Player Matchup

Loki
Loki
Landen_Destroyer
Loki
Level 32
God Stats
3W - 7L
1,524 SR
Queue Stats
39W - 49L
1,244 Elo+
Party 2
Tyr
Tyr
Pyro_Stipes
Tyr
Level 56
God Stats
7W - 7L
1,455 SR
Queue Stats
104W - 125L
1,303 Elo+
Party 2
Kuzenbo
Kuzenbo
burtonlatture853
Kuzenbo
Level 93
God Stats
4W - 5L
1,513 SR
Queue Stats
143W - 158L
1,292 Elo+
Party 2
Heimdallr
Heimdallr
jlloyd04
Heimdallr
Level 63
God Stats
13W - 24L
1,361 SR
Queue Stats
88W - 89L
1,300 Elo+
Party 2
Merlin
Merlin
knight5rider5x5
Merlin
Level 15
God Stats
1W - 3L
1,312 SR
Queue Stats
2W - 3L
1,369 Elo+
Party 2
Team Averages
Level 52
1,433 SR
1,302 Elo+

VS

Team Averages
Level 39
1,354 SR
1,282 Elo+
Medusa
Medusa
Meier948977
Medusa
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
107W - 129L
1,331 Elo+
Party 1
Baron Samedi
Baron Samedi
Merica1211
Baron Samedi
Level 66
God Stats
18W - 8L
1,587 SR
Queue Stats
197W - 213L
1,416 Elo+
Solo
Arachne
Arachne
SWEAT_GIBBIE_BOI
Arachne
Level 69
God Stats
9W - 13L
1,317 SR
Queue Stats
236W - 292L
1,354 Elo+
Party 1
Ymir
Ymir
StewedSpy925577
Ymir
Level 28
God Stats
3W - 6L
1,167 SR
Queue Stats
33W - 44L
1,295 Elo+
Party 1
Chaac
Chaac
hardrockarrow131
Chaac
Level 7
God Stats
3W - 3L
1,198 SR
Queue Stats
3W - 6L
1,014 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 6 / 0
6,524
384
4,051
10,776
3,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 0 / 0
8,668
510
7,436
15,907
10,988
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

11
2 / 2 / 2
7,912
465
6,848
11,000
9,182
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Heimdallr
jlloyd04
Heimdallr
12
2 / 4 / 2
7,489
441
12,880
12,150
5,163
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 8 / 1
7,422
437
5,575
12,231
5,327
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
0 / 2 / 6
6,903
406
6,607
11,490
4,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
Merica1211
Baron Samedi
16
7 / 2 / 8
9,549
562
10,182
11,826
6,249
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
10 / 0 / 3
9,350
550
12,859
11,083
4,757
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
1 / 2 / 9
8,007
471
4,904
15,398
14,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
2 / 1 / 3
8,908
524
9,945
13,636
15,527
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
49
7
Kills
20
20
Deaths
7
5
Assists
29
Player
Kills
Deaths
Assists
KDA
L
1
6
0
0.17
W
Medusa
0
2
6
1.5
W
Baron Samedi
Merica1211
Baron Samedi
7
2
8
5.5
L
2
0
0
2
W
10
0
3
11.5
W
1
2
9
2.75
L
2
2
2
1.5
W
2
1
3
3.5
L
Heimdallr
jlloyd04
Heimdallr
2
4
2
0.75
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,790
Damage
44,497
62,064
Taken
63,433
34,286
Mitigated
44,957
16,243
Healing
20,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,051
1,196
0
580
10,776
3,626
0
1,192
9,584
0
37,055
W
Medusa
6,607
2,439
0
5,571
11,490
4,302
1,705
2,393
9,097
0
50,372
W
Baron Samedi
Merica1211
Baron Samedi
10,182
599
1,024
2,517
11,826
6,249
942
4,521
7,145
64,711
0
L
7,436
1,084
0
8,611
15,907
10,988
280
355
15,552
0
55,213
W
12,859
9,550
0
2,432
11,083
4,757
1,023
933
10,150
0
60,945
W
4,904
552
829
2,949
15,398
14,122
562
3,453
11,895
26,414
0
L
6,848
2,728
0
2,650
11,000
9,182
0
3,331
7,669
25,717
2,960
W
9,945
930
0
4,802
13,636
15,527
0
358
13,278
0
56,589
L
Heimdallr
jlloyd04
Heimdallr
12,880
4,435
0
3,205
12,150
5,163
673
3,948
8,202
0
63,184
L
5,575
670
48
1,149
12,231
5,327
0
6,260
5,971
42,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,015
Gold Earned
42,717
353
Minions Killed
389
0
Camps Cleared
0
1,476,520
Distance Traveled
1,753,223
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,524
384
50
3
0
268,514
0
W
Medusa
6,903
406
53
3
0
382,764
5
W
Baron Samedi
9,549
562
106
6
0
280,016
0
L
Tyr
8,668
510
102
6
0
326,572
3
W
Arachne
9,350
550
89
5
0
394,201
4
W
Ymir
8,007
471
49
3
0
343,492
3
L
Kuzenbo
7,912
465
42
2
0
326,708
2
W
Chaac
8,908
524
92
5
0
352,750
4
L
Heimdallr
7,489
441
79
5
0
276,077
2
L
Merlin
7,422
437
80
5
0
278,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role