Player Matchup

Neith
Neith
DubCatcher
Neith
Level 150
God Stats
5W - 5L
1,540 SR
Queue Stats
130W - 122L
1,551 Elo+
Party 2
Chronos
Chronos
NovaShærk
Chronos
Level 128
God Stats
3W - 1L
1,555 SR
Queue Stats
269W - 237L
1,589 Elo+
Party 2
Horus
Horus
SabertoothVirgin
Horus
Level 30
God Stats
2W - 1L
1,711 SR
Queue Stats
117W - 78L
1,575 Elo+
Party 2
Ares
Ares
TópHat
Ares
Level 156
God Stats
3W - 2L
1,468 SR
Queue Stats
239W - 238L
1,558 Elo+
Party 2
Kali
Kali
reneq
Kali
Level 157
God Stats
13W - 6L
1,776 SR
Queue Stats
100W - 89L
1,544 Elo+
Solo
Team Averages
Level 124
1,610 SR
1,563 Elo+

VS

Team Averages
Level 71
1,573 SR
1,500 Elo+
Erlang Shen
Erlang Shen
Bart04
Erlang Shen
Level 83
God Stats
21W - 21L
1,569 SR
Queue Stats
271W - 266L
1,485 Elo+
Party 1
Neith
Neith
BigHaggerty
Neith
Level 14
God Stats
1W - 1L
1,535 SR
Queue Stats
30W - 32L
1,474 Elo+
Party 1
Ares
Ares
BrotherAshton
Ares
Level 85
God Stats
93W - 70L
1,666 SR
Queue Stats
367W - 373L
1,524 Elo+
Party 1
Merlin
Merlin
Schmeatloaf
Merlin
Level 44
God Stats
12W - 19L
1,340 SR
Queue Stats
63W - 78L
1,464 Elo+
Solo
Hades
Hades
TheFriendlyDave
Hades
Level 127
God Stats
5W - 3L
1,755 SR
Queue Stats
111W - 100L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
7 / 4 / 1
8,794
628
12,602
10,084
5,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
NovaShærk
Chronos
13
1 / 0 / 5
7,666
548
6,649
10,447
4,541
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
6 / 3 / 4
8,284
592
6,769
12,628
7,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
TópHat
Ares
13
5 / 1 / 9
8,539
610
8,048
14,518
14,474
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kali
reneq
Kali
13
1 / 3 / 4
7,650
546
8,832
15,698
7,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Bart04
Erlang Shen
11
1 / 5 / 3
6,976
498
7,072
15,302
7,029
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 7 / 4
6,221
444
3,724
9,299
3,542
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
6 / 2 / 1
8,390
599
11,471
15,144
13,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
14
2 / 3 / 2
7,970
569
7,961
5,767
2,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 3 / 2
7,550
539
11,198
11,303
7,799
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
20
Kills
11
11
Deaths
20
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Bart04
Erlang Shen
1
5
3
0.5
L
0
7
4
0.29
L
6
2
1
3.25
W
Neith
7
4
1
1.88
W
Chronos
NovaShærk
Chronos
1
0
5
3.5
W
6
3
4
2.67
L
Merlin
2
3
2
1
L
2
3
2
1
W
Ares
TópHat
Ares
5
1
9
9.5
W
Kali
reneq
Kali
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,900
Damage
41,426
63,375
Taken
56,815
38,638
Mitigated
34,054
24,897
Healing
12,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Bart04
Erlang Shen
7,072
3,485
0
2,368
15,302
7,029
0
4,151
11,151
0
54,663
L
3,724
1,767
0
1,119
9,299
3,542
124
1,261
8,038
0
30,545
L
11,471
897
207
4,177
15,144
13,279
0
5,102
10,042
37,936
0
W
Neith
12,602
7,274
0
2,282
10,084
5,086
123
5,297
4,787
0
77,345
W
Chronos
NovaShærk
Chronos
6,649
2,768
0
6,099
10,447
4,541
0
5,800
4,647
75,131
0
W
6,769
2,974
470
4,145
12,628
7,310
0
6,076
6,552
0
55,664
L
Merlin
7,961
157
0
310
5,767
2,405
0
2,269
3,498
67,438
0
L
11,198
2,155
105
4,154
11,303
7,799
0
1,455
9,848
51,687
0
W
Ares
TópHat
Ares
8,048
1,368
0
4,158
14,518
14,474
0
5,491
9,027
23,630
1,827
W
Kali
reneq
Kali
8,832
4,582
0
7,743
15,698
7,227
0
7,966
7,732
0
54,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,933
Gold Earned
37,107
450
Minions Killed
411
0
Camps Cleared
0
1,360,495
Distance Traveled
1,297,788
16
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,976
498
93
7
0
283,131
2
L
Neith
6,221
444
48
3
0
197,587
0
L
Ares
8,390
599
45
3
0
294,312
4
W
Neith
8,794
628
108
8
0
254,897
1
W
Chronos
7,666
548
131
9
0
299,637
6
W
Horus
8,284
592
88
6
0
280,207
1
L
Merlin
7,970
569
138
10
0
275,472
3
L
Hades
7,550
539
87
6
0
247,286
5
W
Ares
8,539
610
28
2
0
285,658
6
W
Kali
7,650
546
95
7
0
240,096
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role