Player Matchup

Cthulhu
Cthulhu
FengBich
Cthulhu
Level 157
God Stats
28W - 16L
1,812 SR
Queue Stats
316W - 146L
1,836 Elo+
Party 2
Sol
Sol
FreshPaprika
Sol
Level 160
God Stats
6W - 1L
1,818 SR
Queue Stats
162W - 49L
1,916 Elo+
Party 2
Mercury
Mercury
Tubbless
Mercury
Level 160
God Stats
2W - 0L
1,724 SR
Queue Stats
89W - 34L
1,872 Elo+
Party 2
Team Averages
Level 159
1,785 SR
1,875 Elo+

VS

Team Averages
Level 30
1,608 SR
1,372 Elo+
Lancelot
Lancelot
 
Lancelot
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Dawnmawl
Amaterasu
Level 40
God Stats
0W - 1L
1,713 SR
Queue Stats
3W - 5L
1,291 Elo+
Party 1
Cernunnos
Cernunnos
Skwolfie
Cernunnos
Level 16
God Stats
2W - 1L
1,610 SR
Queue Stats
3W - 4L
1,325 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FengBich
Cthulhu
14
0 / 1 / 15
9,655
805
9,335
14,890
24,605
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
6 / 0 / 8
10,119
843
18,533
13,850
5,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mercury
Tubbless
Mercury
15
9 / 2 / 6
10,759
897
11,781
13,111
7,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
14
3 / 3 / 0
8,901
742
14,187
17,392
13,389
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Amaterasu
Dawnmawl
Amaterasu
13
0 / 5 / 2
8,401
700
5,361
18,699
16,146
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
Skwolfie
Cernunnos
12
0 / 7 / 1
7,517
626
6,946
11,554
5,064
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
6
15
Kills
3
3
Deaths
15
29
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
3
3
0
1
L
Amaterasu
Dawnmawl
Amaterasu
0
5
2
0.2
W
Cthulhu
FengBich
Cthulhu
0
1
15
7.5
W
6
0
8
10
L
Cernunnos
Skwolfie
Cernunnos
0
7
1
0.07
W
Mercury
Tubbless
Mercury
9
2
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,649
Damage
26,494
41,851
Taken
47,645
37,901
Mitigated
34,599
20,046
Healing
8,093
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
14,187
2,517
0
768
17,392
13,389
0
10,924
6,249
0
55,233
L
Amaterasu
Dawnmawl
Amaterasu
5,361
2,310
1,752
4,866
18,699
16,146
0
11,455
6,929
0
16,500
W
Cthulhu
FengBich
Cthulhu
9,335
554
2,126
4,554
14,890
24,605
87
323
14,567
29,014
0
W
18,533
7,664
0
10,719
13,850
5,835
2,189
22
13,828
73,867
0
L
Cernunnos
Skwolfie
Cernunnos
6,946
3,672
0
707
11,554
5,064
0
5,531
5,634
0
25,342
W
Mercury
Tubbless
Mercury
11,781
4,986
0
2,647
13,111
7,461
842
21
13,090
0
34,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,533
Gold Earned
24,819
160
Minions Killed
128
0
Camps Cleared
0
730,598
Distance Traveled
705,291
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,901
742
67
6
0
279,737
4
L
Amaterasu
8,401
700
11
1
0
245,684
2
W
Cthulhu
9,655
805
26
2
0
228,761
1
W
Sol
10,119
843
91
8
0
234,079
2
L
Cernunnos
7,517
626
50
4
0
179,870
0
W
Mercury
10,759
897
43
4
0
267,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role