Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
BIG C0UNTRY5
Hachiman
Level 84
God Stats
15W - 5L
1,760 SR
Queue Stats
101W - 131L
1,337 Elo+
Solo
Ravana
Ravana
Nox Goreveontus
Ravana
Level 115
God Stats
10W - 15L
1,271 SR
Queue Stats
134W - 136L
1,400 Elo+
Solo
Nox
Nox
eye slte
Nox
Level 48
God Stats
4W - 4L
1,283 SR
Queue Stats
80W - 107L
1,290 Elo+
Solo
Ymir
Ymir
psychoil
Ymir
Level 69
God Stats
1W - 5L
1,545 SR
Queue Stats
7W - 11L
1,274 Elo+
Party 1
Team Averages
Level 85
1,472 SR
1,360 Elo+

VS

Team Averages
Level 93
1,448 SR
1,382 Elo+
Bellona
Bellona
FrostQueen1975
Bellona
Level 115
God Stats
9W - 8L
1,450 SR
Queue Stats
204W - 206L
1,373 Elo+
Solo
Cthulhu
Cthulhu
HiHoLockNLoad
Cthulhu
Level 61
God Stats
10W - 10L
1,507 SR
Queue Stats
103W - 107L
1,440 Elo+
Party 2
Artemis
Artemis
Jains12
Artemis
Level 118
God Stats
9W - 1L
1,829 SR
Queue Stats
116W - 123L
1,380 Elo+
Solo
Ra
Ra
PurpleGhoste
Ra
Level 65
God Stats
12W - 16L
1,315 SR
Queue Stats
99W - 105L
1,353 Elo+
Party 2
Awilix
Awilix
billybobjones667
Awilix
Level 106
God Stats
1W - 4L
1,141 SR
Queue Stats
128W - 143L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
8
1 / 1 / 0
4,977
498
1,592
5,880
2,562
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
BIG C0UNTRY5
Hachiman
8
1 / 2 / 0
4,678
468
4,320
7,267
2,421
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 2 / 2
5,553
555
5,233
5,398
2,912
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 0 / 0
5,308
531
749
3,906
1,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
8
0 / 3 / 0
4,873
487
1,850
9,476
5,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,828
583
2,599
7,403
4,598
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
9
1 / 1 / 4
5,779
578
3,965
7,779
4,133
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Artemis
Jains12
Artemis
9
3 / 0 / 1
5,071
507
7,417
3,665
1,125
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 0 / 0
5,523
552
2,734
3,290
1,200
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
3 / 2 / 3
5,848
585
3,231
7,764
2,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
2
Kills
8
8
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Thanatos
 
Thanatos
1
1
0
1
L
Hachiman
BIG C0UNTRY5
Hachiman
1
2
0
0.5
W
1
0
1
1.5
W
Cthulhu
1
1
4
3
W
Artemis
Jains12
Artemis
3
0
1
3.5
L
0
2
2
0.5
W
0
0
0
0
W
3
2
3
2.25
L
0
0
0
0
L
Ymir
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,744
Damage
19,946
31,927
Taken
29,901
15,001
Mitigated
13,806
12,606
Healing
8,242
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
 
Thanatos
1,592
295
0
4,074
5,880
2,562
0
925
4,909
0
25,868
L
Hachiman
BIG C0UNTRY5
Hachiman
4,320
2,586
0
3,422
7,267
2,421
0
1,752
5,515
0
25,649
W
2,599
1,130
0
2,878
7,403
4,598
139
0
7,403
0
30,296
W
Cthulhu
3,965
598
1,269
2,199
7,779
4,133
0
1,369
6,410
18,103
1,954
W
Artemis
Jains12
Artemis
7,417
2,136
290
241
3,665
1,125
0
651
3,014
0
24,214
L
5,233
1,776
0
1,830
5,398
2,912
0
0
5,398
0
32,844
W
2,734
229
56
809
3,290
1,200
45
579
2,711
38,367
0
W
3,231
1,774
0
500
7,764
2,750
55
0
7,764
0
34,666
L
749
127
0
750
3,906
1,614
0
1,950
1,818
37,035
0
L
Ymir
1,850
306
0
2,530
9,476
5,492
0
1,526
7,950
15,715
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,389
Gold Earned
28,049
249
Minions Killed
274
0
Camps Cleared
0
876,691
Distance Traveled
1,036,173
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
4,977
498
45
5
0
208,000
3
L
Hachiman
4,678
468
42
4
0
144,865
0
W
Bellona
5,828
583
66
7
0
214,582
0
W
Cthulhu
5,779
578
37
4
0
211,885
1
W
Artemis
5,071
507
34
3
0
201,860
1
L
Ravana
5,553
555
67
7
0
177,484
1
W
Ra
5,523
552
72
7
0
196,986
4
W
Awilix
5,848
585
65
7
0
210,860
1
L
Nox
5,308
531
69
7
0
171,781
2
L
Ymir
4,873
487
26
3
0
174,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role