L
14,440
1,163
1,042
2,378
11,241
4,360
672
4,180
6,956
92,678
0
L
Bastet
8,903
2,321
0
6,667
21,527
8,120
0
3,475
17,870
0
93,134
W
Achilles
12,485
3,708
0
9,572
20,338
17,936
532
4,045
16,293
42
83,166
L
Cupid
Nick NYG
Cupid
7,693
4,122
0
4,260
17,448
5,490
4,577
467
16,981
0
76,483
L
Horus
5,914
2,307
429
2,927
18,872
19,463
114
7,411
11,318
515
23,480
W
Ymir
dTrEyP
Ymir
6,653
1,185
274
2,700
24,068
27,373
185
9,098
14,970
41,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,966
Gold Earned
50,951
652
Minions Killed
576
0
Camps Cleared
0
2,060,484
Distance Traveled
1,985,749
31
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,725
578
129
6
0
384,659
7
W
Chang'e
11,235
511
170
8
0
434,532
6
L
Cerberus
10,025
456
126
6
0
379,287
5
W
Thanatos
13,140
597
147
7
0
468,502
11
L
Ra
11,238
511
156
7
0
398,062
4
L
Bastet
10,472
476
124
6
0
451,180
2
W
Achilles
12,621
574
148
7
0
383,668
4
L
Cupid
10,062
457
141
6
0
338,944
1
L
Horus
9,154
416
29
1
0
418,276
0
W
Ymir
10,245
466
58
3
0
389,123
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role