Player Matchup

Izanami
Izanami
BlinkerFluid24
Izanami
Level 1
God Stats
1W - 1L
1,298 SR
Queue Stats
2W - 7L
1,277 Elo+
Party 2
Bellona
Bellona
OnlyRowa
Bellona
Level 39
God Stats
1W - 0L
1,323 SR
Queue Stats
3W - 10L
1,276 Elo+
Party 2
Da Ji
Da Ji
WindowSill328
Da Ji
Level 8
God Stats
1W - 0L
1,285 SR
Queue Stats
3W - 10L
1,276 Elo+
Party 2
Team Averages
Level 16
1,302 SR
1,276 Elo+

VS

Team Averages
Level 54
1,321 SR
1,293 Elo+
He Bo
He Bo
BurgerDrink
He Bo
Level 39
God Stats
0W - 2L
1,265 SR
Queue Stats
3W - 6L
1,353 Elo+
Solo
Atlas
Atlas
FG-KamiMaiku
Atlas
Level 67
God Stats
0W - 4L
1,269 SR
Queue Stats
39W - 126L
1,179 Elo+
Party 1
Rama
Rama
KamiMiragePK
Rama
Level 57
God Stats
2W - 3L
1,430 SR
Queue Stats
97W - 190L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 10
9,169
834
7,985
9,028
3,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bellona
OnlyRowa
Bellona
13
4 / 4 / 9
9,060
824
12,700
13,668
13,809
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
7 / 4 / 7
9,040
822
11,115
10,809
5,053
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 10 / 5
8,440
767
10,147
11,707
3,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 4 / 7
7,800
709
4,500
12,937
8,977
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

15
8 / 1 / 2
9,643
877
9,747
11,522
4,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
26
15
Kills
12
12
Deaths
15
26
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
4
10
2.25
L
3
10
5
0.55
L
1
4
7
1.13
L
8
1
2
9
W
Bellona
OnlyRowa
Bellona
4
4
9
2.13
W
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,800
Damage
24,394
33,505
Taken
36,166
22,368
Mitigated
17,109
6,112
Healing
7,640
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,985
5,907
0
2,056
9,028
3,506
477
5,581
3,447
0
35,856
L
10,147
401
0
467
11,707
3,328
111
20
11,687
20,437
0
L
4,500
1,731
129
1,725
12,937
8,977
0
0
12,937
12,232
0
L
9,747
8,380
0
5,319
11,522
4,804
0
0
11,522
0
35,146
W
Bellona
OnlyRowa
Bellona
12,700
3,786
1,559
2,357
13,668
13,809
344
4,583
9,085
0
26,728
W
11,115
3,026
0
140
10,809
5,053
462
4,520
6,289
0
24,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,269
Gold Earned
25,883
116
Minions Killed
99
0
Camps Cleared
0
577,482
Distance Traveled
568,842
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,169
834
69
6
0
160,118
0
L
He Bo
8,440
767
16
1
0
173,419
0
L
Atlas
7,800
709
16
1
0
197,693
1
L
Rama
9,643
877
67
6
0
197,730
1
W
Bellona
9,060
824
22
2
0
220,270
2
W
Da Ji
9,040
822
25
2
0
197,094
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role